The Out-of-Home Immersive Entertainment Frontier
Title | The Out-of-Home Immersive Entertainment Frontier PDF eBook |
Author | Kevin Williams |
Publisher | Routledge |
Pages | 204 |
Release | 2017-03-02 |
Genre | Business & Economics |
ISBN | 135188459X |
Digital Out of Home Entertainment is rather an arcane description for one of the fastest growing technology-sectors. These forms of interactive technology, often established on a 'pay per use' basis are transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. Kevin Williams and Michael Mascioni's The Out-of-Home Immersive Entertainment Frontier provides a 'state of play' exploration of the successes, the emerging new applications and the strategies that inform them. The authors interviewed nearly 70 leading executives from many familiar organisations in every facet of the digital out-of-home entertainments industry. The result is an essential guide for entertainment executives as well as those involved in retailing, the hotel industry, mobile communications, museums and heritage.
The Out-Of-Home Immersive Entertainment Frontier
Title | The Out-Of-Home Immersive Entertainment Frontier PDF eBook |
Author | Kevin Williams |
Publisher | Routledge |
Pages | |
Release | 2017-08-15 |
Genre | |
ISBN | 9781138440524 |
Digital Out of Home Entertainment is rather an arcane description for one of the fastest growing technology-sectors. These forms of interactive technology, often established on a 'pay per use' basis are transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. Kevin Williams and Michael Mascioni's The Out-of-Home Immersive Entertainment Frontier provides a 'state of play' exploration of the successes, the emerging new applications and the strategies that inform them. The authors interviewed nearly 70 leading executives from many familiar organisations in every facet of the digital out-of-home entertainments industry. The result is an essential guide for entertainment executives as well as those involved in retailing, the hotel industry, mobile communications, museums and heritage.
The Out-of-Home Immersive Entertainment Frontier
Title | The Out-of-Home Immersive Entertainment Frontier PDF eBook |
Author | Mr Kevin Williams |
Publisher | Gower Publishing, Ltd. |
Pages | 217 |
Release | 2014-06-28 |
Genre | Business & Economics |
ISBN | 1472426975 |
Digital Out of Home Entertainment is transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. This book provides a 'state of play' exploration of the successes, the emerging new applications and the strategies that inform them--and is an essential guide for entertainment executives as well as those involved in retailing, the hotel industry, mobile communications, museums and heritage.
The VR Book
Title | The VR Book PDF eBook |
Author | Jason Jerald |
Publisher | Morgan & Claypool |
Pages | 747 |
Release | 2015-09-01 |
Genre | Computers |
ISBN | 1970001143 |
This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.
The Experience Economy. Transforming Services through Immersive Customer Journeys
Title | The Experience Economy. Transforming Services through Immersive Customer Journeys PDF eBook |
Author | D. Akude |
Publisher | GRIN Verlag |
Pages | 67 |
Release | 2024-10-08 |
Genre | Business & Economics |
ISBN | 3389075542 |
Academic Paper from the year 2024 in the subject Business economics - Offline Marketing and Online Marketing, Ghana Telecom University College, language: English, abstract: In an era where consumers increasingly seek more than mere transactions, this paper explores the critical shift from traditional service delivery to experiential engagement. This book delves into the principles of the experience economy, emphasizing the importance of creating memorable and meaningful interactions that resonate with customers. By integrating immersive technologies, innovative design, and personalized service strategies, businesses can enhance customer satisfaction, foster loyalty, and drive sustainable growth. Through case studies, practical frameworks, and actionable insights, this book provides a comprehensive guide for marketing managers, service providers, and organizations aiming to navigate the complexities of delivering exceptional customer experiences. Ultimately, it highlights the transformative power of immersive customer journeys as a key differentiator in today's competitive landscape, paving the way for businesses to thrive in a rapidly evolving marketplace.
The Experience Economy
Title | The Experience Economy PDF eBook |
Author | B. Joseph Pine |
Publisher | Harvard Business Press |
Pages | 276 |
Release | 1999 |
Genre | Business & Economics |
ISBN | 9780875848198 |
This text seeks to raise the curtain on competitive pricing strategies and asserts that businesses often miss their best opportunity for providing consumers with what they want - an experience. It presents a strategy for companies to script and stage the experiences provided by their products.
Cyberpunk
Title | Cyberpunk PDF eBook |
Author | Katie Hafner |
Publisher | Simon and Schuster |
Pages | 404 |
Release | 1995-11 |
Genre | Science |
ISBN | 0684818620 |
Using the exploits of three international hackers, Cyberpunk explores the world of high-tech computer rebels and the subculture they've created. In a book as exciting as any Ludlum novel, the authors show how these young outlaws have learned to penetrate the most sensitive computer networks and how difficult it is to stop them.