The Electric Information Age Book

The Electric Information Age Book
Title The Electric Information Age Book PDF eBook
Author Jeffrey Schnapp
Publisher Princeton Architectural Press
Pages 0
Release 2012-01-25
Genre Design
ISBN 9781616890346

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The Electric Information Age Book explores the nine-year window of mass-market publishing in the sixties and seventies when formerly backstage players-designers, graphic artists, editors-stepped into the spotlight to produce a series of exceptional books. Aimed squarely at the young media-savvy consumers of the "Electronic Information Age," these small, inexpensive paperbacks aimed to bring the ideas of contemporary thinkers like Marshall McLuhan, R. Buckminster Fuller, Herman Kahn, and Carl Sagan to the masses. Graphic designers such as Quentin Fiore (The Medium Is the Massage, 1967) employed a variety of radical techniques-verbal visual collages and other typographic pyrotechnics-that were as important to the content as the text. The Electric Information Age Book is the first book-length history of this brief yet highly influential publishing phenomenon.

The Electronic Republic

The Electronic Republic
Title The Electronic Republic PDF eBook
Author Lawrence K. Grossman
Publisher Viking Adult
Pages 336
Release 1995
Genre Computers
ISBN

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An analysis of how the United States government, originally founded to restrain the effects of direct democracy, is affected by the technology which allows new scrutiny and new communications.

The Beatles and McLuhan

The Beatles and McLuhan
Title The Beatles and McLuhan PDF eBook
Author Thomas MacFarlane
Publisher Rowman & Littlefield
Pages 195
Release 2013
Genre Biography & Autobiography
ISBN 0810884321

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In the 1960s, The Beatles would address like no other musical act a radical shift in the cultural mindset of the late twentieth century. Through tools of "electric technology," this shift encompassed the decline of visual modes of perception and the emergence of a "way-of-knowing" based increasingly on sound. In this respect, the musical works of The Beatles would come to resonate with and ultimately reflect Marshall McLuhan's ideas on the transition into a culture of "all-at-once-ness" a simultaneous world in which immersion in vibrant global community increasingly trumps the fixed viewpoint of the individual. By engaging with recording technologies in a way that no popular act had before, The Beatles opened up for exploration the acoustical space precipitated by this shift. In The Beatles and McLuhan: Understanding the Electric Age, scholar and musician Thomas MacFarlane examines how the incorporation of electric technology in The Beatles' art would enhance their musical impact. MacFarlane surveys the relationship between McLuhan's ideas on the nature and effects of electric technology and The Beatles own engagement of that technology; offers analyses of key works from The Beatles' studio years, with particular attention paid to the presence of cultural metaphors embedded in the medium of multi-track recording; and collates these data to offer stunning conclusions about The Beatles' creative process in the recording studio and its cultural implications. This work also features the first published transcriptions ever of the complete filmed conversation between John Lennon and Marshall McLuhan on their respective ideas, as well as an interview between MacFarlane and McLuhan's son and executor, Michael McLuhan, on his father's and the Beatles' legacy. The Beatles and McLuhan will interest scholars and students of music and music history, recording technology, media studies, communications, and popular culture.

Grace Hopper and the Invention of the Information Age

Grace Hopper and the Invention of the Information Age
Title Grace Hopper and the Invention of the Information Age PDF eBook
Author Kurt W. Beyer
Publisher MIT Press
Pages 405
Release 2012-02-10
Genre Biography & Autobiography
ISBN 0262517264

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The career of computer visionary Grace Murray Hopper, whose innovative work in programming laid the foundations for the user-friendliness of today's personal computers that sparked the information age. A Hollywood biopic about the life of computer pioneer Grace Murray Hopper (1906–1992) would go like this: a young professor abandons the ivy-covered walls of academia to serve her country in the Navy after Pearl Harbor and finds herself on the front lines of the computer revolution. She works hard to succeed in the all-male computer industry, is almost brought down by personal problems but survives them, and ends her career as a celebrated elder stateswoman of computing, a heroine to thousands, hailed as the inventor of computer programming. Throughout Hopper's later years, the popular media told this simplified version of her life story. In Grace Hopper and the Invention of the Information Age, Kurt Beyer reveals a more authentic Hopper, a vibrant and complex woman whose career paralleled the meteoric trajectory of the postwar computer industry. Both rebellious and collaborative, Hopper was influential in male-dominated military and business organizations at a time when women were encouraged to devote themselves to housework and childbearing. Hopper's greatest technical achievement was to create the tools that would allow humans to communicate with computers in terms other than ones and zeroes. This advance influenced all future programming and software design and laid the foundation for the development of user-friendly personal computers.

Electric Language

Electric Language
Title Electric Language PDF eBook
Author Michael Heim
Publisher Yale University Press
Pages 324
Release 1999-01-01
Genre Language Arts & Disciplines
ISBN 9780300077469

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In this book Michael Heim provides the first consistent philosophical basis for critically evaluating the impact of word processing on our use of and ideas about language. This edition includes a new foreword by David Gelernter, a new preface by the author, and an updated bibliography. "Not only important but seminal, on the cutting-edge, furrowing new conceptual territory."-Walter J. Ong, S.J. "A philosopher ponders how the word processor has affected language use and our ideas about it. Heim shrewdly updates a school of thought, associated with such thinkers as Walter Ong, that maintains all changes in writing technology tend to change the way we perceive the world. His argument that word processing leads to fragmented thinking should be addressed and debated."-Carlin Romano, Philadelphia Inquirer "The arguments range over all of Western philosophy (and some Eastern as well), from the ancient Greeks to contemporary phenomenology. . . . Everyone who has used a word processor will find much to think about in Heim's ideas."-David Weinberger, Byte "Fascinating, clear, and well-done . . . stimulating and challenging."-Don Ihde, Philosophy and Rhetoric

IWar

IWar
Title IWar PDF eBook
Author Bill Gertz
Publisher Simon and Schuster
Pages 384
Release 2017-07-18
Genre Business & Economics
ISBN 1501154982

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Discover how the United States can beat China, Russia, Iran, and ISIS in the coming information-technology wars from the New York Times bestselling author and veteran Washington Times columnist Bill Gertz. America is at war, but most of its citizens don’t realize it. Covert information warfare is being waged by world powers, rogue states—such as Russia, China, Iran, and North Korea—and even terrorist groups like ISIS. This conflict has been designed to defeat and ultimately destroy the United States. This new type of warfare is part of the Information Age that has come to dominate our lives. In iWar, Bill Gertz describes how technology has completely revolutionized modern warfare, how the Obama administration failed to meet this challenge, and what we can and must do to catch up and triumph over this timely and important struggle.

Psychology of the Digital Age

Psychology of the Digital Age
Title Psychology of the Digital Age PDF eBook
Author John R. Suler
Publisher Cambridge University Press
Pages 479
Release 2016
Genre Computers
ISBN 1107128749

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Drawing on years of online research, this book presents key principles of life and wellbeing in the digital realm.