The Children's Machine

The Children's Machine
Title The Children's Machine PDF eBook
Author Seymour Papert
Publisher Basic Books
Pages 256
Release 1994-04-29
Genre Education
ISBN 9780465010639

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In his classsic book, Mindstorms: Children, Computers, and powerful Ideas, Seymour Papert set out a vision of how computers could change school. In The Children's Machine he now looks back over a decade during which American schools acquired more than three million computers and assesses progress and resistance to progress.

Machine Learning for Kids

Machine Learning for Kids
Title Machine Learning for Kids PDF eBook
Author Dale Lane
Publisher No Starch Press
Pages 290
Release 2021-01-19
Genre Computers
ISBN 1718500572

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A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+

The Children's Machine

The Children's Machine
Title The Children's Machine PDF eBook
Author Seymour Papert
Publisher
Pages 241
Release 1994
Genre Computer-assisted instruction
ISBN 9780745016030

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This text discusses why the revolution in learning with computers has not taken place in schools. Papert demonstrates how children can master areas of knowledge that are normally found difficult, with computer-based media. He also recommends computer games as an educational tool.

The Kids' Book of Simple Machines

The Kids' Book of Simple Machines
Title The Kids' Book of Simple Machines PDF eBook
Author Kelly Doudna
Publisher Scarletta Press
Pages 147
Release 2015
Genre Juvenile Nonfiction
ISBN 1938063600

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Introduces six simple machines, describing how they work in more complex machinery and how they are used every day.

The Children's Machine

The Children's Machine
Title The Children's Machine PDF eBook
Author Seymour Papert
Publisher
Pages 264
Release 1993-07-06
Genre Computers
ISBN

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Papert assesses adoption of technology by schools and resistance to progress.

Mindstorms

Mindstorms
Title Mindstorms PDF eBook
Author Seymour A Papert
Publisher Basic Books
Pages 272
Release 2020-10-06
Genre Education
ISBN 154167510X

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In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.

The Story Machine

The Story Machine
Title The Story Machine PDF eBook
Author Tom McLaughlin
Publisher Bloomsbury Publishing
Pages 32
Release 2015-01-15
Genre Juvenile Fiction
ISBN 1408839326

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Elliott is a boy who likes to find things and, one day, he stumbles across a machine. At first, he can't work out what the machine is for – it doesn't beep or buzz like all his other machines and it doesn't have an ON/OFF button. Then, quite by accident, Elliott makes the machine work. The machine makes letters! Elliott thinks it must be a story machine but, sadly, Elliott isn't very good at letters and words. How can he make magical stories without them? But, wait, some of the letters look like pictures. Elliott is good at pictures and, as he discovers, pictures make stories. An inspiring, uplifting picture book about the simple joys of a typewriter in a world of hi-tech machines. Perfect for fans of Oliver Jeffers.