The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. III: The Arcane
Title | The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. III: The Arcane PDF eBook |
Author | Bethesda Softworks |
Publisher | National Geographic Books |
Pages | 0 |
Release | 2016-09-13 |
Genre | Games & Activities |
ISBN | 1783293217 |
For the first time, the collected texts from the critically and commercially acclaimed fantasy video game The Elder Scrolls V: Skyrim are bound together in three exciting volumes. Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer.
The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. I: The Histories
Title | The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. I: The Histories PDF eBook |
Author | Bethesda Softworks |
Publisher | National Geographic Books |
Pages | 0 |
Release | 2015-06-23 |
Genre | Games & Activities |
ISBN | 1783293195 |
For the first time, the collected texts from the critically and commercially acclaimed fantasy video game The Elder Scrolls V: Skyrim are bound together in three exciting volumes. Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer.
Last Man Standing
Title | Last Man Standing PDF eBook |
Author | Dan Luvisi |
Publisher | |
Pages | 0 |
Release | 2013-07-16 |
Genre | Bounty hunters |
ISBN | 9781616552619 |
Meet Gabriel--last of a genetically engineered breed of supersoldiers known as the Paladin. After winning an interstellar war, he is celebrated back home and given the title of Protector of Amerika. As Gabriel is distracted by his duties, a terrorist organization known as Pandemonium frames the hero. Stripped of his title and prestige, Gabriel is sentenced to the notorious Level-9 facility, where he endures nine years of torture. But as the clock ticks down to Gabriel's eventual demise, he is introduced to Agent O, who offers the Paladin a chance at redemption. Learn his story--and that of his allies and enemies--as he begins to orchestrate his revenge.
The Art of Dishonored 2
Title | The Art of Dishonored 2 PDF eBook |
Author | Bethesda Studios |
Publisher | Dark Horse Comics |
Pages | 188 |
Release | 2016-11-15 |
Genre | Games & Activities |
ISBN | 1506702295 |
The Empire of Isles is home to fabulous wonders beyond count, and dangers to match. Now, walk in the same steps as heroes Corvo Attano and Emily Kaldwin as you examine the complexly beautiful concept and design of Dishonored 2! ArKane Studios and Dark Horse books are proud to present this gorgeous collection, featuring hundreds of pieces of art chronicling the development of the blockbuster stealth-action title. The Art of Dishonored 2 is a must-have item for art fans and gamers alike! • Exclusive never before seen concept art from the making of Dishonored 2! • The comprehensive companion to the wildly anticipated Dishonored 2! • The art book that Dishonored fans have been waiting for! • Dishonored won the 2013 BAFTA for Best Game! This is the Official Art Book for Dishonored 2. Dark Horse was also responsible for the official Art Book for Dishonored, titled Dishonored: The Dunwall Archives (978-1616555627)
Empire of the Vampire
Title | Empire of the Vampire PDF eBook |
Author | Jay Kristoff |
Publisher | St. Martin's Press |
Pages | 794 |
Release | 2021-09-14 |
Genre | Fiction |
ISBN | 125024529X |
THE INSTANT NEW YORK TIMES, USA TODAY, AND WALL STREET JOURNAL BESTSELLER From New York Times bestselling author Jay Kristoff comes Empire of the Vampire, the first illustrated volume of an astonishing new dark fantasy saga. From holy cup comes holy light; The faithful hand sets world aright. And in the Seven Martyrs’ sight, Mere man shall end this endless night. It has been twenty-seven long years since the last sunrise. For nearly three decades, vampires have waged war against humanity; building their eternal empire even as they tear down our own. Now, only a few tiny sparks of light endure in a sea of darkness. Gabriel de León is a silversaint: a member of a holy brotherhood dedicated to defending realm and church from the creatures of the night. But even the Silver Order could not stem the tide once daylight failed us, and now, only Gabriel remains. Imprisoned by the very monsters he vowed to destroy, the last silversaint is forced to tell his story. A story of legendary battles and forbidden love, of faith lost and friendships won, of the Wars of the Blood and the Forever King and the quest for humanity’s last remaining hope: The Holy Grail.
DESTINY
Title | DESTINY PDF eBook |
Author | |
Publisher | |
Pages | |
Release | 2020 |
Genre | |
ISBN | 9781789095708 |
Archaeogaming
Title | Archaeogaming PDF eBook |
Author | Andrew Reinhard |
Publisher | Berghahn Books |
Pages | 236 |
Release | 2018-06-18 |
Genre | Social Science |
ISBN | 1785338749 |
A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games... As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture... Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.