The Minds Behind PlayStation 2 Games
Title | The Minds Behind PlayStation 2 Games PDF eBook |
Author | Patrick Hickey, Jr. |
Publisher | McFarland |
Pages | 245 |
Release | 2023-02-09 |
Genre | Games & Activities |
ISBN | 1476648433 |
Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
The Minds Behind Adventure Games
Title | The Minds Behind Adventure Games PDF eBook |
Author | Patrick Hickey, Jr. |
Publisher | McFarland |
Pages | 237 |
Release | 2020-01-03 |
Genre | Games & Activities |
ISBN | 1476638470 |
Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.
The Minds Behind the Games
Title | The Minds Behind the Games PDF eBook |
Author | Patrick Hickey, Jr. |
Publisher | McFarland |
Pages | 217 |
Release | 2018-04-04 |
Genre | Games & Activities |
ISBN | 1476631239 |
Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
The Minds Behind Sports Games
Title | The Minds Behind Sports Games PDF eBook |
Author | Patrick Hickey, Jr. |
Publisher | McFarland |
Pages | 261 |
Release | 2020-08-27 |
Genre | Games & Activities |
ISBN | 1476679339 |
Featuring interviews with the creators of 35 popular video games--including John Madden Football, Tony Hawk Pro Skater 3, WCW/nWo Revenge, and RBI Baseball--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time. Recounting endless hours of painstaking development, the challenges of working with mega-publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
Beyond the Deck
Title | Beyond the Deck PDF eBook |
Author | Shelly Jones |
Publisher | McFarland |
Pages | 310 |
Release | 2023-08-11 |
Genre | Games & Activities |
ISBN | 1476683166 |
Since its debut in 1993, Magic the Gathering has grown to be an influential collectible card game, allowing its community of loyal fans to duel each other with mana cards and spells while enjoying its lore and compelling narratives. This collection of essays focuses on Magic from a variety of disciplinary approaches. Authors explore the innovative game design of Magic, the ludic differences between analog and digital play, how players interact with the MTG market and one another, professional play versus casual play and the many ways Magic has impacted gaming.
The Minds Behind Shooter Games
Title | The Minds Behind Shooter Games PDF eBook |
Author | Patrick Hickey, Jr. |
Publisher | McFarland |
Pages | 274 |
Release | 2021-03-15 |
Genre | Games & Activities |
ISBN | 1476682739 |
Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.
Hey! Listen!
Title | Hey! Listen! PDF eBook |
Author | Andrew S. Latham |
Publisher | McFarland |
Pages | 200 |
Release | 2024-01-18 |
Genre | Games & Activities |
ISBN | 1476651795 |
How does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. It also explores how ludonarrative agency is seized by players seeking to express themselves in ways that game makers did not necessarily intend when making the games that players around the world enjoy. This book takes inspiration from The Legend of Zelda, a series which players all over the world have spent decades deconstructing through online playthroughs, speedruns, and glitch hunts. Through these playthroughs, players demonstrate their ability to craft their own agency, independent of the objectives built by the makers of these games, creating new rhetorical situations worthy of analysis and consideration.