Unreal Estate
Title | Unreal Estate PDF eBook |
Author | Michael Gross |
Publisher | Broadway |
Pages | 562 |
Release | 2011 |
Genre | History |
ISBN | 076793265X |
A history of lucrative real estate in Los Angeles shares the lesser-known contributions of a range of figures from Douglas Fairbanks and Marilyn Monroe to Howard Hughes and Ronald Reagan. By the best-selling author of Rogues' Gallery.
Unreal!
Title | Unreal! PDF eBook |
Author | Paul Jennings |
Publisher | Penguin Group Australia |
Pages | 114 |
Release | 1994-06-06 |
Genre | Juvenile Fiction |
ISBN | 0140370994 |
A collection of funny, weird and wacky short stories with strange endings.
Fantastic! Wow! and Unreal!
Title | Fantastic! Wow! and Unreal! PDF eBook |
Author | Ruth Heller |
Publisher | Puffin |
Pages | 0 |
Release | 2000 |
Genre | English language |
ISBN | 9780698118751 |
Introduces and explains various interjections and conjunctions, including "awesome," "alas," and "yet."
The Unreal Estate Guide to Detroit
Title | The Unreal Estate Guide to Detroit PDF eBook |
Author | Andrew Herscher |
Publisher | University of Michigan Press |
Pages | 317 |
Release | 2012-11-14 |
Genre | Architecture |
ISBN | 0472035215 |
Intense attention has been paid to Detroit as a site of urban crisis. This crisis, however, has not only yielded the massive devaluation of real estate that has so often been noted; it has also yielded an explosive production of seemingly valueless urban property that has facilitated the imagination and practice of alternative urbanisms. The first sustained study of Detroit’s alternative urban cultures, The Unreal Estate Guide to Detroit initiates a new focus on Detroit as a site not only of urban crisis but also of urban possibility. The Guide documents art and curatorial practices, community and guerilla gardens, urban farming and forestry, cultural platforms, living archives, evangelical missions, temporary public spaces, intentional communities, furtive monuments, outsider architecture, and other work made possible by the ready availability of urban space in Detroit. The Guide poses these spaces as “unreal estate”: urban territory that has slipped through the free- market economy and entered other regimes of value, other contexts of meaning, and other systems of use. The appropriation of this territory in Detroit, the Guide suggests, offers new perspectives on what a city is and can be, especially in a time of urban crisis.
Unreal Engine 4 Virtual Reality Projects
Title | Unreal Engine 4 Virtual Reality Projects PDF eBook |
Author | Kevin Mack |
Publisher | Packt Publishing Ltd |
Pages | 622 |
Release | 2019-04-30 |
Genre | Computers |
ISBN | 1789133882 |
The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.
The Unreal and the Real
Title | The Unreal and the Real PDF eBook |
Author | Ursula K. Le Guin |
Publisher | Gollancz |
Pages | 281 |
Release | 2014 |
Genre | Fantasy fiction, American |
ISBN | 9781473202825 |
For over half a century, multiple award-winner Ursula K. Le Guin's stories have shaped the way her readers see the world. Her work gives voice to the voiceless, hope to the outsider and speaks truth to power. Le Guin's writing is witty, wise, both sly and forthright; she is a master craftswoman. This two-volume selection of almost forty stories was made by Ursula Le Guin herself. The two volumes span the spectrum of fiction from realism through magical realism, satire, science fiction, surrealism, and fantasy. WHERE ON EARTH focuses on Ursula Le Guin's interest in realism and magic realism and includes 18 of her satirical, political and experimental earthbound stories. Highlights include WORLD FANTASY and HUGO AWARD-winner 'Buffalo Gals, Won't You Come Out Tonight', the rarely reprinted satirical short, 'The Lost Children', JUPITER AWARD-winner, 'The Diary of the Rose' and the title story of her PULITZER PRIZE finalist collection 'Unlocking the Air'.
Unreal Engine Game Development Cookbook
Title | Unreal Engine Game Development Cookbook PDF eBook |
Author | John P. Doran |
Publisher | Packt Publishing Ltd |
Pages | 326 |
Release | 2015-10-30 |
Genre | Computers |
ISBN | 1784395978 |
Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine About This Book Explore the quickest way to tackle common challenges faced in Unreal Engine Create your own content, levels, light scenes, and materials, and work with Blueprints and C++ scripting An intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its framework Who This Book Is For This book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required. What You Will Learn Discover editor functionalities for an in-depth insight into game design Develop environments using terrain for outdoor areas and a workflow for interiors as well using brushes Design various kinds of materials with unique features, such as mirrors and glows Explore the various ways that lighting can be used in the engine Build various level effects using Blueprints, Unreal's visual scripting system Set up a development environment and develop custom functionality with C++ for your games Create healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG Editor Package and create an installer to get your project out into the world In Detail Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering. This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you'll learn Blueprint scripting and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published. Style and approach This book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.