Tales of Aria: The Legend of Damiano's Disk
Title | Tales of Aria: The Legend of Damiano's Disk PDF eBook |
Author | Carl Russ III |
Publisher | Carl Russ III |
Pages | 336 |
Release | 2014-01-12 |
Genre | |
ISBN |
Aria is a world riddled with an epidemic. Two years have passed since the day strange monsters emerged from out of nowhere, paralyzing the otherwise peaceful lives of its citizens. Since then, few people dare to live outside the confines of the cities, fearing the dangers lurking beyond the protection of a mysterious army known as "the Knowms." Lucas Bardsson is one of the rare exceptions, valuing the privacy of rural living despite its inherent perils. Some might consider him reckless or perhaps even brave. For Lucas, however, this way of life has become little more than ordinary. But it all changes the day he stumbles across a peculiar object of unimaginable importance. Upon learning of its significance, he unwillingly becomes entangled in a series of events that alter his life, his character, and his world.
Tales of Aria: The Awakening
Title | Tales of Aria: The Awakening PDF eBook |
Author | Carl Russ III |
Publisher | Carl Russ III |
Pages | 335 |
Release | 2014-06-06 |
Genre | |
ISBN |
The DVD-laser Disc Newsletter
Title | The DVD-laser Disc Newsletter PDF eBook |
Author | |
Publisher | |
Pages | 308 |
Release | 2002 |
Genre | Videodiscs |
ISBN |
Shadows of Ecstasy
Title | Shadows of Ecstasy PDF eBook |
Author | Charles Williams |
Publisher | |
Pages | 224 |
Release | 1970 |
Genre | Antichrist |
ISBN |
Deals with an invasion of Europe from Africa and a kind of superman who denies that he is Antichrist, but who looks uncommonly like him.
In the Weeds
Title | In the Weeds PDF eBook |
Author | Tom Vitale |
Publisher | Hachette Books |
Pages | 379 |
Release | 2021-10-05 |
Genre | Biography & Autobiography |
ISBN | 0306924072 |
**Nominated for the 2022 BookTube Prize in Nonfiction** Anthony Bourdain's long time director and producer takes readers behind the scenes to reveal the insanity of filming television in some of the most volatile places in the world and what it was like to work with a legend. In the nearly two years since Anthony Bourdain's death, no one else has come close to filling the void he left. His passion for and genuine curiosity about the people and cultures he visited made the world feel smaller and more connected. Despite his affable, confident, and trademark snarky TV persona, the real Tony was intensely private, deeply conflicted about his fame, and an enigma even to those close to him. Tony’s devoted crew knew him best, and no one else had a front-row seat for as long as his director and producer, Tom Vitale. Over the course of more than a decade traveling together, Tony became a boss, a friend, a hero and, sometimes, a tormentor.In the Weeds takes readers behind the scenes to reveal not just the insanity that went into filming in some of the most far-flung and volatile parts of the world, but what Tony was like unedited and off-camera. From the outside, the job looked like an all-expenses-paid adventure to places like Borneo, Vietnam, Iran, the Democratic Republic of Congo, and Libya. What happened off-camera was far more interesting than what made it to air. The more things went wrong, the better it was for the show. Fortunately, everything fell apart constantly.
I Am Error
Title | I Am Error PDF eBook |
Author | Nathan Altice |
Publisher | MIT Press |
Pages | 439 |
Release | 2017-09-08 |
Genre | Computers |
ISBN | 0262534541 |
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Luxury Arts of the Renaissance
Title | Luxury Arts of the Renaissance PDF eBook |
Author | Marina Belozerskaya |
Publisher | Getty Publications |
Pages | 292 |
Release | 2005-10-01 |
Genre | Art |
ISBN | 0892367857 |
Today we associate the Renaissance with painting, sculpture, and architecture—the “major” arts. Yet contemporaries often held the “minor” arts—gem-studded goldwork, richly embellished armor, splendid tapestries and embroideries, music, and ephemeral multi-media spectacles—in much higher esteem. Isabella d’Este, Marchesa of Mantua, was typical of the Italian nobility: she bequeathed to her children precious stone vases mounted in gold, engraved gems, ivories, and antique bronzes and marbles; her favorite ladies-in-waiting, by contrast, received mere paintings. Renaissance patrons and observers extolled finely wrought luxury artifacts for their exquisite craftsmanship and the symbolic capital of their components; paintings and sculptures in modest materials, although discussed by some literati, were of lesser consequence. This book endeavors to return to the mainstream material long marginalized as a result of historical and ideological biases of the intervening centuries. The author analyzes how luxury arts went from being lofty markers of ascendancy and discernment in the Renaissance to being dismissed as “decorative” or “minor” arts—extravagant trinkets of the rich unworthy of the status of Art. Then, by re-examining the objects themselves and their uses in their day, she shows how sumptuous creations constructed the world and taste of Renaissance women and men.