Techniques and Principles in Three-Dimensional Imaging: An Introductory Approach

Techniques and Principles in Three-Dimensional Imaging: An Introductory Approach
Title Techniques and Principles in Three-Dimensional Imaging: An Introductory Approach PDF eBook
Author Richardson, Martin
Publisher IGI Global
Pages 324
Release 2013-12-31
Genre Technology & Engineering
ISBN 146664933X

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"This book provides the reader with a concrete understanding of basic principles and pitfalls for 3-D capturing, highlighting stereoscopic imaging systems including holography"--

Spaces Mapped and Monstrous

Spaces Mapped and Monstrous
Title Spaces Mapped and Monstrous PDF eBook
Author Nick Jones
Publisher Columbia University Press
Pages 210
Release 2020-04-21
Genre Performing Arts
ISBN 0231550715

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Digital 3D has become a core feature of the twenty-first-century visual landscape. Yet 3D cinema is a contradictory media form: producing spaces that are highly regimented and exhaustively detailed, it simultaneously relies upon distortions of vision and space that are inherently strange. Spaces Mapped and Monstrous explores the paradoxical nature of 3D cinema to offer a critical analysis of an inescapable part of contemporary culture. Considering 3D’s distinctive visual qualities and its connections to wider digital systems, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts. He examines 3D’s relationship with computer interfaces, virtual reality, and digital networks as well as tracing its lineage to predigital models of visual organization. Jones emphasizes that 3D is not only a technology used in films but also a tool for producing, controlling, and distorting space within systems of surveillance, corporatization, and militarization. The book features detailed analysis of a wide range of films—including Avatar (2009), Goodbye to Language (2014), Love (2015), and Clash of the Titans (2010)—demonstrating that 3D is not merely an augmentation of 2D cinema but that it has its own unique properties. Spaces Mapped and Monstrous brings together media archaeology, digital theory, and textual analysis to provide a new account of the importance of 3D to visual culture today.

Document Image Processing for Scanning and Printing

Document Image Processing for Scanning and Printing
Title Document Image Processing for Scanning and Printing PDF eBook
Author Ilia V. Safonov
Publisher Springer
Pages 314
Release 2019-03-25
Genre Technology & Engineering
ISBN 3030053423

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This book continues first one of the same authors “Adaptive Image Processing Algorithms for Printing” and presents methods and software solutions for copying and scanning various types of documents by conventional office equipment, offering techniques for correction of distortions and enhancement of scanned documents; techniques for automatic cropping and de-skew; approaches for segmentation of text and picture regions; documents classifiers; approach for vectorization of symbols by approximation of their contour by curves; methods for optimal compression of scanned documents, algorithm for stitching parts of large originals; copy-protection methods by microprinting and embedding of hidden information to hardcopy; algorithmic approach for toner saving. In addition, method for integral printing is considered. Described techniques operate in automatic mode thanks to machine learning or ingenious heuristics. Most the techniques presented have a low computational complexity and memory consumption due to they were designed for firmware of embedded systems or software drivers. The book reflects the authors’ practical experience in algorithm development for industrial R&D.

Contemporary Research on Intertextuality in Video Games

Contemporary Research on Intertextuality in Video Games
Title Contemporary Research on Intertextuality in Video Games PDF eBook
Author Duret, Christophe
Publisher IGI Global
Pages 390
Release 2016-06-16
Genre Computers
ISBN 1522504788

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Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players. Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.

Cases on the Societal Effects of Persuasive Games

Cases on the Societal Effects of Persuasive Games
Title Cases on the Societal Effects of Persuasive Games PDF eBook
Author Ruggiero, Dana
Publisher IGI Global
Pages 387
Release 2014-06-30
Genre Technology & Engineering
ISBN 1466662077

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"This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and more"--Provided by publisher.

Emerging Research on Networked Multimedia Communication Systems

Emerging Research on Networked Multimedia Communication Systems
Title Emerging Research on Networked Multimedia Communication Systems PDF eBook
Author Kanellopoulos, Dimitris
Publisher IGI Global
Pages 471
Release 2015-08-14
Genre Technology & Engineering
ISBN 1466688513

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Design Strategies and Innovations in Multimedia Presentations

Design Strategies and Innovations in Multimedia Presentations
Title Design Strategies and Innovations in Multimedia Presentations PDF eBook
Author Hai-Jew, Shalin
Publisher IGI Global
Pages 614
Release 2015-07-07
Genre Computers
ISBN 1466686979

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Multimedia is currently used in a variety of contexts, from social interaction to educational and business settings. The richness of the multimedia experience and its ability to enhance information sharing in a variety of settings makes it a valuable tool. Design Strategies and Innovations in Multimedia Presentations brings together the latest scholarly research and proven strategies for designing and implementing multimedia technologies for various applications, with an emphasis on education. Featuring a selection of highly informative chapters on the pervasiveness of multimedia and best methods for developing presentations using this technology, this publication is an essential reference source for researchers, practitioners, and professionals. This publication features timely, research based chapters on the use of digital media tools and applications including digital visualization, e-learning, human-computer interaction, online presentations, semantic web, social media data, and technology in education.