Television Storyworlds as Virtual Space

Television Storyworlds as Virtual Space
Title Television Storyworlds as Virtual Space PDF eBook
Author M. King Adkins
Publisher Rowman & Littlefield
Pages 171
Release 2018-09-15
Genre Social Science
ISBN 1498529615

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Television Storyworlds as Virtual Space examines television as a series of virtual realities viewers enter and explore one episode at a time. Drawing on specific examples, from Westworld to Green Acres, Twin Peaks to Fargo, it illustrates how each of these worlds invites us in, encourages us to move about within it, and constantly pushes against its own boundaries so that its universe continually expands and develops. Specific chapters consider the importance of title sequences in helping us enter these storyworlds, how children’s television educates us in using virtual reality, and the centrality of the post-apocalyptic series to the TV landscape. Ultimately, the book situates television as part of an artistic continuum, one that stretches back as far as cave paintings, but that also anticipates the digitally-based virtual reality that lies just on the horizon.

Television Storyworlds as Virtual Space

Television Storyworlds as Virtual Space
Title Television Storyworlds as Virtual Space PDF eBook
Author M. King Adkins
Publisher
Pages 0
Release 2018
Genre Social Science
ISBN 9781498529600

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This book focuses on television as a form of virtual reality, the most recent in a long evolution of artistic technologies. Drawing on storyworld theory, it examines TV subjects including title sequences, children's television, science fiction and postapocalyptic programs, and the relationship between television and the postmodern condition.

Dystopia on Demand: Technology, Digital Culture, and the Metamodern Quest in Complex Serial Dystopias

Dystopia on Demand: Technology, Digital Culture, and the Metamodern Quest in Complex Serial Dystopias
Title Dystopia on Demand: Technology, Digital Culture, and the Metamodern Quest in Complex Serial Dystopias PDF eBook
Author Laura Winter
Publisher Narr Francke Attempto Verlag
Pages 362
Release 2024-01-29
Genre Literary Criticism
ISBN 3381112228

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Serial storytelling has the advantage of unlocking rather than simplifying the complexities of digital culture. With their worldbuilding potential, TV series open up new artistic horizons, particularly for the dystopian genre. Situated at the nexus of dystopia, complex TV, and a metamodern cultural logic, Dystopia on Demand: Technology, Digital Culture, and the Metamodern Quest in Complex Serial Dystopias offers readers novel insights into the dynamics of serial dystopias in the contemporary streaming landscape. Introducing the term 'complex serial dystopias' to describe series that allow audiences to engage with the dystopian premise from multiple angles, the book examines four Anglo-American series, including Black Mirror, Mr. Robot, Westworld, and Kiss Me First. The in-depth analyses trace the variety of ways in which these series offer critical reflections on the human-technology entanglement in digital culture.

The New Audience for Old TV

The New Audience for Old TV
Title The New Audience for Old TV PDF eBook
Author Alexander H. Beare
Publisher Taylor & Francis
Pages 138
Release 2024-11-18
Genre Social Science
ISBN 1040164536

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In 2020-21, the classic HBO show The Sopranos (1999-2007) saw a rapid increase in viewership and was proclaimed to be one of the “hottest shows of lockdown” by outlets like The Guardian and GQ. This resurgent popularity of The Sopranos raises important analytical questions for media scholars—how do audiences understand a complex text like The Sopranos in a radically different televisual and cultural context? Did they adapt the show to fit the particularities of the present moment or was it simply a nostalgic escape from the bleak conditions of the pandemic? Perhaps most importantly though, did the distinct televisual environment of the 2020s bring with it markedly new ways for audiences to understand ‘old’ shows? The New Audience for Old TV is the first book to investigate how audiences re-read and re-interpret resurgent shows when watching in new cultural contexts. Based on a series of original research interviews with young fans, it considers how new contexts of interpretation, including the COVID-19 pandemic, Subscription Video on Demand (SVOD), and post #MeToo gender politics, informed the unique experience of watching. Using the metaphor of the anamorphic painting, it introduces the analytical framework of a ‘retrospective reading’ to reveal the new meanings that are being made available for ‘old’ TV. Ultimately, The New Audience for Old TV uncovers fresh insights into audiences’ experiences with ‘prestige’ TV and the new avenues of meaning-making in the age of streaming.

The End of Reading

The End of Reading
Title The End of Reading PDF eBook
Author David Trend
Publisher Peter Lang
Pages 172
Release 2010
Genre Computers and literacy
ISBN 9781433110153

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Big changes have been taking place in reading in recent years. While American society has become more visual and digital, the general state of literacy in America is in crisis, with educators and public officials worried about falling educational standards, the rising influence of popular culture, and growing numbers of non-English-speaking immigrants. But how justified are these worries? By focusing on «reading», this book takes a serious look at public literacy, but chooses not to blame the familiar scapegoats. Instead, The End of Reading proposes that in a diverse and rapidly changing society, we need to embrace multiple definitions of what it means to be a literate person.

Storyworlds Across Media

Storyworlds Across Media
Title Storyworlds Across Media PDF eBook
Author Marie-Laure Ryan
Publisher U of Nebraska Press
Pages 380
Release 2014-07-01
Genre Social Science
ISBN 0803255322

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The proliferation of media and their ever-increasing role in our daily life has produced a strong sense that understanding media--everything from oral storytelling, literary narrative, newspapers, and comics to radio, film, TV, and video games--is key to understanding the dynamics of culture and society. "Storyworlds across Media" explores how media, old and new, give birth to various types of storyworlds and provide different ways of experiencing them, inviting readers to join an ongoing theoretical conversation focused on the question: how can narratology achieve media-consciousness? The first part of the volume critically assesses the cross- and transmedial validity of narratological concepts such as storyworld, narrator, representation of subjectivity, and fictionality. The second part deals with issues of multimodality and intermediality across media. The third part explores the relation between media convergence and transmedial storyworlds, examining emergent forms of storytelling based on multiple media platforms. Taken together, these essays build the foundation for a media-conscious narratology that acknowledges both similarities and differences in the ways media narrate.

Words, Worlds, Narratives: Transmedia and Immersion

Words, Worlds, Narratives: Transmedia and Immersion
Title Words, Worlds, Narratives: Transmedia and Immersion PDF eBook
Author Tawnya Ravy
Publisher BRILL
Pages 254
Release 2019-01-04
Genre Literary Criticism
ISBN 1848881940

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Words, Worlds, and Narratives: Transmedia and Immersion offers an interdisciplinary discussion of the way in which narrative is transmitted, transformed and translated through the wide variety of technologies and media platforms available in the 21st century. This volume critically engages with the field of transmedia studies and addresses the significance of media to narrative and authorship to immersion. What emerges is a unique look at collaborative scholarship and storytelling which is both disruptive and immersive. Using a diverse archive of narrative forms, including video games, fan fiction, film adaptation and social media, the chapters in this volume explore the narratological, social, political and economic implications of transmedia narrative in the public and private spaces of the digital and the immersive media communities.