The International Simulation & Gaming Research Yearbook

The International Simulation & Gaming Research Yearbook
Title The International Simulation & Gaming Research Yearbook PDF eBook
Author Danny Saunders
Publisher Routledge
Pages 268
Release 2012-10-12
Genre Education
ISBN 1136361642

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The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.

International Simulation and Gaming Research Yearbook

International Simulation and Gaming Research Yearbook
Title International Simulation and Gaming Research Yearbook PDF eBook
Author Tony Powell
Publisher Routledge
Pages 245
Release 2013-10-11
Genre Education
ISBN 1135369461

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The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues. The work brings together topical contributions from international figures in the field of games and simulations.

Simulation and Games for Strategy and Policy Planning

Simulation and Games for Strategy and Policy Planning
Title Simulation and Games for Strategy and Policy Planning PDF eBook
Author Danny Saunders
Publisher Psychology Press
Pages 316
Release 1999
Genre Business & Economics
ISBN 9780749429560

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First Published in 1999. Routledge is an imprint of Taylor & Francis, an informa company.

Simulations and Games for Transition and Change

Simulations and Games for Transition and Change
Title Simulations and Games for Transition and Change PDF eBook
Author Danny Saunders
Publisher Psychology Press
Pages 269
Release 2000
Genre Education
ISBN 0749433973

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First Published in 2000. Routledge is an imprint of Taylor & Francis, an informa company.

Simulation and Gaming in the Network Society

Simulation and Gaming in the Network Society
Title Simulation and Gaming in the Network Society PDF eBook
Author Toshiyuki Kaneda
Publisher Springer
Pages 466
Release 2016-08-02
Genre Mathematics
ISBN 9811005753

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This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Simulation and Gaming for Mathematical Education

Simulation and Gaming for Mathematical Education
Title Simulation and Gaming for Mathematical Education PDF eBook
Author Angela Piu
Publisher IGI Global
Pages 257
Release 2010-04-30
Genre Computers
ISBN 160566930X

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"This book proposes simulation games supported by the most recent discoveries and advances in theories of learning research, and gears operational decisions toward the development of an integrated system for the teaching of mathematics in primary schools"--Provided by publisher.

Intersections in Simulation and Gaming

Intersections in Simulation and Gaming
Title Intersections in Simulation and Gaming PDF eBook
Author Anjum Naweed
Publisher Springer
Pages 419
Release 2018-04-05
Genre Computers
ISBN 3319787950

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This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.