The Essential Guide to Game Audio
Title | The Essential Guide to Game Audio PDF eBook |
Author | Steve Horowitz |
Publisher | CRC Press |
Pages | 401 |
Release | 2014-03-05 |
Genre | Computers |
ISBN | 1134595441 |
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.
Ninja: Get Good
Title | Ninja: Get Good PDF eBook |
Author | Tyler "Ninja" Blevins |
Publisher | National Geographic Books |
Pages | 0 |
Release | 2019-08-20 |
Genre | Juvenile Nonfiction |
ISBN | 1984826751 |
From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate
Mario Kart Wii
Title | Mario Kart Wii PDF eBook |
Author | David S. J. Hodgson |
Publisher | |
Pages | 176 |
Release | 2008 |
Genre | Electronic games |
ISBN | 9780761560098 |
In Mario Kart Wii, the player(s) can choose any one of up to 24 unique characters to operate their kart, which are separated into various classes of weight. The game includes 32 different tracks, half of which are remakes of tracks from previous Mario Kart games, and up to twelve characters can participate in a race.
Wii For Dummies
Title | Wii For Dummies PDF eBook |
Author | Kyle Orland |
Publisher | John Wiley & Sons |
Pages | 334 |
Release | 2010-03-04 |
Genre | Games & Activities |
ISBN | 0470872551 |
Just got a Nintendo Wii game console? Thinking about one? Wii offers video games, exercise tools, the opportunity to create a cool Mii character, and lot of other entertainment options. Wii For Dummies shows you how to get the most from this fun family game system. This book shows you how to get physical with Wii Sports, turn game time into family time, make exercise fun with Wii Fit, and discover Wii’s hidden talents, like displaying photos and browsing the Web. You’ll learn how to: Hook up the Wii to your TV, home entertainment setup, or high-speed Internet connection Get familiar with Wii’s unique controllers and learn to use the Nunchuk, Balance Board, Wheel, and Zapper Explore the Wii Channels where you can shop for new games, play games online, check the news, and even watch videos Create Mii avatars you can share, enter in contests, and use in games Learn to use your whole body as a controller and get fit while you play Identify the best games for parties, family events, nostalgia buffs, and even non-gamers Build your skill at Wii tennis, golf, baseball, bowling, and boxing Use the Wii Message Board and full-featured Web browser With tips on choosing games, hot Wii Web sites, how to enjoy photos and slideshows on your Wii, and ways to prevent damage to (and from) Wii remotes, Wii For Dummies makes your new high-tech toy more fun than ever.
A Guide to Movie Based Video Games, 2001 Onwards
Title | A Guide to Movie Based Video Games, 2001 Onwards PDF eBook |
Author | Christopher Carton |
Publisher | White Owl |
Pages | 274 |
Release | 2024-08-30 |
Genre | Games & Activities |
ISBN | 1399048295 |
Play Along with the Film! When gaming moved from the 16-bit era and into the exciting realm of 3D gameplay, Hollywood properties continued their journey into the interactive medium. Popular home and handheld consoles played host to ambitious titles that sought to bridge the gap between movies and video games, providing fans with scenarios that both replicated and went beyond their favorite stories. Gathered in this book are some of the biggest video games that originated from movies; some being direct adaptations and others that expanded existing universes. With 20 chapters covering over 450 games - including every Lego movie video game and franchises such as Star Wars, Aliens, Disney, Pixar and The Lord of the Rings - A Guide to Movie Based Video Games: 2001-2023 gives readers a chance to revisit and discover the ups and downs of licensed titles across two action-packed decades. Load up the reels, press start, and immerse yourself in timeless adventures!
The Essential Guide to Flash Games
Title | The Essential Guide to Flash Games PDF eBook |
Author | Jeff Fulton |
Publisher | Apress |
Pages | 655 |
Release | 2010-04-28 |
Genre | Computers |
ISBN | 1430226153 |
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.
The Essential Guide to the Business & Law of Esports & Professional Video Gaming
Title | The Essential Guide to the Business & Law of Esports & Professional Video Gaming PDF eBook |
Author | Justin Jacobson |
Publisher | CRC Press |
Pages | 327 |
Release | 2021-02-23 |
Genre | Games & Activities |
ISBN | 1000344444 |
"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.