Blender 3D Cookbook

Blender 3D Cookbook
Title Blender 3D Cookbook PDF eBook
Author Enrico Valenza
Publisher Packt Publishing Ltd
Pages 609
Release 2015-07-30
Genre Computers
ISBN 1783984899

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This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively. This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.

The Blender 3D Cookbook, Volume 1

The Blender 3D Cookbook, Volume 1
Title The Blender 3D Cookbook, Volume 1 PDF eBook
Author Ira Krakow
Publisher
Pages 216
Release 2017-07-16
Genre Blender (Computer file)
ISBN 9781521857120

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"The Blender 3D cookbook consists of the scripts to my Blender 3D tutorials, at http://www.youtube.com/irakrakow. Each script has a link to the Youtube video. ..."--Introduction.

The Blender Book

The Blender Book
Title The Blender Book PDF eBook
Author Carsten Wartmann
Publisher
Pages 0
Release 2001
Genre Computers
ISBN 9781886411449

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"The Blender Book" remedies the difficulty of mastering the program with this step-by-stop tutorial approach that allows users to take immediate, full advantage of the program. The bundled CD-ROM includes the latest version of Blender for all platforms, as well as textures from the digital design library and the tutorials, scenes and animations from the book. 100 illustrations, 50 screen shots.

Learning Blender

Learning Blender
Title Learning Blender PDF eBook
Author Oliver Villar
Publisher Addison-Wesley Professional
Pages 630
Release 2021-04-27
Genre Computers
ISBN 013659042X

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Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website ( blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media -- and you'll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender's updated user interface and navigation Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender) Create your character's skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender's compositing nodes Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Blender 3D By Example

Blender 3D By Example
Title Blender 3D By Example PDF eBook
Author Oscar Baechler
Publisher Packt Publishing Ltd
Pages 644
Release 2020-05-29
Genre Computers
ISBN 1789617995

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Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Key Features • Learn the basics of 3D design and navigate your way around the Blender interface • Understand how 3D components work and how to create 3D content for your games • Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender Book Description Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games. What you will learn • Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut • Understand Blender's Outliner hierarchy, collections, and modifiers • Find solutions to common problems in modeling 3D characters and designs • Implement lighting and probes to liven up an architectural scene using EEVEE • Produce a final rendered image complete with lighting and post-processing effects • Learn character concept art workflows and how to use the basics of Grease Pencil • Learn how to use Blender's built-in texture painting tools Who this book is for Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you. Table of Contents • Introduction to 3D and the Blender User Interface • Editing a Viking Scene with a Basic 3D Workflow • Modeling a Time Machine - Part 1 • Modeling a Time Machine - Part 2 • Modern Kitchen - Part 1: Kitbashing • Modern Kitchen - Part 2: Materials and Textures • Modern Kitchen - Part 3: Lighting and Rendering • Illustrating an Alien Hero with Grease Pencil • Animating an Exquisite Corpse in Grease Pencil • Animating a Stylish Short with Grease Pencil • Creating a Baby Dragon - Part 1: Sculpting • Creating a Baby Dragon - Part 2: Retopology • Creating a Baby Dragon - Part 3: UV Unwrapping • Creating a Baby Dragon - Part 4: Baking and Painting Textures • Creating a Baby Dragon - Part 5: Rigging and Animation • The Wide World of Blender

Blender 3D Printing by Example.

Blender 3D Printing by Example.
Title Blender 3D Printing by Example. PDF eBook
Author Vicky Somma
Publisher Packt Publishing Ltd
Pages 430
Release 2017-12-22
Genre Computers
ISBN 1788394364

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Build four projects using Blender for 3D Printing, giving you all the information that you need to know to create high-quality 3D printed objects. About This Book A project based guide that helps you design beautiful 3D printing objects in Blender Use mesh modeling and intersections to make a custom architectural model of a house Create a real world 3D printed prosthetic hand with organic modeling and texturing painting Who This Book Is For If you're a designer, artist, hobbyist and new to the world of 3D printing, this is the book for you. Some basic knowledge of Blender and geometry will help, but is not essential. What You Will Learn Using standard shapes and making custom shapes with Bezier Curves Working with the Boolean, Mirror, and Array Modifiers Practicing Mesh Modeling tools such as Loop Cut and Slide and Extrude Streamlining work with Proportional Editing and Snap During Transform Creating Organic Shapes with the Subdivision Surface Modifier Adding Color with Materials and UV Maps Troubleshooting and Repairing 3D Models Checking your finished model for 3D printability In Detail Blender is an open-source modeling and animation program popular in the 3D printing community. 3D printing brings along different considerations than animation and virtual reality. This book walks you through four projects to learn using Blender for 3D Printing, giving you information that you need to know to create high-quality 3D printed objects. The book starts with two jewelry projects-- a pendant of a silhouette and a bracelet with custom text. We then explore architectural modeling as you learn to makes a figurine from photos of a home. The final project, a human hand, illustrates how Blender can be used for organic models and how colors can be added to the design. You will learn modeling for 3D printing with the help of these projects. Whether you plan to print at-home or use a service bureau, you'll start by understanding design requirements. The book begins with simple projects to get you started with 3D modeling basics and the tools available in Blender. As the book progresses, you'll get exposed to more robust mesh modeling techniques, modifiers, and Blender shortcuts. By the time you reach your final project, you'll be ready for organic modeling and learning how to add colors. In the final section, you'll learn how to check for and correct common modeling issues to ensure the 3D printer can make your idea a reality! Style and approach The profile pendant teaches background images, Bezier Curves, and Boolean Union. The Mirror Modifier, Boolean Difference, and Text objects are introduced with the coordinate bracelet. Mesh modeling, importing SVG files, and Boolean Intersection help make the house figurine. The human hand illustrates using the Subdivision Surface Modifier for organic shapes and adding color to your designs.

3D Scientific Visualization with Blender

3D Scientific Visualization with Blender
Title 3D Scientific Visualization with Blender PDF eBook
Author Brian R. Kent
Publisher Morgan & Claypool Publishers
Pages 125
Release 2014-04-01
Genre Technology & Engineering
ISBN 1627056130

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This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering that pertain to the sciences via step-by-step guided tutorials. Any time you see an awesome science animation in the news, you will now know how to develop exciting visualizations and animations with your own data. 3D Scientific Visualization with Blender takes you through an understanding of 3D graphics and modeling for different visualization scenarios in the physical sciences. This includes guides and tutorials for: understanding and manipulating the interface; generating 3D models; understanding lighting, animation, and camera control; and scripting data import with the Python API. The agility of Blender and its well organized Python API make it an exciting and unique visualization suite every modern scientific/engineering workbench should include. Blender provides multiple scientific visualizations including: solid models/surfaces/rigid body simulations; data cubes/transparent/translucent rendering; 3D catalogs; N-body simulations; soft body simulations; surface/terrain maps; and phenomenological models. The possibilities for generating visualizations are considerable via this ever growing software package replete with a vast community of users providing support and ideas.