Teaching Negotiation Skills Through Practice and Reflection with Virtual Humans

Teaching Negotiation Skills Through Practice and Reflection with Virtual Humans
Title Teaching Negotiation Skills Through Practice and Reflection with Virtual Humans PDF eBook
Author
Publisher
Pages 19
Release 2006
Genre
ISBN

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Although the representation of physical environments and behaviors will continue to play an important role in simulation-based training, an emerging challenge is the representation of virtual humans with rich mental models (e.g., including emotions, trust) that interact through conversational as well as physical behaviors. The motivation for such simulations is training soft skills such as leadership, cultural awareness, and negotiation, where the majority of actions are conversational, and the problem solving involves consideration of the emotions, attitudes, and desires of others. The educational power of such simulations can be enhanced by the integration of an intelligent tutoring system to support learners understanding of the effect of their actions on virtual humans and how they might improve their performance. In this paper, we discuss our efforts to build such virtual humans, along with an accompanying intelligent tutor, for the domain of negotiation and cultural awareness.

The PSI Handbook of Virtual Environments for Training and Education

The PSI Handbook of Virtual Environments for Training and Education
Title The PSI Handbook of Virtual Environments for Training and Education PDF eBook
Author Joseph V. Cohn
Publisher Bloomsbury Publishing USA
Pages 1441
Release 2008-11-30
Genre Psychology
ISBN 031335166X

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The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology. This groundbreaking set will interest students, scholars and researchers in the fields of military science, technology, computer science, business, law enforcement, cognitive psychology, education and health. Topics addressed include guidance and interventions using VE as a teaching tool, what to look for in terms of human-centered systems and components, and current training uses in the Navy, Army, Air Force and Marines. Game-based and long distance training are explained, as are particular challenges such as the emergence of VE sickness. Chapters also highlight the combination of VE and cybernetics, robotics and artificial intelligence.

Human-Computer Interaction. Interacting in Various Application Domains

Human-Computer Interaction. Interacting in Various Application Domains
Title Human-Computer Interaction. Interacting in Various Application Domains PDF eBook
Author Julie A. Jacko
Publisher Springer Science & Business Media
Pages 793
Release 2009-07-24
Genre Computers
ISBN 3642025838

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The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on A- mented Cognition, the Second International Conference on Digital Human Modeling, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

New Technology in Education and Training

New Technology in Education and Training
Title New Technology in Education and Training PDF eBook
Author Jon-Chao Hong
Publisher Springer Nature
Pages 331
Release
Genre
ISBN 9819738830

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Organizing and Learning Through Gaming and Simulation

Organizing and Learning Through Gaming and Simulation
Title Organizing and Learning Through Gaming and Simulation PDF eBook
Author
Publisher Eburon Uitgeverij B.V.
Pages 432
Release 2007
Genre Simulation games in education
ISBN 9059722310

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45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.

Educational Games for Soft-Skills Training in Digital Environments

Educational Games for Soft-Skills Training in Digital Environments
Title Educational Games for Soft-Skills Training in Digital Environments PDF eBook
Author Elena Dell'Aquila
Publisher Springer
Pages 178
Release 2016-12-14
Genre Education
ISBN 3319063111

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The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as the key factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologists.

Intelligent Virtual Agents

Intelligent Virtual Agents
Title Intelligent Virtual Agents PDF eBook
Author Jonas Beskow
Publisher Springer
Pages 490
Release 2017-08-24
Genre Computers
ISBN 3319674013

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This book constitutes the proceedings of the 17th International Conference on Intelligent Virtual Agents, IVA 2017, held in Stockholm, Sweden, in August 2017. The 30 regular papers and 31 demo papers presented in this volume were carefully reviewed and selected from 78 submissions. The annual IVA conference represents the main interdisciplinary scientic forum for presenting research on modeling, developing, and evaluating intelligent virtual agents (IVAs) with a focus on communicative abilities and social behavior.