Symposium on Creative Technology and Digital Media

Symposium on Creative Technology and Digital Media
Title Symposium on Creative Technology and Digital Media PDF eBook
Author Amic G. Ho and Kyuha Shim
Publisher AHFE International
Pages 44
Release 2022-07-24
Genre Technology & Engineering
ISBN 1958651036

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Symposium on Creative Technology and Digital Media Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), July 24–28, 2022, New York, USA

Performing Technology

Performing Technology
Title Performing Technology PDF eBook
Author Franziska Schroder
Publisher Cambridge Scholars Publishing
Pages 195
Release 2009-10-02
Genre Computers
ISBN 1443816264

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This volume emerged out of the discussions during the 2009 edition of the Two Thousand + symposia series at the Sonic Arts Research Centre, Belfast. In 2009 the symposium focused on user-generated content and it is the refined and reworked writings that have been included in this volume. The texts in this book cover the development of design strategies for addressing rich media environments that incorporate user-generated, locative content. Chapters cover areas such as choreography/dance, virtual worlds, music performance, network music and computer games.

Handbook of Research on Digital Media and Creative Technologies

Handbook of Research on Digital Media and Creative Technologies
Title Handbook of Research on Digital Media and Creative Technologies PDF eBook
Author Harrison, Dew
Publisher IGI Global
Pages 547
Release 2015-03-31
Genre Computers
ISBN 146668206X

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Emerging technologies enable a wide variety of creative expression, from music and video to innovations in visual art. These aesthetics, when properly explored, can enable enhanced communication between all kinds of people and cultures. The Handbook of Research on Digital Media and Creative Technologies considers the latest research in education, communication, and creative social expression using digital technologies. By exploring advances in art and culture across national and sociological borders, this handbook serves to provide artists, theorists, information communication specialists, and researchers with the tools they need to effectively disseminate their ideas across the digital plane.

Proceedings of the First Jakarta International Conference on Multidisciplinary Studies Towards Creative Industries, JICOMS 2022, 16 November 2022, Jakarta, Indonesia

Proceedings of the First Jakarta International Conference on Multidisciplinary Studies Towards Creative Industries, JICOMS 2022, 16 November 2022, Jakarta, Indonesia
Title Proceedings of the First Jakarta International Conference on Multidisciplinary Studies Towards Creative Industries, JICOMS 2022, 16 November 2022, Jakarta, Indonesia PDF eBook
Author Handika Dany Rahmayanti
Publisher European Alliance for Innovation
Pages 865
Release 2022-12-21
Genre Technology & Engineering
ISBN 1631903748

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This book is the proceeding of the International Conference Jakarta International on Multidisciplinary Studies towards Creative Industries (JICOMS 2022) that was successfully held on 16 November 2022 using an hybrid platform. The conference was Encouraging the creative industry as the alternative of a global economic backbone, the First Jakarta International on Multidisciplinary Studies towards Creative Industries (JICOMS) 2022 is hosted by Center for Research and Community Service, Politeknik Negeri Media Kreatif (Polimedia). The technical program of JICOMS 2022 consisted of 52 full papers, including 4 invited papers in oral presentation sessions at the main conference tracks. We have invited prominent speakers with expertise in the field of multidisciplinary studies. The keynote speakers was presented by Sandiaga Salahuddin Uno, B.B.A., M.B.A. as Minister of Tourism and Creative Economy of Indonesia and Benny Bandanadjaja as Deputation from Ministry of Education, Culture, Research, and Technology of Indonesia). The invited talk was presented Prof. Daniel Punday from Mississipi State University, USA; Prof. Yuh Wen Chen from Da-Yeh University, Taiwan; Ruanni Tupas, Ph.D from University College London, UK and Indra Kesuma Nasution, P.hD from ANC Japan Co, LTd Japan). This conference will give an excellent discussion and a future insight for developing our community. Taking Collaboration of Cross-Disciplinary Research to Develop Creative Industries as its theme, the forum welcomes academia, professionals, researchers, practitioners, students, and civil society organization representatives to share ideas and current studies in the fields of sciences and social sciences. By this improvement we can increase our economic growth to compete in global arena which starts moving to society 5.0. To support above theme, JICOMS 2022 should be related to Creative Industries with sub theme Learning Technology; Publishing Technology; Tourism & Creative Economics; Humanities & Applied Linguistic; Advertising & Marketing; Film, Media and Communication; Game and Aplication Design; Applied Engineering; Computing Technology; Pulp & Paper Technologies; Printing process and applications and Applied Physics & Chemistry. This conference has multidisciplinary topic, it gives opportunity to make a global collaboration between academician, industry and public government. We also expect that the future JICOMS conference will be as successful and stimulating, as indicated by the contributions presented in this volume.

ADDT 2023

ADDT 2023
Title ADDT 2023 PDF eBook
Author Chaoqun Shen
Publisher European Alliance for Innovation
Pages 568
Release 2024-01-11
Genre Computers
ISBN 163190440X

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The 2023 2nd International Conference on Art Design and Digital Technology (ADDT 2023) was successfully held on September 15-17, 2023 in Xi'an, China. ADDT 2023 created a forum for idea sharing and research exchange, opened up new perspectives in related fields and broadened the horizons of all participants. In the conference, 100 individuals around the world took part in the conference. Divided into three parts, the conference agenda covered keynote speeches, oral presentations and online Q&A discussion. Firstly, the keynote speakers were each allocated 30-45 minutes to address their speeches. Then in the oral presentations, the excellent papers we had selected were presented by their authors one by one. We are glad to share with you that we’ve selected a bunch of high-quality papers from the submissions and compiled them into the proceedings after rigorously reviewing them. These papers feature but are not limited to the following topics: Computer Art, Visual Design, Digital Media, Innovative Technology, etc. All the papers have been checked through rigorous review and processes to meet the requirements of publication. We would like to acknowledge all of those who supported ADDT 2023 and made it a great success. In particular, we would like to thank the European Alliance for Innovation (EAI), for the hard work of all its colleagues in publishing this paper volume. We sincerely hope that the ADDT 2023 turned out to be a forum for excellent discussions that enable new ideas to come about, promoting collaborative research.

Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage

Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage
Title Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage PDF eBook
Author Alessandro Luigini
Publisher Springer
Pages 773
Release 2019-03-22
Genre Computers
ISBN 3030122409

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This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.

Proceedings of the International Conference on Art Design and Digital Technology, ADDT 2022, 16-18 September 2022, Nanjing, China

Proceedings of the International Conference on Art Design and Digital Technology, ADDT 2022, 16-18 September 2022, Nanjing, China
Title Proceedings of the International Conference on Art Design and Digital Technology, ADDT 2022, 16-18 September 2022, Nanjing, China PDF eBook
Author Afizan Bin Azman
Publisher European Alliance for Innovation
Pages 451
Release 2022-12-02
Genre Technology & Engineering
ISBN 1631903705

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The 2022 International Conference on Art Design and Digital Technology (ADDT 2022) was successfully held on September 16-18, 2022 in Nanjing, China (virtual conference). ADDT 2022 created a forum for idea sharing and research exchange, opened up new perspectives in related fields and broadened the horizons of all participants. In the conference, 150 individuals around the world took part in the conference. Divided into three parts, the conference agenda covered keynote speeches, oral presentations and online Q&A discussion. Firstly, the keynote speakers were each allocated 30-45 minutes to address their speeches. Then in the oral presentations, the excellent papers we had selected were presented by their authors one by one. We are glad to share with you that we’ve selected a bunch of high-quality papers from the submissions and compiled them into the proceedings after rigorously reviewing them. These papers feature but are not limited to the following topics: Computer Art, Visual Design, Digital Media, Innovative Technology, etc. All the papers have been checked through rigorous review and processes to meet the requirements of publication. We would like to acknowledge all of those who supported ADDT 2022 and made it a great success. In particular, we would like to thank the European Alliance for Innovation (EAI), for the hard work of all its colleagues in publishing this paper volume. We sincerely hope that the ADDT 2022 turned out to be a forum for excellent discussions that enable new ideas to come about, promoting collaborative research.