The Light Between Worlds

The Light Between Worlds
Title The Light Between Worlds PDF eBook
Author Laura E. Weymouth
Publisher HarperCollins
Pages 324
Release 2018-10-23
Genre Young Adult Fiction
ISBN 0062696890

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What happens when you return to the real world after being in a fantastical one like Narnia? This YA debut by Laura E. Weymouth is perfect for fans of Melissa Albert’s The Hazel Wood and Lev Grossman’s The Magicians. Six years ago, sisters Evelyn and Philippa Hapwell were swept away to a strange and beautiful kingdom called the Woodlands, where they lived for years. But ever since they returned to their lives in post-WWII England, they have struggled to adjust. Ev desperately wants to return to the Woodlands, and Philippa just wants to move on. When Ev goes missing, Philippa must confront the depth of her sister’s despair and the painful truths they’ve been running from. As the weeks unfold, Philippa wonders if Ev truly did find a way home, or if the weight of their worlds pulled her under. Walking the line between where fantasy and reality meet, this lyrical and magical novel is, above all else, an exploration of loss and healing, and what it means to find where you belong.

The Space Between Worlds

The Space Between Worlds
Title The Space Between Worlds PDF eBook
Author Micaiah Johnson
Publisher Del Rey
Pages 336
Release 2020-08-04
Genre Fiction
ISBN 0593135067

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NEW YORK TIMES BOOK REVIEW EDITORS’ CHOICE • An outsider who can travel between worlds discovers a secret that threatens the very fabric of the multiverse in this stunning debut, a powerful examination of identity, privilege, and belonging. WINNER OF THE COMPTON CROOK AWARD • FINALIST FOR THE LOCUS AWARD • “Gorgeous writing, mind-bending world-building, razor-sharp social commentary, and a main character who demands your attention—and your allegiance.”—Rob Hart, author of The Warehouse ONE OF THE BEST BOOKS OF THE YEAR—NPR, Library Journal, Book Riot Multiverse travel is finally possible, but there’s just one catch: No one can visit a world where their counterpart is still alive. Enter Cara, whose parallel selves happen to be exceptionally good at dying—from disease, turf wars, or vendettas they couldn’t outrun. Cara’s life has been cut short on 372 worlds in total. On this dystopian Earth, however, Cara has survived. Identified as an outlier and therefore a perfect candidate for multiverse travel, Cara is plucked from the dirt of the wastelands. Now what once made her marginalized has finally become an unexpected source of power. She has a nice apartment on the lower levels of the wealthy and walled-off Wiley City. She works—and shamelessly flirts—with her enticing yet aloof handler, Dell, as the two women collect off-world data for the Eldridge Institute. She even occasionally leaves the city to visit her family in the wastes, though she struggles to feel at home in either place. So long as she can keep her head down and avoid trouble, Cara is on a sure path to citizenship and security. But trouble finds Cara when one of her eight remaining doppelgängers dies under mysterious circumstances, plunging her into a new world with an old secret. What she discovers will connect her past and her future in ways she could have never imagined—and reveal her own role in a plot that endangers not just her world but the entire multiverse. “Clever characters, surprise twists, plenty of action, and a plot that highlights social and racial inequities in astute prose.”—Library Journal (starred review)

Play Between Worlds

Play Between Worlds
Title Play Between Worlds PDF eBook
Author T. L. Taylor
Publisher MIT Press
Pages 206
Release 2009-02-13
Genre Computers
ISBN 0262250543

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A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.

Swimming Between Worlds

Swimming Between Worlds
Title Swimming Between Worlds PDF eBook
Author Elaine Neil Orr
Publisher Penguin
Pages 418
Release 2018-04-03
Genre Fiction
ISBN 0698406389

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From the critically acclaimed writer of A Different Sun, a Southern coming-of-age novel that sets three very different young people against the tumultuous years of the American civil rights movement... Tacker Hart left his home in North Carolina as a local high school football hero, but returns in disgrace after being fired from a prestigious architectural assignment in West Africa. Yet the culture and people he grew to admire have left their mark on him. Adrift, he manages his father's grocery store and becomes reacquainted with a girl he barely knew growing up. Kate Monroe's parents have died, leaving her the family home and the right connections in her Southern town. But a trove of disturbing letters sends her searching for the truth behind the comfortable life she's been bequeathed. On the same morning but at different moments, Tacker and Kate encounter a young African-American, Gaines Townson, and their stories converge with his. As Winston-Salem is pulled into the tumultuous 1960s, these three Americans find themselves at the center of the civil rights struggle, coming to terms with the legacies of their pasts as they search for an ennobling future.

City Between Worlds

City Between Worlds
Title City Between Worlds PDF eBook
Author Leo Ou-fan Lee
Publisher Harvard University Press
Pages 331
Release 2010-05-01
Genre History
ISBN 0674046897

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Hong Kong is perched on the fault line between China and the West, a Special Administrative Region of the PRC. Leo Ou-fan Lee offers an insiderÕs view of Hong Kong, capturing the history and culture that make his densely packed home city so different from its generic neighbors. The search for an indigenous Hong Kong takes Lee to the wet markets and corner bookshops of congested Mong Kok, remote fishing villages and mountainside temples, teahouses and noodle stalls, Cantonese opera and Cantopop. But he also finds the ÒrealÓ Hong Kong in a maze of interconnected shopping malls, a jungle of high-rise residential towers, and the neon glow of Chinese-owned skyscrapers in the Central Business District, where land development, global trade, capital accumulation, consumerism, and free-market competition trump every valueÑexcept family. Lee illuminates the relationship between Hong KongÕs geography and its colonial experience, revisiting colonial life on the secluded Peak, in the opium-filled godowns along the harborfront, and in crowded, plague-infested tenements. He examines, with a criticÕs eye, the ÒHong Kong storyÓ in film and fiction: romance in the bars and brothels of Wan Chai, crime in the walled city of Kowloon, ennui on the eve of the 1997 handover. Whether viewed from Tsing Yi Bridge or the deck of the Star Ferry, from Victoria Peak or Lion Rock, Hong Kong sparkles here in all its multifaceted complexity, a city forever between worlds.

Bridge Between Worlds

Bridge Between Worlds
Title Bridge Between Worlds PDF eBook
Author Dan Millman
Publisher H J Kramer
Pages 226
Release 2009-11-01
Genre Body, Mind & Spirit
ISBN 1932073701

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A decade before Dan Millman wrote his spiritual classic Way of the Peaceful Warrior, a motorcycle crash ended his Olympic dreams. Some years later, two thugs, one armed with a metal pipe, closed in to attack a young writer named Doug Childers. These two young men had no notion that they would one day meet, become friends, and draw upon their experiences to create a collection of inspiring stories about people whose lives were changed by extraordinary events. Each story in this newly revised volume (formerly titled Divine Interventions) describes a unique journey across a metaphorical bridge to a higher reality. These stirring accounts of the lives of ordinary people as well as iconic figures, past and present, will awaken in readers a renewed faith in the mysterious possibilities hidden in daily life.

Between Worlds

Between Worlds
Title Between Worlds PDF eBook
Author Skip Brittenham
Publisher Penguin
Pages 270
Release 2016-08-30
Genre Young Adult Fiction
ISBN 0698411021

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Immersive augmented reality brings this action-packed fantasy to life. The town of Eden Grove has a legend: In the center of a pine forest there is an aspen grove, and in the center of the aspen grove is an ancient, magnificent tree. A tree that grants wishes. Mayberry and Marshall have heard the stories about the Wishing Tree, but they know nothing like that could really exist near their dreary town. Misunderstood and restless, the teenagers wish for a lot of things, including being on another planet altogether. Somewhere with magic and adventure—someplace where they can be heroes. And then the unlikeliest thing happens: On a hike through the forest, they find the Wishing Tree. The pair make their wish, fall asleep . . . and wake up on Nith, a world that is exactly what they asked for. The alien landscape is beautiful, but it’s also full of dangerous and fantastic creatures, and almost without exception, the creatures are hungry. Soon Mayberry and Marshall learn two very important facts about their wish: First, that magic comes at a very steep cost; second, that they can only be heroes if they can survive. The journey that follows will test the limits of their courage and strength . . . and change them in ways they haven’t begun to imagine. This epic work brings fantasy to life, first by inviting readers into another world, then by using cutting-edge augmented reality technology to bring the world alive in interactive 3D. Experience BETWEEN WORLDS in Augmented Reality now: http://www.experienceanomaly.com/between-worlds/demo