Teaching Through Multi-user Virtual Environments
Title | Teaching Through Multi-user Virtual Environments PDF eBook |
Author | Giovanni Vincenti |
Publisher | IGI Global |
Pages | 0 |
Release | 2011 |
Genre | Computers |
ISBN | 9781616928223 |
"This book is a must-read for all educators and practitioners, of any subject and at any level, who wish to incorporate a dynamic online element to their classroom"--Provided by publisher.
Handbook of Research on Teaching with Virtual Environments and AI
Title | Handbook of Research on Teaching with Virtual Environments and AI PDF eBook |
Author | Gianni Panconesi |
Publisher | |
Pages | |
Release | 2021 |
Genre | Artificial intelligence |
ISBN | 9781799876380 |
"In a world where where online and offline overlap and coincide, this book presents how digital intelligence is a key competence for the future of education and looks at how AI and other digital tools are improving the world of education"--
Virtual Reality in Education: Breakthroughs in Research and Practice
Title | Virtual Reality in Education: Breakthroughs in Research and Practice PDF eBook |
Author | Management Association, Information Resources |
Publisher | IGI Global |
Pages | 873 |
Release | 2019-04-01 |
Genre | Computers |
ISBN | 1522581804 |
Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.
Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports
Title | Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports PDF eBook |
Author | Management Association, Information Resources |
Publisher | IGI Global |
Pages | 1008 |
Release | 2020-11-27 |
Genre | Sports & Recreation |
ISBN | 1799877523 |
From issues of racism to the severity of concussions to celebrity endorsements, the sports industry continues to significantly impact society. With the rise of eSports and its projection as the next billion dollar industry, it is vital that a multifaceted approach to sports research be undertaken. On one side, businesses are continually offering new methods for marketing and branding and finding the best ways to enhance consumer engagement and the consumer experience. On the other side, there has been progress and new findings in the physical fitness and training of the athletes themselves along with discussions on their psychology and wellbeing. This two-tiered approach to analyzing sports and eSports from a practical business perspective, along with a lens placed on the athletes themselves, provides a comprehensive view of the current advancements, technologies, and strategies within various aspects of the sports and esports industry. Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports covers the latest findings on all factors of sports: the branding and marketing of sports and eSports, studies on athletes and consumers, a dive into the ethics of sports, and the introduction of eSports to the industry. This wide coverage of all fields of research recently conducted leads this book to be a well-rounded view of how sports are functioning in modern times. Highlighted topics include branding tactics, consumer engagement, eSports history and technologies, ethics and law, and psychological studies of athlete wellness. This book is ideal for sports managers, athletes, trainers, marketers, brand managers, advertisers, practitioners, stakeholders, researchers, academicians, and students interested working in the fields of sports medicine, law, physical education, assistive technologies, marketing, consumer behavior, and psychology.
Teaching Health Care in Virtual Space
Title | Teaching Health Care in Virtual Space PDF eBook |
Author | Estelle Codier |
Publisher | |
Pages | 280 |
Release | 2016-07-01 |
Genre | Nursing |
ISBN | 9780824858001 |
Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare
Title | Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare PDF eBook |
Author | Klaus Bredl |
Publisher | IGI Global |
Pages | 382 |
Release | 2013-03-31 |
Genre | Computers |
ISBN | 1466636742 |
"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.
Virtual Environments for Teaching & Learning
Title | Virtual Environments for Teaching & Learning PDF eBook |
Author | L. C. Jain |
Publisher | World Scientific |
Pages | 447 |
Release | 2002 |
Genre | Education |
ISBN | 9812776575 |
There is a trend to offer courses by virtual means. This approach has definite advantages. For example, virtual programs target professionals who would otherwise have to leave their jobs to pursue the degree. An enormous proportion of universities are in the process of developing courses in a virtual environment. This book deals with virtual environments for teaching and learning. The chapters can be considered to be representative of the many approaches taken and the diversity of applications. The different perspectives and different solutions adopted are the result of intense research in various countries in the area of e-learning. Contents: Use of Virtual Worlds to Teach the Sciences (B M Slator et al.); Traditional vs. Technology-Integrated Distance Education (Z Erlich et al.); Facilitators and Inhibitors of E-Learning (J Liu et al.); Developing and Accessing Adaptive Internet-Based Courses (R M Carro et al.); Towards Intelligent Media-Oriented E-Learning Environments (M Kayama & T Okamoto); An Intelligent Tutoring System for Student Guidance in Web-Based Courses (B uzdemir & F N Alpaslan); Automatic Generation of Problems in Web-Based Tutors (M V Belmonte et al.); The Design of Internet-Based Interactive Learning Models Using Agents and Their Applications (T Ichimura et al.); Supporting Personalization in Distance Education Virtual Communities (E Gaudioso & J G Boticario); An Intelligent System for Capturing Presentation on Desktop Manipulations C Supporting for Video Contents Production (Y Nakamura et al.). Readership: Academics and researchers in education and computer science."