The Computer Training Handbook

The Computer Training Handbook
Title The Computer Training Handbook PDF eBook
Author Elliott Masie
Publisher Human Resource Development
Pages 332
Release 1995
Genre Computers
ISBN 9780943210377

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This is considered the resource textbook for the technology training and learning field. This best-selling book provides practical solutions and hundreds of tips for new and experienced trainers facing the challenge of how to help users learn new technology. It addresses the methods, technologies, and organizational issues faced by all training professionals.

The Computer Training Handbook

The Computer Training Handbook
Title The Computer Training Handbook PDF eBook
Author Elliott Masie
Publisher
Pages 276
Release 1989
Genre Electronic data processing
ISBN 9780913393277

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Handbook On Computer Learning And Intelligence (In 2 Volumes)

Handbook On Computer Learning And Intelligence (In 2 Volumes)
Title Handbook On Computer Learning And Intelligence (In 2 Volumes) PDF eBook
Author Plamen Parvanov Angelov
Publisher World Scientific
Pages 1057
Release 2022-06-29
Genre Computers
ISBN 9811247331

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The Handbook on Computer Learning and Intelligence is a second edition which aims to be a one-stop-shop for the various aspects of the broad research area of computer learning and intelligence. This field of research evolved so much in the last five years that it necessitates this new edition of the earlier Handbook on Computational Intelligence.This two-volume handbook is divided into five parts. Volume 1 covers Explainable AI and Supervised Learning. Volume 2 covers three parts: Deep Learning, Intelligent Control, and Evolutionary Computation. The chapters detail the theory, methodology and applications of computer learning and intelligence, and are authored by some of the leading experts in the respective areas. The fifteen core chapters of the previous edition have been written and significantly refreshed by the same authors. Parts of the handbook have evolved to keep pace with the latest developments in computational intelligence in the areas that span across Machine Learning and Artificial Intelligence. The Handbook remains dedicated to applications and engineering-orientated aspects of these areas over abstract theories.Related Link(s)

The Complete Computer Trainer

The Complete Computer Trainer
Title The Complete Computer Trainer PDF eBook
Author Paul Clothier
Publisher McGraw-Hill Companies
Pages 322
Release 1996
Genre Computers
ISBN

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Written by a renowned trainer and columnist for IT Training magazine, this book shows the veteran and novice alike how to train students to learn on their own rather than rely on someone else to supply the answers. Engaging and succinct, it is sure to change the way trainers think.

The Cambridge Handbook of Computing Education Research

The Cambridge Handbook of Computing Education Research
Title The Cambridge Handbook of Computing Education Research PDF eBook
Author Sally A. Fincher
Publisher
Pages 924
Release 2019-02-13
Genre Computers
ISBN 1108756212

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This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.

Handbook of Game-Based Learning

Handbook of Game-Based Learning
Title Handbook of Game-Based Learning PDF eBook
Author Jan L. Plass
Publisher MIT Press
Pages 601
Release 2020-02-04
Genre Education
ISBN 0262043386

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A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

The ASTD Handbook of Training Design and Delivery

The ASTD Handbook of Training Design and Delivery
Title The ASTD Handbook of Training Design and Delivery PDF eBook
Author George M. Piskurich
Publisher McGraw Hill Professional
Pages 572
Release 1999-11-26
Genre Business & Economics
ISBN 9780071378932

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This comprehensive companion volume to the bestselling ASTD Training and Development Handbook (Craig, ed.) helps trainers design classroom, self-study, or technology-based training programs. Delivering the latest information on how adults learn best and human performance technology, it shows trainers how to prepare lesson plans, create visual aids, and deliver highly memorable presentations.