Of Games and God

Of Games and God
Title Of Games and God PDF eBook
Author Kevin Schut
Publisher Baker Books
Pages 281
Release 2013-01-15
Genre Religion
ISBN 1441240519

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Video games are big business, generating billions of dollars annually. The long-held stereotype of the gamer as a solitary teen hunched in front of his computer screen for hours is inconsistent with the current makeup of a diverse and vibrant gaming community. The rise of this cultural phenomenon raises a host of questions: Are some games too violent? Do they hurt or help our learning? Do they encourage escapism? How do games portray gender? Such questions have generated lots of talk, but missing from much of the discussion has been a Christian perspective. Kevin Schut, a communications expert and an enthusiastic gamer himself, offers a lively, balanced, and informed Christian evaluation of video games and video game culture. He expertly engages a variety of issues, encouraging readers to consider both the perils and the promise of this major cultural phenomenon. The book includes a foreword by Quentin J. Schultze.

Games Christians Play

Games Christians Play
Title Games Christians Play PDF eBook
Author Judi Culbertson
Publisher
Pages 136
Release 1967
Genre Humor
ISBN

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Gaming and the Divine

Gaming and the Divine
Title Gaming and the Divine PDF eBook
Author Frank G. Bosman
Publisher Routledge
Pages 290
Release 2019-03-28
Genre Religion
ISBN 0429018681

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This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focussing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesising these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.

Tactics

Tactics
Title Tactics PDF eBook
Author Gregory Koukl
Publisher Zondervan
Pages 210
Release 2009
Genre Religion
ISBN 0310282926

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Tired of finding yourself flat-footed and intimidated in conversations? Want to increase your confidence and skill in discussions with family, friends, and coworkers? Gregory Koukl offers practical strategies to help you stay in the driver's seat as you maneuver comfortably and graciously in any conversation about your Christian convictions.

Christianity and the Roman Games

Christianity and the Roman Games
Title Christianity and the Roman Games PDF eBook
Author Richard F. Devoe
Publisher Xlibris Corporation
Pages 172
Release 2003-03-14
Genre History
ISBN 1462800475

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"Christians to the lions!" The image of early Christian victims of pagan blood - lust in the Roman arenas are as familiar as a catechism to Christians of all ages. Dr. Richard DeVoe parallels the development of these two great social forces of the Roman Empire: Christianity; the Roman games which included not only the arena, but also the circus and the theatre. He questions why Christianity did not have more effect on the Roman games, as both institutions grew apace for four centuries. He concludes, contrary to traditional church history, that Christianity did not limit, but, in fact absorbed and perpetuated the games. Why? With regard not only to the games, but also education, the military and the imperial cult, Rome was not Christianized: Christianity was paganized! Christianity and the Roman Games traces this process of paganization from the first through the fifth centuries, discovering surprising consequences both for Christianity and subsequent history.

Game Day for the Glory of God

Game Day for the Glory of God
Title Game Day for the Glory of God PDF eBook
Author Stephen Altrogge
Publisher Crossway
Pages 123
Release 2008-08-21
Genre Religion
ISBN 1433521644

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This book gives biblical guidance on playing, watching, and discussing sports in a God-glorifying manner, helping believers grow in both their love for God and their passion for holiness. Scripture calls Christians to do everything for the glory of God. That means every thought, every word, and every deed are to be done in a way that brings pleasure and honor to him. Believe it or not, this includes playing, watching, and talking sports! But most of us fail to recognize how sports fit into the big picture of a God-glorifying life, unable to imagine that the God who created the universe might actually care about Little League games and Monday Night Football. So how do we play, watch, and talk sports for God's glory? Game Day for the Glory of God seeks to answer that question from a biblical perspective. Sports fan Stephen Altrogge aims to help readers enjoy sports as a gift from God and to see sports as a means of growing in godliness.

Playing with Religion in Digital Games

Playing with Religion in Digital Games
Title Playing with Religion in Digital Games PDF eBook
Author Heidi A. Campbell
Publisher Indiana University Press
Pages 314
Release 2014-04-28
Genre Games & Activities
ISBN 0253012635

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Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.