The Power of Paradox in the Work of Spanish Poet Antonio Machado (1875-1939)
Title | The Power of Paradox in the Work of Spanish Poet Antonio Machado (1875-1939) PDF eBook |
Author | Philip G. Johnston |
Publisher | Edwin Mellen Press |
Pages | 280 |
Release | 2002 |
Genre | Literary Criticism |
ISBN | 9780773471139 |
Focuses on a key figure in the Spanish literature of the previous one. Offers a substantial reassessment of the ideas of Antonio Machado.
Game Poems
Title | Game Poems PDF eBook |
Author | Jordan Magnuson |
Publisher | Amherst College Press |
Pages | 220 |
Release | 2023-05-12 |
Genre | Art |
ISBN | 1943208530 |
Scholars, critics, and creators describe certain videogames as being “poetic,” yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols. This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition—that is, when read as “game poems.” Magnuson then lays groundwork for those wishing to make game poems in practice, providing practical tips and pointers along with tools and resources. Rather than propose a monolithic framework or draw a sharp line between videogame poems and poets and their nonpoetic counterparts, Game Poems brings to light new insights for videogames and for poetry by promoting creative dialogue between disparate fields. The result is a lively account of poetic game-making praxis. “Everyone who loves the true power of games will benefit from the treasure trove of insights in Game Poems.” — Jesse Schell, author of The Art of Game Design “Magnuson shines a sensitive and incisive light on small, often moving, videogames.” — D. Fox Harrell, Ph.D., Professor of Digital Media, Computing, and Artificial Intelligence, MIT “[Game Poems] tells a new story about games— that games can be lyrical, beautiful, emotionally challenging—to inspire creators and critics alike.” —Noah Wardrip-Fruin, author of How Pac-Man Eats “Even as the news swells with impending doom for creativity, writing, and text itself, this literate and crafty book pursues poetry not through implacable algorithms but in concrete and personal play. It should be an indispensable guide for anyone who aims to maintain the true, human promise of technical poetics.”—Stuart Moulthrop, coauthor of Twining: Critical and Creative Approaches to Hypertext Narratives “For far too long videogames have flourished – and commanded both capital and attention – in a kind of counterculture that they seem to have created as if ex nihilo for themselves and their players. But we are these players, and their culture has always been integrated with all of our own. In this evenhanded artist-scholar’s ars poetica Jordan Magnuson respects the material cultural specificity of videogames while regarding them through the ‘lens of poetry’ in order to discover – and help create – a practice and an art of Game Poems within the wider field. Magnuson formally, int(erv)entionally embraces this art as lyrically poetic.”—John Cayley, Brown University “In Game Poems, Magnuson listens carefully to videogames, and hears them speak to questions of art, language, and meaning that connect our written past to our software future. Read this book and you will hear it too.”—Frank Lantz, Director, NYU Game Center “Jordan Magnuson has created a work that ties together the worlds of poetry and videogames in a deep and enlightening way. For those of us who care about the potential of poetic games, Jordan greatly improves the language of how we talk about them and expands our ability to see what this unique form can become. This is one of my favorite books on game design and I apologize in advance to those whom I will end up cornering and not being able to stop talking to about it.”—Benjamin Ellinger, Game Design Program Director, DigiPen Institute of Technology “A groundbreaking and accessible book that helps us think about games as poems. With patient tenacity, Magnuson teases out what he felt for years as he engaged in his own practice of making videogames. His mission to help us apply a ‘lyric reading’ to games so that our engagement with, and appreciation of, games can be enhanced feels deeply personal. Drawing from a wide range of games and computational media scholars, poetry scholars, game creators, and poets, Magnuson provides a rigorous, balanced, and unique interdisciplinary contribution. A must-read for videogame scholars, practicing game makers, and anyone interested in the potential of ‘game poems.’”—Susana Ruiz, University of California, Santa Cruz “This book tenaciously wrenches videogame hermeneutics from the insatiable maws of rhetoric and narratology—to the cheers of poets everywhere. In elucidating the lyric characteristics of the "game poem," Magnuson demonstrates not just that poetry is a useful lens for understanding videogames, but also that videogames can be a useful lens for understanding poetry. A rewarding text for scholars, game designers, poets, and anyone in between.”—Allison Parrish, Interactive Telecommunications Program and Interactive Media Arts, NYU “A concise, passionate articulation - and defense! - of an artistic space between poems and videogames. If game scholars wish to prove that they are not engaged merely in an apologetics for violent pornography, they need only to teach this book.”—Chris Bateman, author of Imaginary Games and 21st Century Game Design “I feel I've found a kindred spirit in Jordan Magnuson and his practical recommendations for creating distilled, compelling, personal videogames – throw out the conventions of game design one at a time? Yes, please! The revelation for me in this book, however, is the heat and power of the language of poets and poetry brought close to videogame design. There's much in here worth pursuing to kindle the fires of new and exciting videogame poems, and Jordan is a capable and delightfully humble guide.”—Pippin Barr, author of How to Play a Video Game and The Stuff Games Are Made Of “With Game Poems, Jordan Magnuson lays to rest any last vestige of the notion that the implicit limits of games are as ‘entertainment products’. By taking games seriously as successors of the lyric poetry tradition, he opens up new avenues for how game designers can think about what they do, how critical game theorists can approach their many-faceted object of study, and how players can more fully engage with videogames.”—Soraya Murray, author of On Video Games “Game Poems shines an important light on a neglected area of videogame theory and provides unique guidance for those interested in exploring the poetic potential of videogames.”—Jenova Chen, designer of Flow, Flower, Journey, and Sky: Children of the Light “Popular frameworks for video game scholarship consistently fail to account for the most avant-garde and affective works of interactive art. With Game Poems, Jordan Magnuson provides not only a lens to understand these diverse and important titles but also a guide to constructing the next generation of personal and incisive games. With numerous examples from decades of experimental games, including Magnuson's own minimalist and insightful work, this book is an excellent introduction to the form for neophytes as well as finally providing words to describe a movement that many experienced game poets previously understood only intuitively.”—Gregory Avery-Weir, creator of The Majesty of Colors and Looming “Jordan Magnuson is one of a surprisingly small group of artists who see in the technology of videogames a versatile medium capable of expressing much more than conventional games.”—Michaël Samyn, co-founder, Tale of Tales; co-creator of Sunset, The Graveyard, and The Path “So much has been written about what games are, and yet there’s always a new way of thinking about them. In Jordan Magnuson’s Game Poems we discover that games are also a lyrical form of art; that games can be understood as poetry, and that the making games as poetry creates new modes of artistic expression. Jordan Magnuson’s book is a fascinating exploration of games as poetry, and the poetry of play.”—Miguel Sicart, author of Play Matters, Beyond Choices: The Design of Ethical Gameplay, and Playing Software “In Game Poems, I found a new perspective on the kind of videogames that are dearest to me: short, personal, poetic games. By looking at games through the lens of lyric poetry, Jordan Magnuson puts into focus the workings of that mysterious hodgepodge of audio, visuals, and interactivity: the language of videogames. Both experienced and novice game makers will find approachable, practical advice on the craft of videogames. And anyone who plays short games will find new ways of appreciating and talking about them. I know I will be returning to it for inspiration when making my own small games!”—Adam Le Doux, creator of Bitsy “As a creator and researcher, Jordan Magnuson has been able to demonstrate through the utmost visual simplicity, by enhancing basic geometric forms, the empathetic capacity of the videogame medium. Game Poems explores this idea and the reconfiguration of the videogame beyond its ludic component, highlighting the artistic and poetic potential of games.”—Antonio César Moreno Cantano, University Complutense of Madrid “Poems ask us to slow down, pay attention, and take the time to appreciate our experiences. Emerging from Magnuson's need to find ways to talk about his own creative practice, this book is all about discovering ways to do this with videogames. Magnuson explores what it means to view videogames as poetry, and provides insight, as a practitioner, on how to make game poems that enable and encourage this type of reflection. Drawing on a wide range of sources, from literature and philosophy to game studies and game design, this book covers a lot of material, but always remains grounded in concrete examples and solid theory. The book ends with a call to “go make some game poems!” After reading the book, I was keen to do exactly that. I urge you to do the same!”—Alex Mitchell, National University of Singapore “To many, poetry is a dying – or dead – art form. Few people sit down at night to open their favorite poet’s chapbook with the latest streaming service at hand or their favorite videogame console sitting nearby. Spectacle seems to be the cultural norm, and this can be no more evident than in videogames: when the latest and greatest offers 60+ hours of spine-tingling excitement, why would someone want to launch a smaller-form game about expressions such as love, death, loneliness, or even God? But, as Jordan Magnuson, in his new book Games Poems, shows, poems have always been an integral piece of forming human culture. Poems have the ability to get right to the heart of the matter and, in fact, pierce the heart of the reader. Poems can be a form of cultural resistance, and even launch revolutions. Magnuson’s book highlights what it means to use the medium of game design as poetry. Magnuson presents several examples of the intricacies of poetry in general, as well as work that fuses the ideals of poetry with game design. Magnuson succinctly examines how the imagination, rhythm, intensity, style – and brevity – of poetry can enlighten the game design process in order to form possibility spaces within videogames that are pointed and powerful.”—Tim Samoff, Games and Interactive Media Program Director, Azusa Pacific University
The First World War
Title | The First World War PDF eBook |
Author | Antonello Biagini |
Publisher | Cambridge Scholars Publishing |
Pages | 535 |
Release | 2015-11-25 |
Genre | History |
ISBN | 1443886726 |
This volume is the result of an international conference held at Sapienza University of Rome in June 2014, which brought together scholars from different countries to re-analyse and re-interpret the events of the First World War, one hundred years after a young Bosnian Serb student from the “Mlada Bosna,” Gavrilo Princip, “lit the fuse” and ignited the conflict which was to forever change the world. The Great War – initially on a European and then on a world scale – demonstrated the fragility of the international system of the European balance of powers, and determined the dissolution of the great multinational empires and the need to redraw the map of Europe according to the principles of national sovereignty. This book provides new insights into theories of this conflict, and is characterized by internationality, interdisciplinarity and a combination of different research methods. The contributions, based on archival documents from various different countries, international and local historiography, and on the analysis of newspaper articles, postcards, propaganda material, memorials and school books, examine the role of intellectuals and artists in the conflict, the issue of minorities and nationalities, the economy, and international relations and politics, in addition to specific case studies such as Russia and the Ottoman Empire, the Caucasus and the Middle East.
The Flamenco Tradition in the Works of Federico García Lorca and Carlos Saura
Title | The Flamenco Tradition in the Works of Federico García Lorca and Carlos Saura PDF eBook |
Author | Rob Stone |
Publisher | Edwin Mellen Press |
Pages | 356 |
Release | 2004 |
Genre | Literary Criticism |
ISBN |
This study explores the meaning and importance of flamenco in the works of two of the most important and influential figures in 20th-century Spanish culture, the poet and playwright Federico Garcia Lorca and the film-maker Carlos Saura. Lorca and Saura shared a fascination for flamenco as a medium for the existential ideology of the marginalized and disenfranchised and this work evaluates the development of these themes through a close, contextual study of their works, which are linked explicitly by Saura's film adaptation of Lorca's Bodas de sangre and, more profoundly, by their use of flamenco to express ideas of sexual and political marginalization in pre- and post- Francoist Spain respectively. The study demonstrates that an understanding of the symbolism, visual style, characters, themes and performance system of flamenco is key to a greater understanding of the social, sexual, political and existential themes in the works of Lorca and Saura.
An Etymological Vocabulary and Study of La Estoria de Los Godos, 1243
Title | An Etymological Vocabulary and Study of La Estoria de Los Godos, 1243 PDF eBook |
Author | Linda Elizabeth Lassiter |
Publisher | Edwin Mellen Press |
Pages | 144 |
Release | 2004 |
Genre | Foreign Language Study |
ISBN |
The Estoria de los godos is a paraphrase and summary of the Latin text DeRebus Hispaniae, or Historia Gothica, written by Archbishop don Rodrigo Ximenez de Rada and completed in 1243. The creation of the Estoria de los godos was prompted by a genuine desire to afford the less learned inhabitants of Castile the opportunity to know more about the history of their culture and civilization. It served as a model for historiographers of the thirteenth, fourteenth and fifteenth centuries. This etymological study of all the common names occurring in the text will serve to facilitate the reading comprehension of those interested in Spanish history who may have difficulty understanding and interpreting the language of the 13th century.
The Metamorphoses of Don Juan's Women
Title | The Metamorphoses of Don Juan's Women PDF eBook |
Author | Ann Davies |
Publisher | Edwin Mellen Press |
Pages | 316 |
Release | 2004 |
Genre | Literary Criticism |
ISBN |
While many scholars have approached Don Juan in terms of myth, this study argues for the understanding of Don Juan as a discourse of gender relations, changing over time. Using examples from the plays by Tirso de Molina, Moliere, Mozart, Zorrila, Shaw and Frisch, it argues that Don Juan's entire identity as a male individual is constructed around women, but that over time - reflecting a growing sense of crisis in the male individual - the women appear more and more pathological in their desire for Don Juan. In contrast with early modern works where women fend for themselves in a positive manner, the heroines of later Don Juan works actively prey on the individual male.This book argues that these changes in approach to the female characters, and, in tandem, the developing identity of the male protagonist, suggest Don Juan as dischronic discourse rather than myth.
Reference Guide to World Literature
Title | Reference Guide to World Literature PDF eBook |
Author | Tom Pendergast |
Publisher | Saint James Press |
Pages | 1174 |
Release | 2003 |
Genre | Literary Criticism |
ISBN |
Covers writers from the ancient Greeks to 20th-century authors. Includes biographical-bibliographical entries on nearly 500 writers and approximately 550 entries focusing on significant works of world literature. Each author entry provides a detailed overview of the writer's life and works. Work entries cover a particular piece of world literature in detail.