The Comic Book Story of Video Games
Title | The Comic Book Story of Video Games PDF eBook |
Author | Jonathan Hennessey |
Publisher | Ten Speed Graphic |
Pages | 192 |
Release | 2017-10-03 |
Genre | Comics & Graphic Novels |
ISBN | 0399578919 |
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.
Level Up
Title | Level Up PDF eBook |
Author | Gene Luen Yang |
Publisher | Macmillan |
Pages | 164 |
Release | 2011-06-07 |
Genre | Young Adult Fiction |
ISBN | 1596432357 |
Dennis, the son of Chinese immigrants, yearns to play video games like his friends and, upon his strict father's death, becomes obsessed with them but later, realizing how his father sacrificed for him, he chooses a nobler path.
My Video Game Ate My Homework
Title | My Video Game Ate My Homework PDF eBook |
Author | Dustin Hansen |
Publisher | National Geographic Books |
Pages | 0 |
Release | 2020-04-01 |
Genre | Juvenile Fiction |
ISBN | 1401293263 |
Meet Dewey Jenkins, a 13-year old school kid who's about to fail science class. Follow Dewey on an amazing adventure that leads him and his friends to a virtual world where they will have to overcome all sorts of digital creatures and solve a number of puzzles in order to get home. MY VIDEO GAME ATE MY HOMEWORK is a funny, fast-paced adventure that shows the importance of cooperation and teamwork and the importance of using your own unique abilities to solve problems. It's illustrated in Hansen's light-hearted, cartoony style, and filled with lots of sight gags and nods to videogaming conventions. DUSTIN HANSEN spent years directing and creating video games before becoming a writer and illustrator. His published works include the MICROSAURS illustrated chapter book series and his fan-favorite GAME ON! VIDEO GAME HISTORY FROM PONG AND PAC-MAN TO MARIO, MINECRAFT, AND MORE.
The Comic Book Story of Professional Wrestling
Title | The Comic Book Story of Professional Wrestling PDF eBook |
Author | Aubrey Sitterson |
Publisher | Ten Speed Graphic |
Pages | 186 |
Release | 2018-10-02 |
Genre | Comics & Graphic Novels |
ISBN | 0399580506 |
From the host of the critically acclaimed pro wrestling podcast Straight Shoot, this graphic novel history of wrestling features the key grapplers, matches, and promotions that shaped this beloved sport and form of entertainment. As a pop culture phenomenon, professional wrestling--with its heroic babyfaces and villainous heels performing suplexes and powerbombs in pursuit of championship gold--has conquered audiences in the United States and around the world. Now, writer/podcaster Aubrey Sitterson and illustrator Chris Moreno form a graphic novel tag team to present wrestling's complete illustrated history. Featuring legendary wrestlers like Bruno Sammartino, Hulk Hogan, and The Rock, and modern-day favorites like John Cena, Kenny Omega, and Sasha Banks, the book covers wrestling's progress from the carnival days of the Gold Dust Trio to the dominance of the WWF/WWE to today's diverse independent wrestling scene, and it spotlights wrestling's reach into Mexico/Puerto Rico (lucha libre), the U.K. (all-in), and Japan (puroresu).
The Awesome Inner Workings of Video Games
Title | The Awesome Inner Workings of Video Games PDF eBook |
Author | Arie Kaplan |
Publisher | Lerner Publications ™ |
Pages | 36 |
Release | 2017-01-01 |
Genre | Juvenile Nonfiction |
ISBN | 1512452041 |
Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.
Game On!
Title | Game On! PDF eBook |
Author | Dustin Hansen |
Publisher | Macmillan |
Pages | 369 |
Release | 2016-11-22 |
Genre | Juvenile Nonfiction |
ISBN | 1250080959 |
"A middle-grade nonfiction book about the history and impact on pop culture of video games"--
Video Games
Title | Video Games PDF eBook |
Author | Sean Tulien |
Publisher | Graphic Universe ™ |
Pages | 32 |
Release | 2021-08-03 |
Genre | Juvenile Nonfiction |
ISBN | 1728432707 |
Video games evolved over decades from simple consoles to cutting-edge entertainment in homes and arcades. In the twenty-first century, they've also become some of the world's most popular apps. Find out more about the technological innovations, major players, and controversies that have made video-game history. And from the role of game cartridges to the power of the internet, learn how new inventions keep taking gaming to the next level.