The Game Developer's Dictionary

The Game Developer's Dictionary
Title The Game Developer's Dictionary PDF eBook
Author Dan Carreker
Publisher Cengage Learning
Pages 0
Release 2012
Genre Computer games
ISBN 9781435460812

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The "Game Developer's Dictionary: A Multidisciplinary Lexicon for Professionals and Students" provides an extensive collection of terms and definitions for the game development field. Covering game art, design, programming, production, writing, and sound, terms are categorized by field so that entries can be accessed quickly and easily. Readers will find the dictionary a practical and useful guide to understanding how terms and phrases are used within other disciplines as it is written with the assumption that the readers has no familiarity with any one particular field. The "Game Developer's Dictionary" aims to define game development terms so that someone unfamiliar with the related discipline can understand their general definition. There are currently no other comprehensive game development dictionaries, making this a practical and useful tool with a long shelf life.

JavaScript Developer's Dictionary

JavaScript Developer's Dictionary
Title JavaScript Developer's Dictionary PDF eBook
Author Alexander J. Vincent
Publisher Sams Publishing
Pages 1204
Release 2002
Genre Computers
ISBN 9780672322013

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JavaScript, and each different version of JavaScript, interacts differently with each variety of Web browser, leaving Web developers scrambling to write code that will work in all the major browsers. "JavaScript Developer's Dictionary" brings all these variants into one volume, breaking down every object in the JavaScript language and how it applies to each browser.

Game Design Theory

Game Design Theory
Title Game Design Theory PDF eBook
Author Keith Burgun
Publisher CRC Press
Pages 187
Release 2012-08-13
Genre Computers
ISBN 1466554215

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Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.

The Development Dictionary

The Development Dictionary
Title The Development Dictionary PDF eBook
Author Wolfgang Sachs
Publisher Zed Books Ltd.
Pages 518
Release 2019-09-15
Genre Business & Economics
ISBN 1786997525

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The original critical guide to key concepts in development studies from some of the world's most eminent critical development scholars and practitioners. Each essay in this now classic collection examines one key development concept, from the ‘environment’ to ‘needs’ and ‘progress’ to ‘production’. Each concept is reviewed from a historical and anthropological point of view, with particular bias and intellectual flaws being highlighted. Overall, the authors argue that we must bid farewell to the whole idea of Eurocentric development in order to liberate people’s minds in both North and South and to mobilize for bold responses to the environmental and ethical challenges now confronting humanity. The result is an indispensable resource for scholars, practitioners, movements and students of development which invites us to recognize the tinted glasses we put on whenever we participate in the development discourse.

The Game Developer's Dictionary

The Game Developer's Dictionary
Title The Game Developer's Dictionary PDF eBook
Author Dan Carreker
Publisher Nelson Education
Pages 376
Release 2012
Genre Computer games
ISBN 9781435460829

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Annotation The video game industry has evolved. What was at first hobbyists working in their spare time in school labs or converted garages has grown into veteran specialists working in high-rise offices and multimillion-dollar studios. Some of these professionals came from those early days of video game development, but many emerged from other disciplines, including traditional game design, art, software programming, film animation, screenwriting, engineering, music production, and many more. Each of them brought along their own language--a collection of terms and definitions relevant to their field--which filtered in and out of the industry as they did. Games continued to change and so did the way we talked about them. Confusion inevitably arose as each discipline had, up until then, been largely independent and therefore had its own unique vocabulary. For example, what was known as "value" by an artist would have been called "brightness" by a programmer (to whom value meant something else entirely). "Theme" had a different meaning to a game designer than it did to a writer. A common language had not, and still has not, developed; yet in order for the members of any multidisciplinary venture to communicate efficiently, it must. THE GAME DEVELOPER'S DICTIONARY is the first attempt to collect the terms and phrases used within all avenues of game development, and define them, with hundreds of definitions covering game art, design, programming, production, writing, and sound. Terms are categorized alphabetically and by discipline so that entries can be accessed quickly and easily. The book emphasizes creating an understanding between the game development disciplines - great care has been exercised to define terms in ways that someone outside the related area of expertise can easily grasp. A survey of game industry job titles and their descriptions is also included.

Computer Graphics Dictionary

Computer Graphics Dictionary
Title Computer Graphics Dictionary PDF eBook
Author Roger T. Stevens
Publisher Delmar Thomson Learning
Pages 460
Release 2002
Genre Computers
ISBN 9781584500193

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The popularity of special effects movies and video games has introduced thousands of new terms, techniques, and software applications to both the computing professional and the general user. This unique dictionary is a comprehensive reference for the diverse fields of computer graphics and game development. The book and CD-ROM include over 4,000 definitions and 1,000 illustrations.

Game Testing

Game Testing
Title Game Testing PDF eBook
Author Charles P. Schultz
Publisher Mercury Learning and Information
Pages 483
Release 2016-09-15
Genre Computers
ISBN 1944534423

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An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].