Teaching Skills with Virtual Humans

Teaching Skills with Virtual Humans
Title Teaching Skills with Virtual Humans PDF eBook
Author Marissa Bond
Publisher Springer Nature
Pages 122
Release 2021-06-10
Genre Technology & Engineering
ISBN 9811623120

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This book highlights current research into virtual tutoring software and presents a case study of the design and application of a social tutor for children with autism. Best practice guidelines for developing software-based educational interventions are discussed, with a major emphasis on facilitating the generalisation of skills to contexts outside of the software itself, and on maintaining these skills over time. Further, the book presents the software solution Thinking Head Whiteboard, which provides a framework for families and educators to create unique educational activities utilising virtual character technology and customised to match learners’ needs and interests. In turn, the book describes the development and evaluation of a social tutor incorporating multiple life-like virtual humans, leading to an exploration of the lessons learned and recommendations for the future development of related technologies.

Teaching Negotiation Skills Through Practice and Reflection with Virtual Humans

Teaching Negotiation Skills Through Practice and Reflection with Virtual Humans
Title Teaching Negotiation Skills Through Practice and Reflection with Virtual Humans PDF eBook
Author
Publisher
Pages 19
Release 2006
Genre
ISBN

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Although the representation of physical environments and behaviors will continue to play an important role in simulation-based training, an emerging challenge is the representation of virtual humans with rich mental models (e.g., including emotions, trust) that interact through conversational as well as physical behaviors. The motivation for such simulations is training soft skills such as leadership, cultural awareness, and negotiation, where the majority of actions are conversational, and the problem solving involves consideration of the emotions, attitudes, and desires of others. The educational power of such simulations can be enhanced by the integration of an intelligent tutoring system to support learners understanding of the effect of their actions on virtual humans and how they might improve their performance. In this paper, we discuss our efforts to build such virtual humans, along with an accompanying intelligent tutor, for the domain of negotiation and cultural awareness.

Another Dimension to Clinical Skills Education

Another Dimension to Clinical Skills Education
Title Another Dimension to Clinical Skills Education PDF eBook
Author Joel John Palathinkal
Publisher Dreamvest, LLC
Pages 144
Release 2012-03-01
Genre Virtual reality in education
ISBN 9780985381608

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What makes a virtual human credible and acceptable? Do they provide companionship that is similar to that of a person? More so, will it ever replace that of a person? It is not the art of simply creating a digital mockup of a human, but the art of creating an intelligent conversational model that is woven into a virtual human to deliver a personality and thought process; that truly raises the previous questions. Furthermore, we cannot predict the future, but it is simulation that can provide a picture of what the future may hold. This concept of simulation allows a doctor to perform a clinical skills interaction and a surgeon to perform a difficult procedure as many times as it takes until they reach a particular defined objective of proficiency. This is a capability that real life does not, nor ever will, offer. Standardized Patients (SP)s are actors who portray a patient to provide real life training to medical students. The obstacle that is being faced is the lack of standardization in the learning objectives and the quality of acting in SPs. Simulation can provide a supplement to existing training so that SPs may reach a higher level of competence; to in turn provide the best and fairest learning experience for medical students taking the Step 2cs exam. Several technical solutions, techniques, scientific studies, medical focus groups, and schools of thought are explored to assist in SP education throughout this book. In addition, this detailed reference also provides a fresh look to learning the fundamentals of clinical skills and simulation.

On the Relevance of Using Virtual Humans for Motor Skills Teaching

On the Relevance of Using Virtual Humans for Motor Skills Teaching
Title On the Relevance of Using Virtual Humans for Motor Skills Teaching PDF eBook
Author Anne-Marie Burns
Publisher
Pages 167
Release 2013
Genre
ISBN

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The main question of that thesis is on the relevance of using virtual humans to teach complex motor skills. The first study explores the question of the feasibility of learning by imitation of a virtual human by comparing the improvement of the performance on three karate gestures for three groups, namely a traditional class, a video-based group and a virtual reality group. The second study investigates the influence on the learning task of having a self representation in the virtual environment. The participants have a feedback of their movements represented on a mirrored cylindrical gray avatar. The impact of that avatar on the learning task of the participants is assessed by two means. Performance evaluations are performed and give an external perspective on the learning. Evocation interview are also performed to get an insight of the learning task from the participants point of view. Finally, these two studies are completed by a third one investigating the possibility to have an automatic performance evaluator in order to reduce grading discrepancies generated by humans graders. Such a tool would be required to have an objective performance evaluation of all the participants in order to compare the four learning environments presented in that thesis and eventual further iteration of these environments. The conclusion our the studies presented in that thesis are that learning motor skills from the imitation of a virtual human is possible. Consequently, virtual learning environments for motorskills teaching are relevant. Furthermore, these environments can be used in various types of applications. They can be used as a study tool for standard and controlled investigation of teaching by demonstration. They can also be used in an engineering loop for the development of further learning environments and training accelerators. They also have a potential usage in the development of exergames in response to the international obesity crisis.

Handbook of Research on Teaching With Virtual Environments and AI

Handbook of Research on Teaching With Virtual Environments and AI
Title Handbook of Research on Teaching With Virtual Environments and AI PDF eBook
Author Panconesi, Gianni
Publisher IGI Global
Pages 811
Release 2021-02-19
Genre Education
ISBN 179987639X

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The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.

Intelligent Virtual Agents

Intelligent Virtual Agents
Title Intelligent Virtual Agents PDF eBook
Author Catherine Pelachaud
Publisher Springer
Pages 439
Release 2007-09-04
Genre Computers
ISBN 3540749977

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This book constitutes the refereed proceedings of the 7th International Workshop on Intelligent Virtual Agents, IVA 2007, held in Paris, France, September 2007. The 19 revised full papers and 12 revised short papers presented together with five invited talks and the abstracts of 32 poster papers are organized in topical sections on rendering and analysis, culture and identity, behavior models, feedback models, dialogues, applications, evaluation, gaze models and emotions.

Artificial Intelligence in Education

Artificial Intelligence in Education
Title Artificial Intelligence in Education PDF eBook
Author Vania Dimitrova
Publisher IOS Press
Pages 852
Release 2009
Genre Computers
ISBN 1607500280

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Artificial Intelligence in Education conference 2009 (AIED) is part of a series of biennial international conferences for top quality research in intelligent systems and cognitive science for educational computing applications. This title covers papers presented at the Artificial Intelligence in Education conference 2009 (AIED).