Encyclopedia of Cyber Behavior
Title | Encyclopedia of Cyber Behavior PDF eBook |
Author | Yan, Zheng |
Publisher | IGI Global |
Pages | 1379 |
Release | 2012-03-31 |
Genre | Computers |
ISBN | 146660316X |
"This book offers a complete look into the field of cyber behavior, surveying case studies, research, frameworks, techniques, technologies, and future developments relating to the way people interact and behave online"--Provided by publisher.
Understanding Kids, Play, and Interactive Design
Title | Understanding Kids, Play, and Interactive Design PDF eBook |
Author | Mark Schlichting |
Publisher | CRC Press |
Pages | 411 |
Release | 2019-09-12 |
Genre | Computers |
ISBN | 0429667558 |
This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds
Media Literacies
Title | Media Literacies PDF eBook |
Author | Michael Hoechsmann |
Publisher | John Wiley & Sons |
Pages | 247 |
Release | 2012-01-30 |
Genre | Social Science |
ISBN | 1405186100 |
Media Literacies: A Critical Introduction traces the history of media literacy and grapples with the fresh challenges posed by the convergent media of the 21st century. The book provides a much-needed guide to what it means to be literate in today’s media-saturated environment. Updates traditional models of media literacy by examining how digital media is utilized in today’s convergent culture Explores the history and emergence of media education, the digitally mediated lives of today’s youth, digital literacy, and critical citizenship Complete with sidebar commentary written by leading media researchers and educators spotlighting new research in the field and an annotated bibliography of key texts and resources
Teen Games Rule!
Title | Teen Games Rule! PDF eBook |
Author | Julie Scordato |
Publisher | Bloomsbury Publishing USA |
Pages | 159 |
Release | 2013-11-12 |
Genre | Language Arts & Disciplines |
ISBN | 1598847058 |
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.
Teens Gone Wired
Title | Teens Gone Wired PDF eBook |
Author | Lyndsay Green |
Publisher | Dundurn.com |
Pages | 163 |
Release | 2011-08-29 |
Genre | Family & Relationships |
ISBN | 1771023031 |
The digital revolution has left many parents feeling intimidated by the world their teens inhabit and they worry that they lack the experience to parent effectively. Teens Gone Wired: Are You Ready? examines today’s parenting challenges from the totality of the teen experience. The book combines advice from dozens of parents and teens with a wealth of recommended sources, including links to many online support systems. All of the key debates that parents are having with their wired teens are discussed, including: Fun vs. Obsession Sharing vs. Indiscretion Forging an Identity vs. Performing for an Audience Real Friends vs. Virtual Friends Sexual Well-Being vs. Sexual Health Privacy vs. Anonymity Education vs. Entertainment Your Teen’s Issues vs. Your Own Issues By recounting stories from families who’ve been there and providing practical tips, the book shores up parents’ confidence and gives parents the tools they need to raise today’s teens. Green emphasizes the critical role for parents in mediating their teens’ experiences with both the digital and the real world. While the book is unflinching in acknowledging the trials that parents face today, it supports the author’s optimism that parents are not only capable of doing a good job, they can have fun along the way.
Connected Play
Title | Connected Play PDF eBook |
Author | Yasmin B. Kafai |
Publisher | MIT Press |
Pages | 211 |
Release | 2013-10-11 |
Genre | Computers |
ISBN | 0262019930 |
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.
Engaging Teens with Story
Title | Engaging Teens with Story PDF eBook |
Author | Janice M. Del Negro |
Publisher | Bloomsbury Publishing USA |
Pages | 163 |
Release | 2017-06-28 |
Genre | Language Arts & Disciplines |
ISBN |
Based on proven theory and real-life experience, this guidebook provides a one-stop resource for educators, librarians, and storytellers looking to introduce storytelling programs for young adults. Storytelling is often associated with storytime and library services to young children, but effective storytelling speaks to all ages—including teens. Engaging Teens with Story: How to Inspire and Educate Youth with Storytelling offers an in-depth look at storytelling for young adults that explains the benefits of storytelling with this audience, what current practices are, and storytelling opportunities to explore with youth. It provides a unique source of expert guidance that youth services librarians, professional storytellers, and middle and high school teachers will appreciate. Readers will learn how to find stories for teens, apply proven techniques for successful telling of tales to teens, use traditional literature as a basis for creative writing, and establish a teen storytelling club or troupe. The guide also covers how teens can create their own stories with digital media; the connections between traditional folk and fairy tales and today's film, television, books, and online media; and how storytelling can be successfully used with at-risk youth.