The Era of Interactive Media
Title | The Era of Interactive Media PDF eBook |
Author | Jesse S. Jin |
Publisher | Springer Science & Business Media |
Pages | 650 |
Release | 2012-09-14 |
Genre | Computers |
ISBN | 1461435013 |
Interactive Media is a new research field and a landmark in multimedia development. The Era of Interactive Media is an edited volume contributed from world experts working in academia, research institutions and industry. The Era of Interactive Media focuses mainly on Interactive Media and its various applications. This book also covers multimedia analysis and retrieval; multimedia security rights and management; multimedia compression and optimization; multimedia communication and networking; and multimedia systems and applications. The Era of Interactive Media is designed for a professional audience composed of practitioners and researchers working in the field of multimedia. Advanced-level students in computer science and electrical engineering will also find this book useful as a secondary text or reference.
Writing for New Media
Title | Writing for New Media PDF eBook |
Author | Andrew Bonime |
Publisher | |
Pages | 244 |
Release | 1998 |
Genre | Computers |
ISBN |
Written in a down to earth, non technical language which gives aspiring writers expert advice on how to break into this fast-growing field.
The Digital Turn
Title | The Digital Turn PDF eBook |
Author | Zane Bērzin̦a |
Publisher | Park Publishing (WI) |
Pages | 0 |
Release | 2012 |
Genre | Books and reading--21st century |
ISBN | 9783906027029 |
The ways of representing information and content are increasingly dominated by the interactive technologies of digital media. Two challenges shaping the future of design for professionals emerge from this overwhelming trend: How do the classical fields o
Deep Time of the Media
Title | Deep Time of the Media PDF eBook |
Author | Siegfried Zielinski |
Publisher | MIT Press |
Pages | 391 |
Release | 2008-02-15 |
Genre | Technology & Engineering |
ISBN | 026274032X |
A quest to find something new by excavating the "deep time" of media's development—not by simply looking at new media's historic forerunners, but by connecting models, machines, technologies, and accidents that have until now remained separated. Deep Time of the Media takes us on an archaeological quest into the hidden layers of media development—dynamic moments of intense activity in media design and construction that have been largely ignored in the historical-media archaeological record. Siegfried Zielinski argues that the history of the media does not proceed predictably from primitive tools to complex machinery; in Deep Time of the Media, he illuminates turning points of media history—fractures in the predictable—that help us see the new in the old. Drawing on original source materials, Zielinski explores the technology of devices for hearing and seeing through two thousand years of cultural and technological history. He discovers the contributions of "dreamers and modelers" of media worlds, from the ancient Greek philosopher Empedocles and natural philosophers of the Renaissance and Baroque periods to Russian avant-gardists of the early twentieth century. "Media are spaces of action for constructed attempts to connect what is separated," Zielinski writes. He describes models and machines that make this connection: including a theater of mirrors in sixteenth-century Naples, an automaton for musical composition created by the seventeenth-century Jesuit Athanasius Kircher, and the eighteenth-century electrical tele-writing machine of Joseph Mazzolari, among others. Uncovering these moments in the media-archaeological record, Zielinski says, brings us into a new relationship with present-day moments; these discoveries in the "deep time" media history shed light on today's media landscape and may help us map our expedition to the media future.
Interactive Books
Title | Interactive Books PDF eBook |
Author | Jacqueline Reid-Walsh |
Publisher | Routledge |
Pages | 393 |
Release | 2017-09-27 |
Genre | Literary Criticism |
ISBN | 113509814X |
Movable books are an innovative area of children’s publishing. Commonly equated with spectacular pop-ups, movable books have a little-known history as interactive, narrative media. Since they are hybrid artifacts consisting of words, images and movable components, they cross the borders between story, toy, and game. Interactive Books is a historical and comparative study of early movable books in relation to the children who engage with them. Jacqueline Reid-Walsh focuses on the period movable books became connected with children from the mid-17th to the early-19th centuries. In particular, she examines turn-up books, paper doll books, and related hybrid experiments like toy theaters and paignion (or domestic play set) produced between 1650 and 1830. Despite being popular in their own time, these artifacts are little known today. This study draws attention to a gap in our knowledge of children’s print culture by showing how these artifacts are important in their own right. Reid-Walsh combines archival research with children’s literature studies, book history, and juvenilia studies. By examining commercially produced and homemade examples, she explores the interrelations among children, interactive media, and historical participatory culture. By drawing on both Enlightenment thinkers and contemporary digital media theorists Interactive Books enables us to think critically about children’s media texts paper and digital, past and present.
Reality TV
Title | Reality TV PDF eBook |
Author | Mark Andrejevic |
Publisher | Rowman & Littlefield Publishers |
Pages | 264 |
Release | 2004-09-08 |
Genre | Social Science |
ISBN | 058548290X |
Drawing on cultural theory and interviews with fans, cast members and producers, this book places the reality TV trend within a broader social context, tracing its relationship to the development of a digitally enhanced, surveillance-based interactive economy and to a savvy mistrust of mediated reality in general. Surveying several successful reality TV formats, the book links the rehabilitation of 'Big Brother' to the increasingly important economic role played by the work of being watched. The author enlists critical social theory to examine how the appeal of 'the real' is deployed as a pervasive but false promise of democratization.
Foundations in Sound Design for Interactive Media
Title | Foundations in Sound Design for Interactive Media PDF eBook |
Author | Michael Filimowicz |
Publisher | Routledge |
Pages | 366 |
Release | 2019-06-21 |
Genre | Technology & Engineering |
ISBN | 1351603868 |
This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.