The Hair Game Blueprint

The Hair Game Blueprint
Title The Hair Game Blueprint PDF eBook
Author Arasi Hendricks
Publisher Independently Published
Pages 28
Release 2018-08-04
Genre Business & Economics
ISBN 9781718041653

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Get ahead of the game with the Hair Game Blueprint!This step by step guide tells you everything you need to know to start an online hair extensions business.1. Learn how to plan and master the basics of the business world.2. Learn how to brand and market to your ideal customer.3. Evaluate different products on the market to see hat works best for your brand.4. Discover different sourcing options.5. Uncover the secrets of customer service.*Bonus! Learn tips and tricks to crush it on social media

CRYENGINE Game Development Blueprints

CRYENGINE Game Development Blueprints
Title CRYENGINE Game Development Blueprints PDF eBook
Author Richard Gerard Marcoux III
Publisher Packt Publishing Ltd
Pages 322
Release 2015-08-28
Genre Computers
ISBN 1784390100

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Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects About This Book Create CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit Discover good working practices and tips to quickly jump into making a new level in the game Build practical game projects and discover advanced concepts of CRYENGINE game development using the examples in the book Who This Book Is For This book is intended for CRYENGINE game developers, wanting to develop their skills with the help of industry experts. A good knowledge level and understanding of CRYENGINE is assumed, to allow efficient programming of core elements and applications. What You Will Learn Create a CRYENGINE game from scratch with the Game Starter-kit Add custom methods to allow the player/AI to use a weapon Create complete “start” and “end” game menus using Scaleform and C++ Discover how to use highpoly modeling workflow and techniques within the pipeline for the SDK to use Use the Crytiff exporter from Photoshop Export the CHR—the format the engine needs to read the skeleton Integrate the character in the engine using the character tool Better understand the rules to create and author skeletons to rig characters designed for CRYENGINE Debug common setup issues that might appear during production with useful tools In Detail CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development. In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++. Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine. In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues. Style and approach An easy-to-follow, practical guide covering three exciting projects. As you work through each project you will explore new topics including complex animation, advanced scripting, and complex character motion. All the code used in each project is explained in detail.

The Blueprint for LSAT Logic Games

The Blueprint for LSAT Logic Games
Title The Blueprint for LSAT Logic Games PDF eBook
Author
Publisher Blueprint Test Preparation
Pages 565
Release 2013-02-15
Genre Education
ISBN 0984219900

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The Blueprint for LSAT Logic Games provides a comprehensive system for attacking the most difficult section of the LSAT. Blueprint has developed powerful methods that have helped thousands of students improve their LSAT scores. Using a revolutionary approach called Blueprint Building Blocks, this book is able to convey those same strategies in a new format. The Blueprint for LSAT Logic Games features 35 real LSAT games and over 560 pages of instructional material.

Blueprints

Blueprints
Title Blueprints PDF eBook
Author Barbara Delinsky
Publisher Macmillan
Pages 417
Release 2015-06-09
Genre Fiction
ISBN 1250007046

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Some women are born with an instinct for knowing how things work -and what to do when they break. Caroline MacAfee is a skilled carpenter, her daughter Jamie, a talented architect. Together they are the faces of Gut It!, a home renovation series on local public television. Caroline takes pride in her work, and in the way she connects with the show's audience. But when she is told the network wants her daughter to replace her as host-the day after Caroline's fifty-sixth birthday-she is devastated. The fallout couldn't come at a worse time. For Jamie, life changes overnight when, soon after learning of the host shift, her father and his new wife die in a car accident that orphans their two-year-old son. Accustomed to organization and planning, she is now grappling with a toddler who misses his parents, a fiancé who doesn't want the child, a staggering new attraction, and a work challenge that, if botched, could undermine the future of both MacAfee Homes and Gut It! For Caroline, hosting Gut It! is part of her identity. Facing its loss, she feels betrayed by her daughter and old in the eyes of the world. Her ex-husband's death thrusts her into the role of caregiver to his aging father. And then there's Dean, a long-time friend, whose efforts to seduce her awaken desires that have been dormant for so long that she feels foreign to herself. Who am I? Both women ask, as the blueprints they've built their lives around suddenly need revising. While loyalties shift, decisions hover, and new relationships tempt, their challenge comes not only in remaking themselves, but in rebuilding their relationship with each other.

BASIC Game Plans

BASIC Game Plans
Title BASIC Game Plans PDF eBook
Author BAUMANN
Publisher Springer Science & Business Media
Pages 333
Release 2013-06-29
Genre Science
ISBN 1475739184

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The computer is a toy tossed to us by Nature for diversion and comfort in the darkness. d'Alembert I hate everything which merely instructs without stimulating me or increasing my own activity. Goethe Let's try to eliminate some misconceptions from the outset: this book is not a collection of game recipes as sembled in the form of finished programs which only have to be typed into the computer and then played. Far from it. The object is to challenge readers to activate their own creativity in using computer games. The game concept is designed to develop into game strategy and this then should form the basis of computer programming. Programming comput ers is in itself the game. Or, to put it another way, read ers can learn programming while playing. No previous knowledge of programming is assumed of readers and users of this book -- only the willingness to accept new ideas and improve upon them independently. While all the programs in this book have been run and tested, some are intentionally imperfect. They await the finishing touches from you, the reader. The additional brainteasers at the end of the chapters (or, occasionally, after a sec tion within a chapter) are therefore designed to inspire your imagination and encourage your independence. The material is drawn from numerous sources.

Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator
Title Reimagining Characters with Unreal Engine's MetaHuman Creator PDF eBook
Author Brian Rossney
Publisher Packt Publishing Ltd
Pages 356
Release 2022-12-29
Genre Computers
ISBN 1801819149

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Discover the power of Unreal Engine 5 and the MetaHuman Creator in this illustrated guide to develop realistic digital characters, infusing them with full body and facial animation Key Features Create realistic characters using the MetaHuman Creator using a mixture of preset and custom tools Import your character into Unreal Engine 5 to access more editing options and begin animating it Combine face and body motion capturing to fully animate your digital humans Book DescriptionMetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.What you will learn Create your own bespoke character using MHC Develop custom faces based on real people Utilize Blueprints to take control of your digital character Retarget animations using the Unreal Mannequin Use DeepMotion and Live Link for complete body and face animation Use the Control Rig to refine animations Export and render your character Who this book is for This book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. No experience with Unreal Engine is required, however it is useful to have some knowledge of 3D development applications and concepts like wireframes, skin weights, transform tools, and motion capture. It is recommended that you have access to an iPhone X (or a later model). Alternatively, you can use a free or paid version of Faceware, along with a basic webcam.

Blueprints of Departure

Blueprints of Departure
Title Blueprints of Departure PDF eBook
Author Tim Nash
Publisher Tim Nash
Pages 146
Release 2024-07-20
Genre Young Adult Fiction
ISBN

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As man is expelled from Eden an ancient order of Preparers are created. Armed with the mystical book "Blueprints of Departure", they ensure each soul's death ends exactly as destined according to blueprints. But when corrupt Preparers begin altering mortal fates for personal gain, the cosmic equilibrium teeters on the brink of collapse. Elara, a loyal Arch Preparer, must navigate a web of betrayal and uncover a conspiracy that threatens the very fabric of existence. Alongside Nova is Zephyr, a conflicted young Preparer, as she races against time to prevent chaos from engulfing both the mortal world and their ethereal realm of Eden. As the boundaries between life and death blur, and an unexpected mortal named Iris stumbles upon their secret world, Elara and her allies face an impossible choice: uphold the ancient laws they've sworn to protect, or rewrite the rules to save everything they hold dear. "Blueprints of Departure" is a spellbinding tale of duty, betrayal, and the true cost of playing god. In a universe where every ending is preordained, can free will triumph over fate? Prepare for a journey that will challenge everything you believe about life, death, and the spaces in between.