Signage Systems and Information Graphics
Title | Signage Systems and Information Graphics PDF eBook |
Author | Andreas Uebele |
Publisher | National Geographic Books |
Pages | 0 |
Release | 2010-03-30 |
Genre | Design |
ISBN | 0500288488 |
“Dozens of examples of successful signage at various places—like public spaces, museums, and businesses—around the globe. . . . Each featured work is accompanied by text written by the firm that authored the signage.”—Step Inside Design A signage system is much more than just a set of symbols. As well as its practical application, it helps to create an identity for a space and can add decorative flair to any built environment. Andreas Uebele draws on his own design experience to explore signage as a point where graphic design and architecture come together. He first describes the basic rules of signage design: signs must be visible but not distracting, informative but not unwieldy, and concise but not confusing. Striking the right balance is crucial. Color, typography, pictograms, and icons are all elements that can be varied and exploited to encapsulate as much information as possible and fit the job’s requirements: the signage for a hospital, an airport, or a conference center may have little in common, and solutions must be tailored to fit the location. The book showcases great examples of signage design worldwide, with an emphasis on the most original approaches. It is an indispensable reference for communications designers and a must for architects, interior designers, and graphic artists.
Survey of Currently Available High-resolution Raster Graphics Systems
Title | Survey of Currently Available High-resolution Raster Graphics Systems PDF eBook |
Author | Denise R. Jones |
Publisher | |
Pages | 24 |
Release | 1987 |
Genre | Computer graphics |
ISBN |
Design and Implementation of 3D Graphics Systems
Title | Design and Implementation of 3D Graphics Systems PDF eBook |
Author | Jonas de Miranda Gomes |
Publisher | CRC Press |
Pages | 353 |
Release | 2012-08-08 |
Genre | Computers |
ISBN | 1466571217 |
Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.
Object-Oriented Graphics
Title | Object-Oriented Graphics PDF eBook |
Author | Peter Wisskirchen |
Publisher | Springer Science & Business Media |
Pages | 247 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 364284247X |
At present, object-oriented programming is emerging from the research labora tories and invading into the field of industrial applications. More and more products have been implemented with the aid of object-oriented programming techniques and tools, usually as extensions of traditional languages in hybrid development systems. Some of the better known examples are OSF-Motif, News, Objective-C on the NeXT computer, the C extension C++, and CLOS an object oriented extension of LISP. All of these developments incorporate interactive graphics. Effective object-oriented systems in combination with a graphics kernel does it mean that the field of computer graphics has now become merely an aspect of the object-oriented world? We do not think so. In spite of interesting individual developments, there are still no sound object-oriented graphics sys tems available. If it is desired to develop a complex graphics application embed ded in a window-oriented system then it is still necessary to work with elemen tary tools. What is to be displayed and interactively modified inside a window must be specified with a set of graphics primitives at a low level, or has to be written with a standardized graphics kernel system such as GKS or PHIGS, i. e. , by kernels specified and implemented in a non-object-oriented style. With the terms GKS and PHIGS we enter the world of international graphics standards. GKS and PHIGS constitute systems, not mere collections of graphics primitives.
Graphics Recognition: Algorithms and Systems
Title | Graphics Recognition: Algorithms and Systems PDF eBook |
Author | Karl Tombre |
Publisher | Springer Science & Business Media |
Pages | 438 |
Release | 1998-04-08 |
Genre | Computers |
ISBN | 9783540643814 |
This book constitutes the strictly refereed post-workshop proceedings of the Second International Workshop on Graphics Recognition, GREC'97, held in Nancy, France, in August 1997. The 34 thoroughly revised full papers presented were carefully selected for inclusion in the book on the basis of a second round of post-workshop reviewing. The book is divided into sections on vectorization and segmentation, symbol recognition, form processing, map processing, engineering drawings, applications and systems, performance evaluation, and a graphics recognition contest.
R Graphics
Title | R Graphics PDF eBook |
Author | Paul Murrell |
Publisher | CRC Press |
Pages | 322 |
Release | 2005-07-29 |
Genre | Computers |
ISBN | 1420035029 |
R is revolutionizing the world of statistical computing. Powerful, flexible, and best of all free, R is now the program of choice for tens of thousands of statisticians.Destined to become an instant classic, R Graphics presents the first complete, authoritative exposition on the R graphical system. Paul Murrell, widely known as the leading expert o
Windows Graphics Programming
Title | Windows Graphics Programming PDF eBook |
Author | Feng Yuan |
Publisher | Prentice Hall Professional |
Pages | 1283 |
Release | 2001 |
Genre | Computers |
ISBN | 0130869856 |
Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.