Basics of Game Design
Title | Basics of Game Design PDF eBook |
Author | Michael Moore |
Publisher | CRC Press |
Pages | 378 |
Release | 2016-04-19 |
Genre | Computers |
ISBN | 1439867763 |
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t
The Basics of Game Design
Title | The Basics of Game Design PDF eBook |
Author | Heather E. Schwartz |
Publisher | |
Pages | 33 |
Release | 2020 |
Genre | Juvenile Nonfiction |
ISBN | 1474788068 |
Game Design Essentials
Title | Game Design Essentials PDF eBook |
Author | Briar Lee Mitchell |
Publisher | John Wiley & Sons |
Pages | 319 |
Release | 2012-03-05 |
Genre | Computers |
ISBN | 1118239334 |
An easy-to-follow primer on the fundamentals of digital game design The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics, you'll get in on the game of digital game design while you learn the skills required for storyboarding, character creation, environment creation, level design, programming, and testing. Teaches basic skill sets in the context of current systems, genres, and game-play styles Demonstrates how to design for different sectors within gaming including console, PC, handheld, and mobile Explores low-poly modeling for game play Addresses character and prop animation, lighting and rendering, and environment design Discusses the path from concept to product, including pre- and post-production Includes real-world scenarios and interviews with key studio and industry professionals With Game Design Essentials, you'll benefit from a general-but-thorough overview of the core art and technology fundamentals of digital game design for the 21st century.
The Basics of Game Design
Title | The Basics of Game Design PDF eBook |
Author | Heather E. Schwartz |
Publisher | Video Game Revolution |
Pages | 33 |
Release | 2019-08 |
Genre | Juvenile Nonfiction |
ISBN | 1543571514 |
Skyrim with its in-depth world building and talented design didn't just happen overnight. It took years of planning and hard work. But every game designer started where you are now. Find out how you can get started to make successful game design.
Fundamentals of Game Design
Title | Fundamentals of Game Design PDF eBook |
Author | Ernest Adams |
Publisher | New Riders |
Pages | 697 |
Release | 2010-04-07 |
Genre | Computers |
ISBN | 013210475X |
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade
Game Design Foundations
Title | Game Design Foundations PDF eBook |
Author | Roger Pedersen |
Publisher | Jones & Bartlett Publishers |
Pages | 400 |
Release | 2009-06-23 |
Genre | Computers |
ISBN | 0763782742 |
Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the "One Pager" document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.
Fundamentals of Game Development
Title | Fundamentals of Game Development PDF eBook |
Author | Heather Chandler |
Publisher | Jones & Bartlett Learning |
Pages | 408 |
Release | 2011-08-24 |
Genre | Computers |
ISBN | 0763778958 |
What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.