The World of Minecraft
Title | The World of Minecraft PDF eBook |
Author | Mojang AB |
Publisher | Random House Worlds |
Pages | 225 |
Release | 2024-10-15 |
Genre | Games & Activities |
ISBN | 0593722507 |
Uncover the history of one of the most influential games of all time in The World of Minecraft. Explore how the critically acclaimed game evolved from a one-person project in 2009 to the global gaming phenomenon it is today. The World of Minecraft is the definitive account of the game’s history, combining exclusive interviews from the Mojang studio and recollections from long-standing members of the gaming community. Read the stories behind mods like Feed The Beast, the growth of community-defining servers like Hypixel, and YouTube channels like The Yogscast, plus a personal account from Lydia Winters on the creation of Alex, the impact of Minecraft charity Block by Block, the origin of the phantom, and many more insights. This must-have collector’s item includes a foreword from chief creative officer Jens “Jeb” Bergensten and an afterword from vanilla Minecraft game director Agnes Larsson, plus original concept art, beautifully detailed renders, and previously unseen archive materials that illustrate how the game has developed over its first fifteen years. Journey back into past eras of the game and look to the future in this comprehensive chronicle of Minecraft’s story.
The Making of Fortnite
Title | The Making of Fortnite PDF eBook |
Author | Josh Gregory |
Publisher | Cherry Lake |
Pages | 36 |
Release | 2019-08-01 |
Genre | Juvenile Nonfiction |
ISBN | 1534149600 |
With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. In this book, readers will learn all about the creation of this incredible game, from how it was first conceived to how its developers are continuing to tweak and improve it today. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
An Educator's Guide to Using Minecraft® in the Classroom
Title | An Educator's Guide to Using Minecraft® in the Classroom PDF eBook |
Author | Colin Gallagher |
Publisher | Peachpit Press |
Pages | 289 |
Release | 2014-10-08 |
Genre | Games & Activities |
ISBN | 0133858022 |
Learn how educators are using Minecraft® as a powerful instructional tool to engage students and teach subjects as varied as math and humanities. This book offers ten classroom projects from teachers using Minecraft® to teach math, science, languages, and more. Each project includes learning objectives, project organization and tasks, and ideas for reflection and assessments. You’ll also find detailed instructions for setting up and running a Minecraft® server in the classroom, both the regular and the popular MinecraftEdu versions. In this book, you’ll discover What Minecraft® is and why it’s such an engaging tool for the classroom. How to set up and administer servers that students use for their projects. What MinecraftEdu is, how to set up and manage it, and how to use its teacher controls. Techniques for using the game in special-education settings. Step-by-step instructions for printing 3D models of your classroom projects. Ways to use the game in a variety of different subject areas. You’ll find essential advice and captivating projects for using Minecraft® to enhance students’ learning experience from educators using Minecraft® in the Classroom: Shane Asselstine, Dan Bloom, André Chercka, Adam Clarke, Stephen Elford, Colin Gallagher, David Lee, John Miller, Eric Walker, and James York. Minecraft® is a trademark of Mojang Synergies/Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies/Notch Development AB.
Minecraft in the Classroom
Title | Minecraft in the Classroom PDF eBook |
Author | Shane Asselstine |
Publisher | Pearson Education |
Pages | 289 |
Release | 2015 |
Genre | Computers |
ISBN | 0133858014 |
"You'll find essential advice and captivating projects for uing Minecraft to enhance students' learning experiencce from educators using MIne craft in the classroom." - cover.
Creating Digitally
Title | Creating Digitally PDF eBook |
Author | Anthony L. Brooks |
Publisher | Springer Nature |
Pages | 562 |
Release | 2024-01-08 |
Genre | Technology & Engineering |
ISBN | 3031313607 |
This book of 21 chapters shares endeavors associated to the human trait of creative expression within, across, and between digital media in wide-ranging contexts making the contents perfect as a course study book uptake within related educations. Globally located chapter authors share their comprehensive artisan perspectives from works associated with regional cultures, diversities of interpretations, and widespread scopes of meanings. Contents illustrate contemporary works reflecting thought-provoking comprehensions, functions, and purposes, posit as contributing toward shifting of boundaries within the field. Original to this approach is the reflective offerings on creating digitally beyond typical psychological analysis/rapportage. The book's general scope and key uses are thus to contribute to scholarly discussions toward informing future projects by having an intended wide readership including from within educations, to artisans, and wider interested public. Chapter 7 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Minecraft Modding with Forge
Title | Minecraft Modding with Forge PDF eBook |
Author | Arun Gupta |
Publisher | "O'Reilly Media, Inc." |
Pages | 203 |
Release | 2015-04-06 |
Genre | Computers |
ISBN | 1491918845 |
Playing Minecraft is a lot of fun, but the game is more engaging, entertaining, and educational when kids learn how to build mods—small programs that let them modify game elements and add content. This family-friendly guide teaches kids and parents how to create mods of different types, using the Minecraft Forge modding tool. No programming experience is needed. You’ll not only build some amazing mods with the book’s easy-to-follow instructions, but you’ll also learn how to work with Java, the same programming language that Minecraft uses. Why wait? Get started with computer programming and be more creative with Minecraft while you’re at it! This book will help you: Learn the fundamentals of Minecraft Forge and other tools, such as Eclipse Start out by building and testing a simple chat message mod Build cool mods that make things explode on contact, and help entities jump higher and climb walls Introduce new Minecraft content, including commands, blocks, items, and recipes and textures Work with Java fundamentals such as classes, methods, annotations, control structures, and arrays Learn techniques for creating your own mods This guide is based on workshops the authors deliver to kids around the world.
From Video Games to Real Life
Title | From Video Games to Real Life PDF eBook |
Author | Mary L. Gazdik |
Publisher | Bloomsbury Publishing USA |
Pages | 129 |
Release | 2016-09-19 |
Genre | Language Arts & Disciplines |
ISBN | 1440843791 |
This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.