A Game of Thrones 4-Book Bundle
Title | A Game of Thrones 4-Book Bundle PDF eBook |
Author | George R. R. Martin |
Publisher | Bantam |
Pages | 3441 |
Release | 2011-03-22 |
Genre | Fiction |
ISBN | 0345529065 |
The perfect gift for fans of HBO's Game of Thrones—a boxed set featuring the first four novels! George R. R. Martin's A Song of Ice and Fire series has become, in many ways, the gold standard for modern epic fantasy. Martin—dubbed the "American Tolkien" by Time magazine—has created a world that is as rich and vital as any piece of historical fiction, set in an age of knights and chivalry and filled with a plethora of fascinating, multidimensional characters that you love, hate to love, or love to hate as they struggle for control of a divided kingdom. This bundle includes the following novels: A GAME OF THRONES A CLASH OF KINGS A STORM OF SWORDS A FEAST FOR CROWS
The Game Continues
Title | The Game Continues PDF eBook |
Author | Lawrence L. Langer |
Publisher | Indiana University Press |
Pages | 96 |
Release | 1999 |
Genre | Art |
ISBN |
""The paintings of The Game Continues provide stimulating commentary on the richness and the limits of metaphor in art. Samuel Bak's provocative chess-inspired landscapes illuminate the waste of war in a profaned world, and its impact on the human spirit. Peopled by pawns and knights, rooks and bishops, kings and queens, Bak's vision of conflict from the ancient to the modern era deflates romantic notions of heroic combat. His shattered chessboards rise dramatically out of a barren terrain, recording a decline in human majesty even as he invites us to reconstrue more fruitful imaginings.""--BOOK JACKET. ""The Game Continues reproduces in full color a new series of 52 chess paintings by Bak. Holocaust scholar Lawrence L. Langer guides and enriches our understanding of this unusual artist's complex vision.""--BOOK JACKET.
Finite and Infinite Games
Title | Finite and Infinite Games PDF eBook |
Author | James Carse |
Publisher | Simon and Schuster |
Pages | 155 |
Release | 2011-10-11 |
Genre | Philosophy |
ISBN | 1451657293 |
“There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.
Games of Deception
Title | Games of Deception PDF eBook |
Author | Andrew Maraniss |
Publisher | Penguin |
Pages | 258 |
Release | 2021-03-02 |
Genre | Young Adult Nonfiction |
ISBN | 0525514651 |
*"Rivaling the nonfiction works of Steve Sheinkin and Daniel James Brown's The Boys in the Boat....Even readers who don't appreciate sports will find this story a page-turner." --School Library Connection, starred review *"A must for all library collections." --Booklist, starred review Winner of the 2020 AJL Sydney Taylor Honor! From the New York Times bestselling author of Strong Inside comes the remarkable true story of the birth of Olympic basketball at the 1936 Summer Games in Hitler's Germany. Perfect for fans of The Boys in the Boat and Unbroken. On a scorching hot day in July 1936, thousands of people cheered as the U.S. Olympic teams boarded the S.S. Manhattan, bound for Berlin. Among the athletes were the 14 players representing the first-ever U.S. Olympic basketball team. As thousands of supporters waved American flags on the docks, it was easy to miss the one courageous man holding a BOYCOTT NAZI GERMANY sign. But it was too late for a boycott now; the ship had already left the harbor. 1936 was a turbulent time in world history. Adolf Hitler had gained power in Germany three years earlier. Jewish people and political opponents of the Nazis were the targets of vicious mistreatment, yet were unaware of the horrors that awaited them in the coming years. But the Olympians on board the S.S. Manhattan and other international visitors wouldn't see any signs of trouble in Berlin. Streets were swept, storefronts were painted, and every German citizen greeted them with a smile. Like a movie set, it was all just a facade, meant to distract from the terrible things happening behind the scenes. This is the incredible true story of basketball, from its invention by James Naismith in Springfield, Massachusetts, in 1891, to the sport's Olympic debut in Berlin and the eclectic mix of people, events and propaganda on both sides of the Atlantic that made it all possible. Includes photos throughout, a Who's-Who of the 1936 Olympics, bibliography, and index. Praise for Games of Deception: A 2020 ALA Notable Children's Book! A 2020 CBC Notable Social Studies Book! "Maraniss does a great job of blending basketball action with the horror of Hitler's Berlin to bring this fascinating, frightening, you-can't-make-this-stuff-up moment in history to life." -Steve Sheinkin, New York Times bestselling author of Bomb and Undefeated "I was blown away by Games of Deception....It's a fascinating, fast-paced, well-reasoned, and well-written account of the hidden-in-plain-sight horrors and atrocities that underpinned sports, politics, and propaganda in the United States and Germany. This is an important read." -Susan Campbell Bartoletti, Newbery Honor winning author of Hitler Youth "A richly reported and stylishly told reminder how, when you scratch at a sports story, the real world often lurks just beneath." --Alexander Wolff, New York Times bestselling author of The Audacity of Hoop: Basketball and the Age of Obama "An insightful, gripping account of basketball and bias." --Kirkus Reviews "An exciting and overlooked slice of history." --School Library Journal
Dependence Logic
Title | Dependence Logic PDF eBook |
Author | Jouko Väänänen |
Publisher | Cambridge University Press |
Pages | 52 |
Release | 2007-05-10 |
Genre | Mathematics |
ISBN | 1139465155 |
Dependence is a common phenomenon, wherever one looks: ecological systems, astronomy, human history, stock markets - but what is the logic of dependence? This book is the first to carry out a systematic logical study of this important concept, giving on the way a precise mathematical treatment of Hintikka's independence friendly logic. Dependence logic adds the concept of dependence to first order logic. Here the syntax and semantics of dependence logic are studied, dependence logic is given an alternative game theoretic semantics, and results about its complexity are proven. This is a graduate textbook suitable for a special course in logic in mathematics, philosophy and computer science departments, and contains over 200 exercises, many of which have a full solution at the end of the book. It is also accessible to readers, with a basic knowledge of logic, interested in new phenomena in logic.
A Song of Ice and Fire
Title | A Song of Ice and Fire PDF eBook |
Author | George R.R. Martin |
Publisher | |
Pages | 0 |
Release | 2015 |
Genre | Good and evil |
ISBN | 9781101965481 |
Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King's Landing. There Eddard Stark of Winterfell rules in Robert's name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse--unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season.
Games
Title | Games PDF eBook |
Author | Youth Specialties, |
Publisher | Zondervan |
Pages | 265 |
Release | 2010-06-01 |
Genre | Religion |
ISBN | 0310872421 |
You want whacked-out, run-till-you-drop games? Here they are. You want sedate games for small, quiet groups? Got 'em. Inside Games are more than 400 indoor and outdoor games teenagers love to play: - Balloon Games . . . Twice the fun of a church board meeting, with only half the hot air. An inexpensive good time. - Basketball Games . . . All of them slam dunks. - Volleyball Games . . .What self-respecting youth group doesn't love a good volleyball game? They'll go crazy for these bizarre mutations of the sport. - Indoor Games for Large Groups . . .Reserve your church's gym or fellowship hall for the night, and turn to page 35 for this collection of games! - Living Room Games . . . Great for parties, informal gatherings -- or anytime you've got a roomful of people just sitting around. And more -- indoor games for small groups, mind reading games, and dozens of Ping-Pong variations. Whether you're a youth worker or a recreation leader at a church, school, club, or camp -- Games is your storehouse of proven, youth-group tested ideas.