The Game-Players of Titan
Title | The Game-Players of Titan PDF eBook |
Author | Philip K. Dick |
Publisher | Vintage |
Pages | 249 |
Release | 1992 |
Genre | Fiction |
ISBN | 0679740651 |
Having just lost Berkeley and his wife in a game of Bluff, a bizarre game that has become a blinding obsession for the last inhabitants of Earth, Pete Garden prepares to play his next opponent, who isn't even human, for stakes that are much higher
The Game Players of Titan
Title | The Game Players of Titan PDF eBook |
Author | Philip Kindred Dick |
Publisher | |
Pages | |
Release | 1972 |
Genre | |
ISBN |
The Game-players of Titan
Title | The Game-players of Titan PDF eBook |
Author | Philip K. Dick |
Publisher | Voyager |
Pages | 0 |
Release | 2001 |
Genre | Dystopias |
ISBN | 9780007115884 |
Science fiction-roman.
We Can Build You
Title | We Can Build You PDF eBook |
Author | Philip K. Dick |
Publisher | Vintage |
Pages | 289 |
Release | 1994 |
Genre | Fiction |
ISBN | 067975296X |
Louis Rosen and his partners sell people--ingeniously designed, historically authentic simulacra of personages such as Edwin M. Stanton and Abraham Lincoln. The problem is that the only prospective buyer is a rapacious billionaire whose plans for the simulacra could land Louis in jail. Then there's the added complication that someone--or something--like Abraham Lincoln may not want to be sold. Is an electronic Lincoln any less alive than his creators? Is a machine that cares and suffers inferior to the woman Louis loves--a borderline psychopath who does neither? With irresistible momentum, intelligence, and wit, Philip K. Dick creates an arresting techno-thriller that suggests a marriage of Bladerunner and Barbarians at the Gate.
The Gameful World
Title | The Gameful World PDF eBook |
Author | Steffen P. Walz |
Publisher | MIT Press |
Pages | 687 |
Release | 2015-01-16 |
Genre | Computers |
ISBN | 026202800X |
What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.
Modern Luck
Title | Modern Luck PDF eBook |
Author | Robert S. C. Gordon |
Publisher | UCL Press |
Pages | 188 |
Release | 2023-01-16 |
Genre | Literary Criticism |
ISBN | 1800083599 |
Beliefs, superstitions and tales about luck are present across all human cultures, according to anthropologists. We are perennially fascinated by luck and by its association with happiness and danger, uncertainty and aspiration. Yet it remains an elusive, ungraspable idea, one that slips and slides over time: all cultures reimagine what luck is and how to tame it at different stages in their history, and the modernity of the ‘long twentieth century’ is no exception to the rule. Apparently overshadowed by more conceptually tight, scientific and characteristically modern notions such as chance, contingency, probability or randomness, luck nevertheless persists in all its messiness and vitality, used in our everyday language and the subject of studies by everyone from philosophers to psychologists, economists to self-help gurus. Modern Luck sets out to explore the enigma of luck’s presence in modernity, examining the hybrid forms it has taken on in the modern imagination, and in particular in the field of modern stories. Indeed, it argues that modern luck is constituted through narrative, through modern luck stories. Analysing a rich and unusually eclectic range of narrative taken from literature, film, music, television and theatre – from Dostoevsky to Philip K. Dick, from Pinocchio to Cimino, from Curtiz to Kieślowski – it lays out first the usages and meanings of the language of luck, and then the key figures, patterns and motifs that govern the stories told about it, from the late nineteenth century to the present day.
The Twisted Worlds of Philip K. Dick
Title | The Twisted Worlds of Philip K. Dick PDF eBook |
Author | Umberto Rossi |
Publisher | McFarland |
Pages | 317 |
Release | 2014-01-10 |
Genre | Literary Criticism |
ISBN | 0786486295 |
Philip K. Dick was one of the most popular science fiction novelists of the 20th century, but the contradictory and wily writer has troubled critics who attempt encompassing explanations of his work. This book examines Dick's writing through the lens of ontological uncertainty, providing a comparative map of his oeuvre, tracing both the interior connections between books and his allusive intertextuality. Topics covered include time travel, alternate worlds, androids and simulacra, finite subjective realities and schizophrenia. Twenty novels are explored in detail, including titles that have received scant critical attention. Some of his most important short stories and two of his realist novels are also examined, providing a general introduction to Dick's body of work.