The Elusive Shift
Title | The Elusive Shift PDF eBook |
Author | Jon Peterson |
Publisher | MIT Press |
Pages | 332 |
Release | 2020-12-22 |
Genre | Games & Activities |
ISBN | 0262360942 |
How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.
Game Wizards
Title | Game Wizards PDF eBook |
Author | Jon Peterson |
Publisher | MIT Press |
Pages | 401 |
Release | 2021-10-12 |
Genre | Games & Activities |
ISBN | 0262542951 |
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Playing at the World
Title | Playing at the World PDF eBook |
Author | Jon Peterson |
Publisher | |
Pages | 698 |
Release | 2012 |
Genre | Computer games |
ISBN | 9780615642048 |
Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
The Elusive Shift
Title | The Elusive Shift PDF eBook |
Author | Jon Peterson |
Publisher | MIT Press |
Pages | 332 |
Release | 2020-12-22 |
Genre | Games & Activities |
ISBN | 0262044641 |
How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeons & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term “role-playing” is nowhere to be found; D&D was marketed as a wargame. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games—and by doing so, established a new genre of games. Peterson examines key essays by D&D early adopters, rescuing from obscurity many first published in now-defunct fanzines. He traces the evolution of D&D theorizing, as writers attempted to frame problems, define terms, and engage with prior literature. He describes the two cultures of wargames and science fiction fandom that provided D&D's first players; examines the dialogue at the core of the game; explains how game design began to accommodate role-playing; and considers the purpose of the referee or gamesmaster. By 1977, game scholars and critics began to theorize more systematically, and Peterson explores their discussions of the transformative nature of role-playing games, their responsibility to a mass audience, and other topics. Peterson finds that the foundational concepts defined in the 1970s helped theorize role-playing, laying the foundation for the genre's shift into maturity in the 1980s.
Shift
Title | Shift PDF eBook |
Author | Tim Kring |
Publisher | Crown |
Pages | 370 |
Release | 2010-08-10 |
Genre | Fiction |
ISBN | 0307453472 |
Includes five never-before-seen bonus chapters, plus detailed authors’ notes revealing the stories behind Shift’s most fascinating people, places, and events A new caliber of thriller set at the collision of ’60s counterculture and the rise of dark forces in world government. Heroes creator Tim Kring injects history with a supernatural, hallucinogenic what-if. Set in the crucible of the 1960s, Shift is the story of Chandler Forrestal, a man whose life is changed forever when he is unwittingly dragged into a CIA mind-control experiment. After being given a massive dose of LSD, Chandler develops a frightening array of mental powers. With his one-in-a-billion brain chemistry, Chandler’s heightened perception uncovers a plot to assassinate President Kennedy. Propelled to prevent the conspiracy of assassination and anarchy, Chandler becomes a target for deadly forces in and out of the government and is pursued across a simmering landscape peopled by rogue CIA agents, Cuban killers, Mafia madmen, and ex-Nazi scientists . . . all the while haunted by a beautiful woman with her own scandalous past to purge, her own score to settle. Chased across America, will Chandler be able to harness his “shift” and rewrite history? Combining the nonstop style of Ludlum with the sinister, tangled conspiracies of DeLillo and Dick, and featuring cameos from Lee Harvey Oswald to Timothy Leary to J. Edgar Hoover, Shift is a thriller guaranteed to be equal parts heart-stopping and thought-provoking.
The Shift
Title | The Shift PDF eBook |
Author | Tory Johnson |
Publisher | Hachette Books |
Pages | 243 |
Release | 2013-09-10 |
Genre | Health & Fitness |
ISBN | 1401305938 |
This inspiring #1 bestseller is a gutsy look at what it takes to undo a lifetime of self-sabotaging habits and feel great about the change and yourself. Good Morning America contributor Tory Johnson is all about helping women make great things happen. And after a lifetime of obesity, of failing at fad diets and sporadic health programs, Tory was ready to make great things happen for herself -- making the shift by recognizing that it was time to lose weight once and for all, and do it her way. In twelve months, she lost more than 60 pounds, and for the first time shares what she learned, what she ate and how she changed in The Shift: How I Finally Lost Weight and Discovered a Happier Life, her most personal book yet. In this updated trade paperback edition, Tory Johnson adds a look back at the amazing response her Shift has brought from thousands of people across the country, shares additional lessons learned in the year following the book's publication, and includes the stories of "Shifters" -- readers so inspired by her book they have made their own life-changing Shifts.
Role-Playing Game Studies
Title | Role-Playing Game Studies PDF eBook |
Author | Sebastian Deterding |
Publisher | Routledge |
Pages | 905 |
Release | 2018-04-17 |
Genre | Games & Activities |
ISBN | 1317268318 |
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.