The Minds Behind Sports Games
Title | The Minds Behind Sports Games PDF eBook |
Author | Patrick Hickey, Jr. |
Publisher | McFarland |
Pages | 261 |
Release | 2020-08-24 |
Genre | Games & Activities |
ISBN | 1476640106 |
Featuring interviews with the creators of 35 popular video games--including John Madden Football, Tony Hawk Pro Skater 3, WCW/nWo Revenge, and RBI Baseball--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time. Recounting endless hours of painstaking development, the challenges of working with mega-publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
The Minds Behind PlayStation 2 Games
Title | The Minds Behind PlayStation 2 Games PDF eBook |
Author | Patrick Hickey, Jr. |
Publisher | McFarland |
Pages | 245 |
Release | 2023-01-20 |
Genre | Games & Activities |
ISBN | 1476688540 |
Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
The Minds Behind the Games
Title | The Minds Behind the Games PDF eBook |
Author | Patrick Hickey, Jr. |
Publisher | McFarland |
Pages | 217 |
Release | 2018-04-23 |
Genre | Games & Activities |
ISBN | 1476671109 |
Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
The Minds Behind Shooter Games
Title | The Minds Behind Shooter Games PDF eBook |
Author | Patrick Hickey, Jr. |
Publisher | McFarland |
Pages | 274 |
Release | 2021-03-15 |
Genre | Games & Activities |
ISBN | 1476682739 |
Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.
The Minds Behind the Games
Title | The Minds Behind the Games PDF eBook |
Author | Patrick Hickey, Jr. |
Publisher | McFarland |
Pages | 217 |
Release | 2018-04-04 |
Genre | Games & Activities |
ISBN | 1476631239 |
Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
Mind Games
Title | Mind Games PDF eBook |
Author | Annie Vernon |
Publisher | Bloomsbury Publishing |
Pages | 289 |
Release | 2019-03-21 |
Genre | Sports & Recreation |
ISBN | 1472949102 |
An authoritative exploration of the psychology of elite sport, written by an Olympic silver medallist and respected sports journalist. Throughout her career as one of the world's top athletes, Annie Vernon struggled with an existential question about the purpose of sport in our comfortable, first-world society: why do we do it? What is it about our psyche that makes pushing the mind and body to their limits in order to win a foot race, a swimming race or a rowing race such a basic human desire? Having retired from competition, Annie decided to look for answers to these questions in the world of mind games. What is the psychology behind sport at an elite level? With Team GB recording its best-ever performances at the Rio Olympic Games, having come second in the medal table in consecutive games, the public is aware of elite sport and the techniques used by our sporting heroes more than ever. Whether it be performing under pressure, coping with nerves, teamwork, or building self-belief in the face of adversity, the methods that elite sports-people use are also relevant to everyday life. But sports psychology is still regarded as something of a mystery. How exactly do elite sports performers harness the power of their mind in pursuit of physical perfection? Through interviews with leading sports stars and the latest scientific research, Mind Games discusses elite sports psychology in a way that is interesting to the watching public, sports fans and sports-haters alike, with Annie drawing on her own first-hand experiences to walk them through this fascinating subject.
The Minds Behind Sega Genesis Games
Title | The Minds Behind Sega Genesis Games PDF eBook |
Author | Patrick Hickey, Jr. |
Publisher | McFarland |
Pages | 292 |
Release | 2022-07-08 |
Genre | Games & Activities |
ISBN | 1476645019 |
Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.