The Comprehensive Guide to Board Wargaming

The Comprehensive Guide to Board Wargaming
Title The Comprehensive Guide to Board Wargaming PDF eBook
Author Nicholas Palmer
Publisher
Pages 234
Release 1977
Genre Crafts & Hobbies
ISBN

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Comprehensive Guide to Board Wargaming : Ultimate Guide

Comprehensive Guide to Board Wargaming : Ultimate Guide
Title Comprehensive Guide to Board Wargaming : Ultimate Guide PDF eBook
Author Madden CAROL
Publisher
Pages 50
Release 2021-06-14
Genre
ISBN

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A wargame, at its heart, is a conflict simulation model. Sometimes these conflicts are historical (Twilight Struggle, COIN series, Washington's War) and sometimes they are fictional (War of the Ring, Space Empires 4x). A great wargame will find the right level of abstraction where the conflict is accurately modeled, but rules overhead doesn't render the game unplayable. Sometimes wargames have a reputation of being long and overly complex. Extra rules that add flavor are often called "chrome." Chrome is usually added to model specific aspects of a unit, interactions with the terrain, etc. We'll discuss this issue and the most efficient way to digest rulesets in this book

The Best of Board Wargaming

The Best of Board Wargaming
Title The Best of Board Wargaming PDF eBook
Author Nicholas Palmer
Publisher
Pages 194
Release 1980-01-01
Genre War games
ISBN 9780882545257

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Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom

Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom
Title Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom PDF eBook
Author Mark L. Herman
Publisher McGraw Hill Professional
Pages 289
Release 2008-12-01
Genre Business & Economics
ISBN 0071596895

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If you had the opportunity to probe the future, make strategic choices, and view their consequences before making expensive and irretrievable decisions, wouldn't you take advantage of it? Of course you would. And in a world of asymmetrical conflict, security threats, intense global competition, and economic uncertainty, there is an even higher premium on road-testing plans and strategies--whether they're spearheaded by government organizations, transnational corporations, or emerging megacommunities. Wargaming for Leaders provides a methodology to get at the issues that one leader, no matter how visionary, cannot grasp on his or her own. How? By bringing together the real experts on the topic at hand to wage “cognitive warfare.” Through tapping the collective wisdom surrounding an issue, experts can experience the future in a risk-free environment and find answers to questions that had not been on their radar--often with unexpected and startling results. With examples from the fields of military, corporate, and public policy, three wargaming developers from Booz Allen Hamilton deliver compelling insights on this problem-solving method, including fascinating details on how A large equipment manufacturer determined whether making a merger was strategically right for its business growth, as well as which technology investments it needed to drop A four-star U.S. general tested his war plan for Iraq and uncovered specific fixes that might have prevented a prolonged conflict An increasingly clogged air-traffic system faced a security-versus-convenience issue determined whether military airspace could be used during peak demand periods Wargaming allows organizations of every type and every size to organize information, plot out scenarios, and tap into the collective expertise of participants. The results allow everyone to identify and tackle obstacles, solve problems, and find new ways to innovate and further performance goals. Get ready for the battle of your organizational life--and prepare to reap the spoils of victory.

Solo-wargaming

Solo-wargaming
Title Solo-wargaming PDF eBook
Author Donald F. Featherstone
Publisher Frederick Warne
Pages 202
Release 1973
Genre Art
ISBN

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Wargames

Wargames
Title Wargames PDF eBook
Author Martin van Creveld
Publisher Cambridge University Press
Pages 343
Release 2013-04-04
Genre Computers
ISBN 110703695X

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Explores the history and development of wargames, and how they relate to real war and society in general.

Zones of Control

Zones of Control
Title Zones of Control PDF eBook
Author Pat Harrigan
Publisher MIT Press
Pages 845
Release 2016-04-15
Genre Games & Activities
ISBN 026233495X

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A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.