The Icon Programming Language
Title | The Icon Programming Language PDF eBook |
Author | Ralph E. Griswold |
Publisher | |
Pages | 396 |
Release | 1990 |
Genre | Icon (Computer program language). |
ISBN |
The Implementation of the Icon Programming Language
Title | The Implementation of the Icon Programming Language PDF eBook |
Author | Ralph E. Griswold |
Publisher | |
Pages | 336 |
Release | 1986 |
Genre | Computers |
ISBN | 9780691084312 |
The Description for this book, The Implementation of the Icon Programming Language, will be forthcoming.
Graphics Programming in Icon
Title | Graphics Programming in Icon PDF eBook |
Author | Ralph E. Griswold |
Publisher | Annabooks |
Pages | 0 |
Release | 1998 |
Genre | Computer graphics |
ISBN | 9781573980098 |
No publisher description provided for this product.
Programming Languages: Concepts and Implementation
Title | Programming Languages: Concepts and Implementation PDF eBook |
Author | Saverio Perugini |
Publisher | Jones & Bartlett Learning |
Pages | 889 |
Release | 2021-12-02 |
Genre | Computers |
ISBN | 128426498X |
Programming Languages: Concepts and Implementation teaches language concepts from two complementary perspectives: implementation and paradigms. It covers the implementation of concepts through the incremental construction of a progressive series of interpreters in Python, and Racket Scheme, for purposes of its combined simplicity and power, and assessing the differences in the resulting languages.
Design Concepts in Programming Languages
Title | Design Concepts in Programming Languages PDF eBook |
Author | Franklyn Turbak |
Publisher | MIT Press |
Pages | 1347 |
Release | 2008-07-18 |
Genre | Computers |
ISBN | 0262303159 |
Key ideas in programming language design and implementation explained using a simple and concise framework; a comprehensive introduction suitable for use as a textbook or a reference for researchers. Hundreds of programming languages are in use today—scripting languages for Internet commerce, user interface programming tools, spreadsheet macros, page format specification languages, and many others. Designing a programming language is a metaprogramming activity that bears certain similarities to programming in a regular language, with clarity and simplicity even more important than in ordinary programming. This comprehensive text uses a simple and concise framework to teach key ideas in programming language design and implementation. The book's unique approach is based on a family of syntactically simple pedagogical languages that allow students to explore programming language concepts systematically. It takes as premise and starting point the idea that when language behaviors become incredibly complex, the description of the behaviors must be incredibly simple. The book presents a set of tools (a mathematical metalanguage, abstract syntax, operational and denotational semantics) and uses it to explore a comprehensive set of programming language design dimensions, including dynamic semantics (naming, state, control, data), static semantics (types, type reconstruction, polymporphism, effects), and pragmatics (compilation, garbage collection). The many examples and exercises offer students opportunities to apply the foundational ideas explained in the text. Specialized topics and code that implements many of the algorithms and compilation methods in the book can be found on the book's Web site, along with such additional material as a section on concurrency and proofs of the theorems in the text. The book is suitable as a text for an introductory graduate or advanced undergraduate programming languages course; it can also serve as a reference for researchers and practitioners.
The Implementation of Functional Programming Languages
Title | The Implementation of Functional Programming Languages PDF eBook |
Author | Simon L. Peyton Jones |
Publisher | Prentice Hall |
Pages | 472 |
Release | 1987 |
Genre | Computers |
ISBN |
Build Your Own Programming Language
Title | Build Your Own Programming Language PDF eBook |
Author | Clinton L. Jeffery |
Publisher | Packt Publishing Ltd |
Pages | 495 |
Release | 2021-12-31 |
Genre | Computers |
ISBN | 1800200331 |
Written by the creator of the Unicon programming language, this book will show you how to implement programming languages to reduce the time and cost of creating applications for new or specialized areas of computing Key Features Reduce development time and solve pain points in your application domain by building a custom programming language Learn how to create parsers, code generators, file readers, analyzers, and interpreters Create an alternative to frameworks and libraries to solve domain-specific problems Book Description The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. In this book, you'll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you'll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We'll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language. By the end of this book, you'll be able to build and deploy your own domain-specific languages, capable of compiling and running programs. What you will learn Perform requirements analysis for the new language and design language syntax and semantics Write lexical and context-free grammar rules for common expressions and control structures Develop a scanner that reads source code and generate a parser that checks syntax Build key data structures in a compiler and use your compiler to build a syntax-coloring code editor Implement a bytecode interpreter and run bytecode generated by your compiler Write tree traversals that insert information into the syntax tree Implement garbage collection in your language Who this book is for This book is for software developers interested in the idea of inventing their own language or developing a domain-specific language. Computer science students taking compiler construction courses will also find this book highly useful as a practical guide to language implementation to supplement more theoretical textbooks. Intermediate-level knowledge and experience working with a high-level language such as Java or the C++ language are expected to help you get the most out of this book.