The Guardian of the Dead (An NPC's Path Book #4)

The Guardian of the Dead (An NPC's Path Book #4)
Title The Guardian of the Dead (An NPC's Path Book #4) PDF eBook
Author Pavel Kornev
Publisher Magic Dome Books
Pages 516
Release 2021-04-16
Genre
ISBN 9788076193222

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The next book of the series is available for preorder! The Nemesis of the Living (An NPC's Path Book #5): https: //www.amazon.com/dp/B08X2VG3ZP Dying in virtual reality isn't fun, but facing bullets from real-world criminal overlords is really the pits. In such a desperate scenario, their demand to render them a service in VR doesn't sound like such a bad alternative. The problem is, the games played by spook agencies follow much harsher rules. For them, the absence of choice doesn't sound like a good excuse - not if you end up in the grindstones of their undercover schemes. Still, it's not as if I ever had a choice. That's why the price tag for my freedom didn't sound too excessive. All I had to do was log in, become a necromancer, shake the malefic hunters off my tail, pass the elimination test and locate one particular person. Which one? Why? And how was I supposed to do it? Wrong questions. Instead, I had only to ask one: why me? Why John Doe?

The Nemesis of the Living (An NPC's Path Book #5): LitRPG Series

The Nemesis of the Living (An NPC's Path Book #5): LitRPG Series
Title The Nemesis of the Living (An NPC's Path Book #5): LitRPG Series PDF eBook
Author Pavel Kornev
Publisher Magic Dome Books
Pages 550
Release 2021-10-22
Genre Fiction
ISBN 9788076194526

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In virtual reality, nothing is for real. Fake orcs pretend to fight phony elves. Priests go through the motions of casting blessings. Wizards defeat their enemies with digital illusions of combat spells. Still, every game is only a part of something much bigger. Human nature doesn't change. People will always find a way to take advantage or even hurt someone, even if that someone ends up suffering real losses or dying the ultimate death in real life. I'm John Doe, a necromancer and guardian of the dead. Still, this is only my game persona. Just an illusion. In reality, I'm a sleuth forced to follow a trail of clues. And to make it even worse, my employers' interests aren't limited to the game alone...

The Origin of Consciousness in the Breakdown of the Bicameral Mind

The Origin of Consciousness in the Breakdown of the Bicameral Mind
Title The Origin of Consciousness in the Breakdown of the Bicameral Mind PDF eBook
Author Julian Jaynes
Publisher Houghton Mifflin Harcourt
Pages 580
Release 2000-08-15
Genre Psychology
ISBN 0547527543

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National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry

Pathfinder Adventure Path: Broken Tusk Moon (Quest for the Frozen Flame 1 Of 3)

Pathfinder Adventure Path: Broken Tusk Moon (Quest for the Frozen Flame 1 Of 3)
Title Pathfinder Adventure Path: Broken Tusk Moon (Quest for the Frozen Flame 1 Of 3) PDF eBook
Author Ron Lundeen
Publisher
Pages 96
Release 2022-02-08
Genre Games & Activities
ISBN 9781640783935

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For generations, the Broken Tusk following has roamed their small patch of the Realm of the Mammoth Lords in relative peace. Now, to avoid annihilation from a maniacal war horde, they must flee into the unknown. If the Broken Tusks are to survive their flight, a team of their best scouts will need to chart a safe path through an unforgiving wilderness. Along the way, they'll uncover the mysteries of a powerful artifact that promises to change the course of history. "Broken Tusk Moon" is a Pathfinder adventure for four 1st-level characters. This adventure begins the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes a catalog of the characters' band, the Broken Tusks; new spells, feats, and items perfect for trappers and foragers; and new prehistoric creatures to befriend or bedevil your players. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

Game Over

Game Over
Title Game Over PDF eBook
Author Taylor Keating
Publisher Tor Paranormal Romance
Pages 416
Release 2010-11-02
Genre Fiction
ISBN 1429946946

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Video game designer River Weston is ready to sell her soul to smooth out the glitches in her latest project. When she unwittingly taps into a parallel dimension via cutting-edge technology, a Dark Lord is quick to take her up on her inadvertent offer. Trapped in the world she thought she'd created for her game, River finds herself in a very real alternate dimension that she must escape from before her soul can be used to unleash evil--upon this dimension and many others. River's only ally is the sexy and mysterious Chase Hawkins. A prisoner of the Dark Lord, Hawk is a man adrift—literally. His body safe at home under the watchful care of the Guardians' scientists, his astral-traveling spirit has been enslaved by his people's worst enemy, the Dark Lord. Clinging desperately to his sense of self, Hawk is determined to turn the tables on his captor before the connection to his body is lost. When the beautiful, achingly familiar River enters the picture, he vows he will do everything he can to save her from her bleak fate. Drawn together with an inescapable force, Hawk and River must wrest her soul from the Dark Lord's grasp before it's too late. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

The Eye of Minds (The Mortality Doctrine, Book One)

The Eye of Minds (The Mortality Doctrine, Book One)
Title The Eye of Minds (The Mortality Doctrine, Book One) PDF eBook
Author James Dashner
Publisher Delacorte Press
Pages 322
Release 2013-10-08
Genre Young Adult Fiction
ISBN 0375984631

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The world is virtual, but the danger is real in book one of the bestselling Mortality Doctrine series, the next phenomenon from the author of the Maze Runner series, James Dashner. Includes a sneak peek of The Fever Code, the highly-anticipated conclusion to the Maze Runner series—the novel that finally reveals how the maze was built! The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever. The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you an electrifying adventure trilogy an edge-of-your-seat adventure that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. Praise for the Bestselling MORTALITY DOCTRINE series: “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor

Odyssey of the Dragonlords RPG

Odyssey of the Dragonlords RPG
Title Odyssey of the Dragonlords RPG PDF eBook
Author Modiphius
Publisher Modiphius
Pages 466
Release 2020-03-03
Genre Games & Activities
ISBN 9781912743407

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Campaign book; compatible with the "5E" edition rules of Dungeons & Dragons.