Textures of Light

Textures of Light
Title Textures of Light PDF eBook
Author Cathryn Vasseleu
Publisher Routledge
Pages 170
Release 2002-01-31
Genre Philosophy
ISBN 1134765207

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Textures of Light draws on the work of Luce Irigaray, Maurice Merleau-Ponty and Emmanuel Levinas to present an outstanding and ground breaking study of the vital importance of light in Western thought. Since Plato's allegory of the cave, light and the role of sight have been accorded a unique position in Western thought. They have stood as a metaphor for truth and objectivity and the very axis of modern rationalism. More recently however, this status has come under significant criticism from continental and feminist thought which has stressed the privileging of subjectivity and masculinity in such a metaphor.

Textures of Light

Textures of Light
Title Textures of Light PDF eBook
Author Cathryn Vasseleu
Publisher
Pages 390
Release 1994
Genre Light
ISBN

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Realistic Textures

Realistic Textures
Title Realistic Textures PDF eBook
Author Diane Cardaci
Publisher Quarto Publishing Group USA
Pages 67
Release 2007-01-01
Genre Art
ISBN 1610598598

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With step-by-step projects that are designed to help sharpen artists' skills and heighten their confidence, this book demonstrates simple techniques for rendering the textures of everyday objects, such as metal, wood, plastic, hair, fur, feathers, and more. This 64-page book simplifies the process with easy-to-understand instructions and comprehensive illustrations.

Realistic Textures

Realistic Textures
Title Realistic Textures PDF eBook
Author Diane Cardaci
Publisher Walter Foster Publishing
Pages 68
Release 2007
Genre Art
ISBN 1560109971

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This book demonstrates simple techniques for rendering the textures of everyday objects, such as metal, wood, plastic, hair, fur, feathers, and more.

Creating Textures in Watercolor

Creating Textures in Watercolor
Title Creating Textures in Watercolor PDF eBook
Author Cathy Johnson
Publisher North Light Books
Pages 154
Release 1992-03-15
Genre Art
ISBN

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Step-by-step guide to creating 83 different textures using watercolors.

A Celebration of Light

A Celebration of Light
Title A Celebration of Light PDF eBook
Author Jane Freeman
Publisher North Light Books
Pages 0
Release 2007-09-03
Genre Art
ISBN 9781581808735

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Painting the Textures of Light in Watercolor Often, inspiration comes not so much from the subject itself as from the effect light has on the subject. Light tells the viewer what is happening in that moment of time - how the light faded out the leaves and made the shadows reflect the sky, or what time of day it was because of the angle of the shadows. This book shows you how to relay that information to make your viewer see and even feel the lighting effects that inspired you to paint your subject in the first place. Composing a light-filled painting involves more than just saving the whites of the paper or painting with lighter colors. Inside you'll learn how to: Turn up the drama in your reference photos to set the stage for dramatic paintings. Compose paintings for stronger visual impact. Use a full range of values, from deep darks to bright whites, taking your work from mediocre to powerful. Paint shadows in a way that will make your painting much more believable and colorful. Exaggerate color to heighten the impact of your painting, and use grays to make your colors sparkle. Paint backgrounds that evoke greater depth and excitement. Eleven mini-demonstrations, each re-creating a section of a painting presented in the book, help you take on the challenges of portraying individual textures. Five full-length demonstrations show how to combine a variety of textures into strong, light-appropriate compositions.

3D Game Textures

3D Game Textures
Title 3D Game Textures PDF eBook
Author Luke Ahearn
Publisher CRC Press
Pages 430
Release 2014-08-01
Genre Computers
ISBN 1317557999

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A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.