The Flying Instructor's Patter Manual
Title | The Flying Instructor's Patter Manual PDF eBook |
Author | Peter Phillips |
Publisher | Crowood Press UK |
Pages | 0 |
Release | 2007-02-01 |
Genre | Transportation |
ISBN | 9781861268402 |
Patter is the term given by flying instructors to the language they use while demonstrating training exercises in the air. It is a very special language as it has to be precisely coordinated with control movements and absolutely lucid. "Patter" is also a picture language because the art of flying is largely about visual cues. The good flying instructor should know these cues and a prime object of this book is to highlight them, not only in the text, but with matching pictures as seen from the cockpit. The Patter book is the first flying manual ever to record verbatim the language of the flying instructor as spoken in the air.
The flying instructor's Patter Manual
Title | The flying instructor's Patter Manual PDF eBook |
Author | Peter Phillips |
Publisher | |
Pages | |
Release | 1983 |
Genre | |
ISBN |
The Flying Instructor's Patter Manual
Title | The Flying Instructor's Patter Manual PDF eBook |
Author | Peter Phillips |
Publisher | |
Pages | 297 |
Release | 2006 |
Genre | |
ISBN |
Flight Instructor's Manual
Title | Flight Instructor's Manual PDF eBook |
Author | Ron D. Campbell |
Publisher | |
Pages | |
Release | 1994 |
Genre | Flight training |
ISBN | 9781898567059 |
Flight Instructor's Handbook
Title | Flight Instructor's Handbook PDF eBook |
Author | United States. Civil Aeronautics Administration |
Publisher | |
Pages | 148 |
Release | 1956 |
Genre | Airplanes |
ISBN |
Aviation Education and Training
Title | Aviation Education and Training PDF eBook |
Author | Irene M.A. Henley |
Publisher | Routledge |
Pages | 418 |
Release | 2017-03-02 |
Genre | Transportation |
ISBN | 1351956353 |
The aviation teaching environment is fairly unique and combines both traditional and non-traditional teaching environments. There are presently few books that address adult learning principles and teaching strategies relevant to the aviation context. Furthermore, aviation education has not generally benefited from many of the developments made in the field of education. This timely book: - facilitates the development of knowledge and skills necessary to conduct effective instruction and training within the aviation context; - develops an awareness of critical issues that should be of concern to aviation educators and trainers; - provides aviation education and trainers with a variety of teaching strategies that can be effective in the development of essential skills in aviation professionals. The readership for this book includes university students who want to become instructors, as well as industry personnel who are involved in any of the various domains of aviation education, from junior flight instructors to the trainer of instructors, or from training captains, or traffic controllers to crew resource management and human factors facilitators.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Title | What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF eBook |
Author | James Paul Gee |
Publisher | Macmillan |
Pages | 233 |
Release | 2014-12-02 |
Genre | Education |
ISBN | 1466886420 |
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.