The Lost City of Gaxmoor

The Lost City of Gaxmoor
Title The Lost City of Gaxmoor PDF eBook
Author Ernest Gary Gygax Jr
Publisher Castles & Crusades
Pages
Release 2016-04-01
Genre Games
ISBN 9781936822973

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North of the Bergruken, upon the broken slopes of the Massif the suns fading brilliance outlines the ancient ruins of the once thriving metropolis of Gaxmoor. The former beacon of Imperial power mysteriously vanished ages ago. Now it has returned, beckoning brave adventurers to explore its ruins and crypts, and to vanquish the chaos and evil that lies within. The Lost City of Gaxmoor is a complete adventure setting that takes characters from levels 1-10. Playable in any home brew setting or in the World of Aihrde! Made in the USA.

The Lost City of Gaxmoor

The Lost City of Gaxmoor
Title The Lost City of Gaxmoor PDF eBook
Author Ernie Gygax
Publisher Chenault & Gray Llc
Pages 134
Release 2002
Genre Fiction
ISBN 9781931275071

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North of the Bergruken, upon the broken slopes of the Massif, the sun's fading brilliance outlines the ancient ruins of the once thriving metropolis of Gaxmoor. The former beacon of imperial power mysteriously vanished ages ago. Now it has returned, beckoning brave adventurers to explore its ruins and crypts, and to vanquish the chaos and evil that lies within. "The Lost City of Gaxmoor" is a complete adventure setting that takes characters from level 1-10. Playable in Troll Lord Games' World of Erde, or easily placed in any existing campaign, "The Lost City of Gaxmoor" will fill many nights with high adventure.

The Lost City of Gaxmoor

The Lost City of Gaxmoor
Title The Lost City of Gaxmoor PDF eBook
Author Ernest Gary Gygax (Jr.)
Publisher
Pages 0
Release 2020
Genre Adventure games
ISBN 9781952379215

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"The sun sinks slowly over the desolation of the ancient and once grand Empire. In the distance, on the mesas that mark a broad valley, lie the ruins of a city, once the jewel in the Empire’s crown. Her alabaster walls wind their way through the wilderness, guarding buildings both fair and ruined. It was a great city in its day, now long since fallen to the ravages of time and war. Long ago she stood as a shining doorway to the east, a place for rest and restocking of provisions for those on the long trek into the wildlands of the barbaric frontier in the Western Empire. But that is but a memory in this, the ruins of the Lost City of Gaxmoor. What shades of her past glory remained are laid waste to the pillaging madness of man, goblin, and beast. Her walls breached, her towers stained with ruin, her houses pulled down. The Lost City is a wreck of ruin and awash in fire and blood. The Lost City of Gaxmoor includes over 200 areas of interest, 70 magical statues, scores of NPCs, dungeons, factions of humanoids, mercenary bands, monster lairs, and more. Throw in the machinations of ancient gods and the rise of a demon prince and you have a setting that just won't quit. Designed for characters that range from 1st to 10th level." --back cover.

Empire of Imagination

Empire of Imagination
Title Empire of Imagination PDF eBook
Author Michael Witwer
Publisher Bloomsbury Publishing USA
Pages 337
Release 2015-10-06
Genre Biography & Autobiography
ISBN 1632862794

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The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity, whether cultural, economic, or personal. Through his creation of the role-playing genre, Gygax gave two generations of gamers the tools to invent characters and entire worlds in their minds. Told in narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.

The Game Master's Book of Legendary Dragons

The Game Master's Book of Legendary Dragons
Title The Game Master's Book of Legendary Dragons PDF eBook
Author Aaron Hübrich
Publisher Game Master Series
Pages 0
Release 2022-10-11
Genre Games & Activities
ISBN 1956403051

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This incredible book details more than two dozen unique, heart-stopping dragons, plus dragon-kin, dragon-related organizations and magic - everything you need to make dragons the centerpiece of your campaign, full of mystery, terror and legendary excitement.

Codex of Erde

Codex of Erde
Title Codex of Erde PDF eBook
Author Stephen Chenault
Publisher Troll Lord Games
Pages 0
Release 2001-12
Genre Dungeons and Dragons (Game)
ISBN 9781931275057

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Explore the fantastic World of Erde, Troll Lord Games' official fantasy campaign setting in this 256 page, illustrated, hardback sourcebook. This book contains everything needed by players and GMs to weave epic tales of heroism in the World of Erde. A detailed history of the world, descriptions of the lands, maps, heraldry, races languages, deities, classes, spells, magic items, and monsters are found within

Kingdoms & Warfare

Kingdoms & Warfare
Title Kingdoms & Warfare PDF eBook
Author Matthew Colville
Publisher
Pages
Release 2021-11
Genre
ISBN 9781737512431

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Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much.