The Comic Book as Research Tool

The Comic Book as Research Tool
Title The Comic Book as Research Tool PDF eBook
Author Stephen R. O'Sullivan
Publisher Walter de Gruyter GmbH & Co KG
Pages 276
Release 2023-11-06
Genre Language Arts & Disciplines
ISBN 3110781220

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This book contributes to a growing body of work celebrating the visual methods and tools that aid knowledge transfer and welcome new audiences to social science research. Visual research methodological milestones highlight a trajectory towards the adoption of more creative and artistic media. As such, the book is dedicated to exploring the creative potential of the comic book medium, and how it can assist the production and communication of scientific knowledge. The cultural blueprint of the comic book is examined, and the unique structure and grammar of the form deconstructed and adapted for research support. Along with two illustrated research comics, Toxic Play and 10 Business Days, the book offers readers numerous comic-based illustration activities and creative visual exercises to support data generation, foster conversational knowledge exchanges, facilitate inference, analysis, and interpretation, while nurturing the necessary skills to illustrate and create research comics. The book engages a diverse audience and is an illuminating read for visual novices, experts, and all in-betweeners.

Adamtine

Adamtine
Title Adamtine PDF eBook
Author Hannah Berry
Publisher Random House
Pages 104
Release 2016-05-23
Genre Comics & Graphic Novels
ISBN 1473546877

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All people could do was speculate on the fate of those who vanished - strangers; seemingly random, unconnected: all plucked from their lives and never seen again. The notes found left behind, apparently describing some slender reason for their removal, were all that linked them. They were all delivered by one man. Rodney Moon had admitted seeing those who had been disappeared and to passing the notes, but denied any involvement beyond that. Who wrote the letters, then? Moon shrugged during the trial: 'It has no name,' he said. 'It's a bogeyman. A monster.' He was not mourned when the vengeful bereft finally found him. Some years later, four strangers; seemingly random, unconnected, all take the last train home. But something each of them has forgotten - or is trying to forget - is catching up with them; with a terrible, inexorable purpose. The devil is in the detail, as they say.

The Comic Book as Research Tool

The Comic Book as Research Tool
Title The Comic Book as Research Tool PDF eBook
Author Stephen R. O'Sullivan
Publisher Walter de Gruyter GmbH & Co KG
Pages 242
Release 2023-11-06
Genre Language Arts & Disciplines
ISBN 3110781131

Download The Comic Book as Research Tool Book in PDF, Epub and Kindle

This book contributes to a growing body of work celebrating the visual methods and tools that aid knowledge transfer and welcome new audiences to social science research. Visual research methodological milestones highlight a trajectory towards the adoption of more creative and artistic media. As such, the book is dedicated to exploring the creative potential of the comic book medium, and how it can assist the production and communication of scientific knowledge. The cultural blueprint of the comic book is examined, and the unique structure and grammar of the form deconstructed and adapted for research support. Along with two illustrated research comics, Toxic Play and 10 Business Days, the book offers readers numerous comic-based illustration activities and creative visual exercises to support data generation, foster conversational knowledge exchanges, facilitate inference, analysis, and interpretation, while nurturing the necessary skills to illustrate and create research comics. The book engages a diverse audience and is an illuminating read for visual novices, experts, and all in-betweeners.

Children, Youth, and Participatory Arts for Peacebuilding

Children, Youth, and Participatory Arts for Peacebuilding
Title Children, Youth, and Participatory Arts for Peacebuilding PDF eBook
Author Ananda Breed
Publisher Taylor & Francis
Pages 234
Release 2024-06-14
Genre Social Science
ISBN 104003067X

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This book demonstrates how participatory arts-based approaches can help children and youth contribute to peacebuilding within post-conflict contexts and to their communities. Cultural forms of storytelling through visual arts, drama, music, and dance can help to enhance post-conflict community well-being, social cohesion, and conflict prevention. However, in the planning and implementation of these arts-based projects, children and youth are often marginalised in decision-making processes. Drawing on cases from Kyrgyzstan, Rwanda, Indonesia, and Nepal, this book demonstrates the benefits of participatory action research with children and youth to inform education curricula and policies for sustaining peace. Showing how artforms can be adapted to meet the needs of children and youth, the book emphasises the need to scale up arts-based peacebuilding initiatives and leverage for greater policy enactment from the bottom up. It is also an excellent example of South–South learning, advocating for a local approach to engage with arts-based methodologies and peacebuilding. This book will be of interest to researchers across the applied arts, sociology, anthropology, political science, peacebuilding, and international development. Practitioners and policymakers would also benefit from the book’s recommendations for the implementation of successful arts-based research projects and interventions.

Arts-Based Educational Research and Qualitative Inquiry

Arts-Based Educational Research and Qualitative Inquiry
Title Arts-Based Educational Research and Qualitative Inquiry PDF eBook
Author Thalia M. Mulvihill
Publisher Routledge
Pages 176
Release 2019-11-04
Genre Education
ISBN 100072574X

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Awarded QRSIG's Honerable Mention for 2021 2020 AESA Critics' Choice Book Award Winner Arts-Based Educational Research and Qualitative Inquiry introduces novice qualitative researchers, within education and related fields, to arts-based educational research (ABER). Abundant prompts and exercises are provided to help readers apply the concepts and experiment with various applications of the ideas presented. The authors walk the path with novice researchers offering a variety of approaches to the practice of arts-based methods, while providing a guided overview of ABER, and include pedagogical features in each chapter. Exercises are designed to assist educational researchers who wish to expand their repertoire of methodologies. The authors also weave into the discussion the possibilities and limitations of many types of arts-based methods while introducing readers to the growing methodological literature. By offering a tapestry of ways to engage the novice researcher, the book illustrates that it is not always possible to separate cognitive findings from aesthetic knowing. This book will help qualitative researchers to expand their methodologies to include arts-based approaches to their projects and by doing so reshape their identities as qualitative researchers. It also offers some evaluative criteria and tool kits for experimenting with various arts and educational research.

Empirical Comics Research

Empirical Comics Research
Title Empirical Comics Research PDF eBook
Author Alexander Dunst
Publisher Routledge
Pages 350
Release 2018-07-03
Genre Social Science
ISBN 1351733885

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This edited volume brings together work in the field of empirical comics research. Drawing on computer and cognitive science, psychology and art history, linguistics and literary studies, each chapter presents innovative methods and establishes the practical and theoretical motivations for the quantitative study of comics, manga, and graphic novels. Individual chapters focus on corpus studies, the potential of crowdsourcing for comics research, annotation and narrative analysis, cognitive processing and reception studies. This volume opens up new perspectives for the study of visual narrative, making it a key reference for anyone interested in the scientific study of art and literature as well as the digital humanities.

Good Question

Good Question
Title Good Question PDF eBook
Author Michael Emme
Publisher eBook Partnership
Pages 295
Release 2017-09-14
Genre Juvenile Nonfiction
ISBN 0973834072

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Good Question is a textbook intended for children and youth, teachers and researchers interested in doing collaborative research in their community. The volume starts out as comic book research methods textbook that intends to introduce children and youth to the fundamental structure of the research process, its elements and steps as well as with the research activities associated with the different aspects of research practice in general and arts-based/image-based research in particular. This unique approach allows children and youth to learn the "e;craft of research"e; in a play-ful way and to become knowledgeable and competent co-researchers with adults, contributing to all phases of the study's design. The volume encourages teachers and researchers to see the important role of play in teaching children and young people about the research process, and gives them the tools to engage children and youth in playful arts-based/image-based inquiries. The complexity of exploring collaborative research required an innovative way of overcoming the linearity of a paper-bound print text and the way we read it. The volume is intentionally organized in three sections, starting with the comic book because it invites an openness to layered, non-linear (research) literacy. The volume also includes an anthology of research examples of conducting arts-based/image-based research with children, and several theoretical essays focused on play as research and collaborative arts-based/image-based research.The later sections featuring research examples and theory, though heavily illustrated, have been peer reviewed and formatted more in the academic tradition. Thus, Good Question represents an attempt to make sense of children's play-ful engagement in arts-based/image-based inquiry activities with adults as research. By playing with the forms and traditions of the comic book, the research methods textbook, and the academic book together we have attempted to respectfully disassemble and reassemble book form. We invite readers to discover those 'research conventions' that are capable of establishing what is gathered and presented here as collaborative research with children. We imagine this volume contributing to the quest "e;for new ways of living together, of generating...more and more incisive and inclusive dialogues"e; (Greene, 1994, p. 459) as both a personal and a collective endeavor.