The Evolution of Fantasy Role-Playing Games

The Evolution of Fantasy Role-Playing Games
Title The Evolution of Fantasy Role-Playing Games PDF eBook
Author Michael J. Tresca
Publisher McFarland
Pages 239
Release 2014-01-10
Genre Games & Activities
ISBN 0786460091

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Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.

A Guide to Japanese Role-Playing Games

A Guide to Japanese Role-Playing Games
Title A Guide to Japanese Role-Playing Games PDF eBook
Author Bitmap Books
Publisher
Pages 0
Release 2021-10-25
Genre
ISBN 9781838019143

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The Elusive Shift

The Elusive Shift
Title The Elusive Shift PDF eBook
Author Jon Peterson
Publisher MIT Press
Pages 332
Release 2020-12-22
Genre Games & Activities
ISBN 0262360942

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How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.

The Creation of Narrative in Tabletop Role-Playing Games

The Creation of Narrative in Tabletop Role-Playing Games
Title The Creation of Narrative in Tabletop Role-Playing Games PDF eBook
Author Jennifer Grouling Cover
Publisher McFarland
Pages 217
Release 2014-01-10
Genre Games & Activities
ISBN 0786456175

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Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.

Fight, Magic, Items

Fight, Magic, Items
Title Fight, Magic, Items PDF eBook
Author Aidan Moher
Publisher Running Press Adult
Pages 224
Release 2022-10-04
Genre Computers
ISBN 9780762479634

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Take a journey through the history of Japanese role-playing games--from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day. The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved games in the industry. Inspired by early western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history--and it has the fanbase to prove it. In Fight, Magic, Items, Aidan Moher guides readers through the fascinating history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best, not only in Japan, but in North America, too. Moher starts with the origin stories of two classic Nintendo titles, Final Fantasy and Dragon Quest, and immerses readers in the world of JRPGs, following the interconnected history from through the lens of their creators and their stories full of hope, risk, and pixels, from the tiny teams and almost impossible schedules that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing the narrative and genre boundaries with Phantasy Star; the unexpected team up between Horii and Sakaguchi to create Chrono Trigger; or the unique mashup of classic Disney with Final Fantasy coolness in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, Fight, Magic, Items captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released.

The Functions of Role-Playing Games

The Functions of Role-Playing Games
Title The Functions of Role-Playing Games PDF eBook
Author Sarah Lynne Bowman
Publisher McFarland
Pages 217
Release 2010-04-13
Genre Games & Activities
ISBN 0786455551

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This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.

Fantasy Role Playing Games

Fantasy Role Playing Games
Title Fantasy Role Playing Games PDF eBook
Author John Eric Holmes
Publisher
Pages 232
Release 1981
Genre Fantasy games
ISBN

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A consumer's guide to the popular fantasy games such as Dungeons and Dragons.