The Legend of Argus: the Complete History of Rygar
Title | The Legend of Argus: the Complete History of Rygar PDF eBook |
Author | Justin Severson |
Publisher | |
Pages | |
Release | 2021-06 |
Genre | |
ISBN | 9781736359303 |
From Argool to Zane, The Legend of Argus: The Complete History of Rygar is a comprehensive look at the history of the games, characters, and world of Rygar (AKA Argus no Senshi). The book includes the history of every Rygar game and port, an interview with Rygar Amiga developer Graeme (mcgeezer) Cowie, Q&A with ROM hack developers, fan art from over 30 artists, action figures, mods, cover bands, classic ads, arcade flyers, speedrunner spotlight, magazines, guides, and reviews of the era. With a Foreword by Kurt Kalata, Editor-in-Chief of Hardcore Gaming 101. This book is not affiliated with Tecmo or Koei Tecmo.
Vintage Games
Title | Vintage Games PDF eBook |
Author | Bill Loguidice |
Publisher | Taylor & Francis |
Pages | 603 |
Release | 2012-08-21 |
Genre | Computers |
ISBN | 1136137572 |
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
The Ultimate History of Video Games
Title | The Ultimate History of Video Games PDF eBook |
Author | Steven L. Kent |
Publisher | Turtleback Books |
Pages | 0 |
Release | 2001-10 |
Genre | |
ISBN | 9780613918848 |
Metal Gear Solid
Title | Metal Gear Solid PDF eBook |
Author | Raymond Benson |
Publisher | Random House Digital, Inc. |
Pages | 337 |
Release | 2008 |
Genre | Adventure stories |
ISBN | 0345503287 |
This explosive Metal Gear Solid novel ventures beyond the thrilling videogame and delves into the dark heart of Solid Snake’s world! Highly skilled former FOXHOUND agent Solid Snake is called out of retirement to do what he does best–neutralize a crisis of epic proportions. A deadly team of renegade FOXHOUND operatives has taken over the nuclear disposal facility on Shadow Moses Island in the icy Aleutians. If their demands aren’t met, a powerful, top-secret weapon will be unleashed upon the world. Solid Snake’s mission is to breach the heavily fortified base to rescue hostages and to destroy the superweapon. His only obstacles are brainwashed commandos, DNA-enhanced troops, and six first-rate killers with extraordinary abilities. All alone in hostile territory, armed with nothing but his wits, Snake has only a snowball’s chance in hell of taking out his target and keeping nuclear nightfall from descending on the earth. But nothing is as it seems. Somebody is hiding something. Somebody has a hidden agenda. And somebody wants Snake to learn secrets about his dark past–secrets that would shake any man to his core.
Nintendo Power
Title | Nintendo Power PDF eBook |
Author | |
Publisher | |
Pages | 316 |
Release | 2008 |
Genre | Computer games |
ISBN |
Game Informer Magazine
Title | Game Informer Magazine PDF eBook |
Author | |
Publisher | |
Pages | 482 |
Release | 2008 |
Genre | Computer games |
ISBN |
Supercade
Title | Supercade PDF eBook |
Author | Van Burnham |
Publisher | National Geographic Books |
Pages | 0 |
Release | 2003-10-24 |
Genre | Games & Activities |
ISBN | 0262524201 |
A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology. It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon. Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science—one that profoundly shaped the modern technological landscape and helped change the way people view entertainment. Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.