The Experiences of a Game Preserver

The Experiences of a Game Preserver
Title The Experiences of a Game Preserver PDF eBook
Author Deadfall (pseud.)
Publisher
Pages 172
Release 1868
Genre Country life
ISBN

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The Monumental Challenge of Preservation

The Monumental Challenge of Preservation
Title The Monumental Challenge of Preservation PDF eBook
Author Michele Valerie Cloonan
Publisher MIT Press
Pages 305
Release 2018-04-13
Genre Language Arts & Disciplines
ISBN 0262037734

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The enormous task of preserving the world's heritage in the face of war, natural disaster, vandalism, neglect, and technical obsolescence. The monuments—movable, immovable, tangible, and intangible—of the world's shared cultural heritage are at risk. War, terrorism, natural disaster, vandalism, and neglect make the work of preservation a greater challenge than it has been since World War II. In The Monumental Challenge of Preservation Michèle Cloonan makes the case that, at this critical juncture, we must consider preservation in the broadest possible contexts. Preservation requires the efforts of an increasing number of stakeholders. In order to explore the cultural, political, technological, economic, and ethical dimensions of preservation, Cloonan examines particular monuments and their preservation dilemmas. The massive Bamiyan Buddhas, blown up by the Taliban in 2001, are still the subject of debates over how, or whether, to preserve what remains, and the U. S. National Park Service has undertaken the complex task of preserving the symbolic and often ephemeral objects that visitors leave at the Vietnam Veterans Memorial—to take just two of the many examples described in the book. Cloonan also considers the ongoing genocide and cultural genocide in Syria; the challenges of preserving our digital heritage; the dynamic between original and copy; efforts to preserve the papers and architectural fragments of the architect Louis Sullivan; and the possibility of sustainable preservation. In the end, Cloonan suggests, we are what we preserve—and don't preserve. Every day we make preservation decisions, individually and collectively, that have longer-term ramifications than we might expect.

Encyclopedia of Video Games [3 volumes]

Encyclopedia of Video Games [3 volumes]
Title Encyclopedia of Video Games [3 volumes] PDF eBook
Author Mark J. P. Wolf
Publisher Bloomsbury Publishing USA
Pages 1365
Release 2021-05-24
Genre Games & Activities
ISBN 1440870209

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Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Gaming the Iron Curtain

Gaming the Iron Curtain
Title Gaming the Iron Curtain PDF eBook
Author Jaroslav Svelch
Publisher MIT Press
Pages 401
Release 2023-09-19
Genre Games & Activities
ISBN 026254928X

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How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.

Tabletop Role-Playing Games and the Experience of Imagined Worlds

Tabletop Role-Playing Games and the Experience of Imagined Worlds
Title Tabletop Role-Playing Games and the Experience of Imagined Worlds PDF eBook
Author Nicholas J. Mizer
Publisher Springer Nature
Pages 183
Release 2019-11-22
Genre Social Science
ISBN 3030291278

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In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.

The Game Breeder and Sportsman

The Game Breeder and Sportsman
Title The Game Breeder and Sportsman PDF eBook
Author
Publisher
Pages 442
Release 1919
Genre Game and game-birds
ISBN

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The Food of American Birds

The Food of American Birds
Title The Food of American Birds PDF eBook
Author United States. Department of Agriculture
Publisher
Pages 1598
Release 1907
Genre Birds
ISBN

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