Teen Fandom and Geek Programming
Title | Teen Fandom and Geek Programming PDF eBook |
Author | Carrie Rogers-Whitehead |
Publisher | Rowman & Littlefield |
Pages | 169 |
Release | 2018-06-15 |
Genre | Language Arts & Disciplines |
ISBN | 1538107538 |
Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting. Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for: Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGs Fandom clubs Fanfiction programming Cosplay programming STEM programming through fandoms (graphic design and art; video editing and design; 3D printing) Large-scale geek events Promoting inclusivity through geek programming Use the tips and how-to knowledge in this practical guide to get more teens into your library!
Library Programming Made Easy
Title | Library Programming Made Easy PDF eBook |
Author | Michelle Demeter |
Publisher | Rowman & Littlefield |
Pages | 181 |
Release | 2019-04-30 |
Genre | Language Arts & Disciplines |
ISBN | 1538117029 |
Libraries are always looking for new ways to engage with their patrons, and well-planned programming is one way to accomplish this goal. Library programming accomplishes this. Successful programming can be found in offering a variety of events, focusing activities on specific constituents, and providing meaningful library experiences. It can also be seen in advertising, social media, and the careful planning and execution of programs that ensure high quality engagement and participation. This book provides in-depth practical advice and examples of public and academic library programming activities. Included in this volume are methods for identifying target audiences, activities and ways to find and generate even more ideas, tools for assessment and budgeting, and tips on planning programs from inception to execution. Chapters include: Making a Case for Programming Discovering the Best Programs for Your Library Finding Programming Partners Funding and Budgeting Getting Organized and Executing Programs Advertising Your Programs for Success Public and Academic Library Programming Assessment and Evaluation Libraries use programming to build and maintain strong partnerships and collaborative opportunities that actively engage their users. In addition to these community-building measures programming can provide assessment tools that help inform future decision-making within the library environment while also assuring quality events and activities. Use this book to attract new patrons, highlight library services and resources, and showcase the overall quality and value of your library.
Serving Teens and Adults on the Autism Spectrum
Title | Serving Teens and Adults on the Autism Spectrum PDF eBook |
Author | Carrie Rogers-Whitehead |
Publisher | Bloomsbury Publishing USA |
Pages | 169 |
Release | 2020-10-01 |
Genre | Education |
ISBN | 1440874824 |
Understand the unique needs of teens and adults with autism and how to adapt existing library programs to be more inclusive. Autism spectrum disorder is a lifelong condition, but programs and services are mostly for children. As this population ages and the number of adults receiving autism diagnoses grows, are public libraries serving this group? Serving Teens and Adults on the Autism Spectrum offers practical strategies for delivering better service to individuals with autism, from library programming to technology, collections, library volunteers, and the information desk. Relying on feedback and help from the autism community in her area, Carrie Rogers-Whitehead created programs for children, teens, and young adults on the autism spectrum. In this book, she shares advice on developing programs that focus on teamwork, transitions, and social skills. She explains best practices for reference interviews and teaches readers how their libraries can partner with nonprofit and government entities to develop workforce skills and connect adults with autism to jobs. Ready-made program activities for teens and adults with autism make it easy for libraries to better serve this often misunderstood group.
STEM Programming for All Ages
Title | STEM Programming for All Ages PDF eBook |
Author | Chantale Pard |
Publisher | Rowman & Littlefield |
Pages | 187 |
Release | 2018-08-15 |
Genre | Language Arts & Disciplines |
ISBN | 1538108178 |
STEM! You’ve probably heard of it by now: Science, Technology, Engineering, and Math. STEM programming took the library world by storm in 2013, and is still going strong today. Don’t let this trendy programming theme fool you, though - STEM skills are more than just a fad; they are essential. With the constant evolution in both our communities and in technology, libraries will need to make sure they stay STEM-literate in the face of these changes, so they can help their communities thrive. This book will show new and exciting examples of how libraries are implementing STEM education. You’ll also learn how to start or improve your own STEM programming with little or no budget, even if you’re not a scientist or mathematician. Special features include: STEAM programs: What’s in the “A”? Are libraries doing this already? Real examples of current and successful STEM programs created by librarians. Clear, concise instructions for incorporating STEM skills into your regular series, one-off, or outreach programming for all budget ranges and age groups. Breaking down barriers – providing STEM programs for underserved populations such as newcomers and young girls. Engaging your community to make the most out of possible STEM based partnerships and resources. Pop culture program samples -- learn how pop culture STEM programs aim to include more than just your self-proclaimed budding scientists in their appeal, and ideally inspire a wider range of children to imagine what their own STEM-skilled futures might look like. This magical mix of exciting, trendy and educational programs will have a wide range of kids saying “Mom, you have to take me to the library!”.
Comic Book Collections and Programming
Title | Comic Book Collections and Programming PDF eBook |
Author | Matthew Z. Wood |
Publisher | Rowman & Littlefield |
Pages | 185 |
Release | 2018-08-15 |
Genre | Language Arts & Disciplines |
ISBN | 1538107333 |
Comic Book Collections and Programming will help librarians build a collection that’s right for their library, including specialty collections for kids, teens, and adults. It covers the practical realities of this non-traditional format, like binding, weeding, and budgeting. It also address advanced topics like comics and pedagogy, bringing comics artists and authors into the library, and using comics as a community outreach tool – even hosting comic conventions in libraries. The guide covers: Comics for kids, teens, and adults. Comics genres from superheroes to fantasy to Manga; from memoirs and biographies to science texts to Pulitzer Prize winning literature. Comics publishers and distributors. Comics history and influential contemporary creators. Online resources and communities. After reading the guide, librarians will be able to: Organize creator visits and events. Plan and produce community anthologies. Host drawing parties and comic discussion groups. Preserve comics in a library environment Develop, run, and grow a library-based comic convention. This is an essential reference for collections librarians, children’s librarians, and teen librarians, whether they are comics-lovers or have never read an issue. The guide is aimed at public, academic, and school libraries.
Developing a Residency Program
Title | Developing a Residency Program PDF eBook |
Author | Lorelei Rutledge |
Publisher | Rowman & Littlefield |
Pages | 187 |
Release | 2019-04-15 |
Genre | Language Arts & Disciplines |
ISBN | 1538116960 |
Library residency programs can be a great opportunity for early-career librarians to learn on-the-job-skills, determine their interests in librarianship, and develop a valuable career network. Likewise, such programs benefit the profession, the hosting organizations, and other organizational stakeholders. Developing a Residency Program: A Practical Guide for Librarians draws together scholarly literature, best practices, and the experiences of the authors and their contributors to provide practical advice about how to develop and manage a library residency program. The first two chapters of this book offer a brief overview of library residency programs and illustrate the benefits that such programs can provide. Chapters 3 describes strategies for building support for such a program, while Chapters 4 and 5 provide insight on best practices for structuring a residency program. Chapter 6 focuses on the recruitment and hiring process, emphasizing the need for a reasoned and objective approach to selecting a candidate. Chapters 7 and 8 offer best practices for preparing for new resident’s arrival and onboarding the resident successfully. Chapter 9 offers ideas for how to assess and evaluate multiple aspects of the residency program, while Chapter 10 focuses on supporting the resident after the residency is over. In each chapter, the authors include practical tips and tools to make each part of the planning and management process easier.
Coding for Children and Young Adults in Libraries
Title | Coding for Children and Young Adults in Libraries PDF eBook |
Author | Wendy Harrop |
Publisher | Rowman & Littlefield |
Pages | 123 |
Release | 2018-07-15 |
Genre | Language Arts & Disciplines |
ISBN | 1538108674 |
Coding for Children and Young Adults in Libraries is an all-inclusive guide to teaching coding in libraries to very young learners – as young as 4 or 5 years old! This book will provide all librarians, whether they are brand new to the idea of coding or fairly experienced with it, with both the foundation to understand coding and tools they can use. The book features lessons, ideas, and information about the newest and the best coding tools, and templates for creating coding clubs and classes. It also provides options for all technology environments – for those libraries with very few devices available to those with many to choose from. Readers will both learn the essentials for teaching coding to young kids as well as how to organize coding programming in the library. This book takes an in-depth look at what tools are available, both high-tech and low, to help kids learn this important skill. Whether you're novice or experienced in the world of coding, this book will have what you need to set up library coding clubs, help kids with game design, and even program robots.