The King's Avatar

The King's Avatar
Title The King's Avatar PDF eBook
Author Butterfly Blue
Publisher WWW.WEBNOVEL.COM (Cloudary Holdings Limited)
Pages 163
Release 2017-09-09
Genre Young Adult Fiction
ISBN

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In the online game Glory, Ye Xiu is regarded as a textbook and a top-tier pro-player. However, due to a myriad reasons, he is kicked from the team. After leaving the professional scene, he finds work in an Internet Cafe as a manager. When Glory launches its tenth server, he who possesses ten years of gaming experience once again throws himself into the game. Bringing with him the memories of his past and an incomplete, self-made weapon, his return along the road to the summit begins! After fighting and scheming, who snatched away my glory? Under the tossing of the wind and rain, my dreams shall still appear as though they had never been shattered. In all its splendor, the path shall never be lost. Before the gazes of millions, this is where I return! The first E-Sports Animation in the world - The King's Avatar - Season 1 has been released

A Pocket Style Manual

A Pocket Style Manual
Title A Pocket Style Manual PDF eBook
Author Diana Hacker
Publisher Bedford Books
Pages 260
Release 2004
Genre Language Arts & Disciplines
ISBN 9780312406844

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Clarity, grammar, punctuation and mechanics, research sources, MLA, APA, Chicago, and usage/grammatical terms.

Kushiel's Avatar

Kushiel's Avatar
Title Kushiel's Avatar PDF eBook
Author Jacqueline Carey
Publisher Macmillan
Pages 116
Release 2004-03-13
Genre Fiction
ISBN 9780765347534

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Fantasy-roman.

The Way of Kings Prime

The Way of Kings Prime
Title The Way of Kings Prime PDF eBook
Author Brandon Sanderson
Publisher
Pages
Release 2020-12
Genre
ISBN 9781938570247

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Road of the King

Road of the King
Title Road of the King PDF eBook
Author Patrick Hoban
Publisher Createspace Independent Publishing Platform
Pages 470
Release 2016-03-10
Genre
ISBN 9781523990719

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This book will teach a systematic approach to winning tournaments that we will be able to apply to any format, independent of context. While our focus will be on winning tournaments, much of what we talk about can be applied in a broader sense and the scope of what is written extends to many disciplines. We will take from areas such as philosophy, economics, psychology, business, and many of my own personal experiences as a player. The first section of the book will introduce the framework that we will build on throughout the book. Patrick Chapin's "Theory of Everything" is commonly used as the framework for card theory. We are going to start off by taking a look at it, but then we are going to get into some of the problems with using it as a guiding framework. After discussing the problems it has, we are going to attempt to build a better guiding framework. The second section of the book will focus on self. Much of this section will focus on what it means to be rational. We will begin by ensuring that we have the proper tools to make good decisions at our disposal. Next we will explore the various biases that cloud our judgments. Then we will discuss ways we can guard ourselves against these biases and come up with some ways of thinking about things that can better guide our decisions. The final part of this section will deal with properly motivating ourselves to do what it takes to see success. The third section will focus on developing our circle. Our circle is our team. These are the people who will help us see success and who we will help see success. We are going to talk about the tools our circle will use and how to get the most out of those tools, as well as discuss the kind of people we want in our circle. In the fourth section we're going to get down to the ins and outs of technical play. We are going to be talking about the different kinds of resources within a game and about how our role varies within a game. Then we are going to discuss different approaches we can take with our plays to ensure that we are getting the most out of them. The final part of this section will talk about the right approach to have to tournaments to make sure we are on top of our game when the big day comes. The fifth section is going to focus on the mental aspects of the game. We are going to start off by talking about how to gauge our opponents' skill level so that we can adjust our plays and make them more effective. Then we are going to talk about how to get a read on our opponent's card and how to effectively get information out of them. After that we're going to talk about different ways of persuading our opponent into making the moves we want them to make. In the sixth section we will discuss effective deckbuilding. We will start off by discussing the deckbuilding philosophy and the first principles of deckbuilding. We will then discuss the various role cards can play in a game and talk about some shortcuts for evaluating them. Then we're going to talk about how probability affects our deckbuilding. After that we're going to build on the first principles of deckbuilding by introducing some deckbuilding rules to build consistent and powerful decks. We are also going to discuss deckbuilding curves that we can use to guide our choices. Finally we are going to discuss how to effectively side deck. In the final section we will discuss metagames. We will talk about how to identify shifts in the metagame and then move on to discussing some tournament strategies we can take to overcome the metagame. In the final chapter, we will come to understand how we can influence the format and plan for incremental development, so that we will be able to succeed throughout a format.

King of Kings

King of Kings
Title King of Kings PDF eBook
Author Wilbur Smith
Publisher Simon and Schuster
Pages 510
Release 2019-04-02
Genre Fiction
ISBN 1499862024

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The sequel to Wilbur Smith's worldwide bestseller, The Triumph of the Sun. An epic story of love, betrayal, courage and war that brings together two of Wilbur Smith's greatest families in this long-awaited sequel to his worldwide bestseller, The Triumph of the Sun. Cairo, 1888. A beautiful September day. Penrod Ballantyne and his fiancee, Amber Benbrook, stroll hand in hand. The future is theirs for the taking. But when Penrod's jealous former lover, Lady Agatha, plants doubt about his character, Amber leaves him and travels to the wilds of Abyssinia with her twin sister, Saffron, and her adventurer husband, Ryder Courtney. On a mission to establish a silver mine, they make the dangerous journey to the new capital of Addis Ababa, where they are welcomed by Menelik, the King of Kings. But Italy has designs on Abyssinia, and there are rumours of a plan to invade... Back in Cairo, a devastated Penrod seeks oblivion in the city's opium dens. When he is rescued by his old friend, Lorenzo De Fonseca, now in the Italian army, and offered the chance to assess the situation around the Abyssinian border, Penrod leaps at the chance of action. With storm clouds gathering, and on opposing sides of the invasion, can Penrod and Amber find their way back to one another - against all the odds?

The Feedback Loop

The Feedback Loop
Title The Feedback Loop PDF eBook
Author Harmon Cooper
Publisher Createspace Independent Publishing Platform
Pages 288
Release 2015-07-16
Genre Video gamers
ISBN 9781515103059

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Quantum Hughes' life is stuck on repeat. While trapped in The LOOP, he struggles to free himself from a glitch that forces him to re-live the same day over and over.