SVG, Canvas, & WebGL

SVG, Canvas, & WebGL
Title SVG, Canvas, & WebGL PDF eBook
Author Chong Lip Phang
Publisher Chong Lip Phang
Pages 179
Release 2022-10-30
Genre Computers
ISBN

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SVG and Canvas (2D or WebGL) represent the different ways to create graphics on a web application programmatically. ​​​​​​​ Unlike Canvas, SVG is based solely on XML, a markup language like HTML. You do not need to use JavaScript to create an SVG image. On the other hand, Canvas, 2D or WebGL, is based on JavaScript. Games and maps have been developed with Canvas. While a canvas lacks many SVG features like object-level event-driven interactivity, a canvas provides per-pixel control of the graphic. SVG is faster when rendering large objects, but slower when rendering many objects. A canvas allows you to display the webcam capture, letting you take and save a photo with it. Covering every language construct, keyword, and function, this book attempts to provide a complete guide to web graphics based on these technologies. Have fun! source codes: https://drive.google.com/file/d/17IBN0IqqwSFSiBmqDx4g5tjuei78lPWj/view?usp=sharing

Web Coding Bible (HTML, CSS, Javascript, PHP, SQL, XML, SVG, Canvas, WebGL, Java Applet, ActionScript, jQuery, WordPress, SEO and many more)

Web Coding Bible (HTML, CSS, Javascript, PHP, SQL, XML, SVG, Canvas, WebGL, Java Applet, ActionScript, jQuery, WordPress, SEO and many more)
Title Web Coding Bible (HTML, CSS, Javascript, PHP, SQL, XML, SVG, Canvas, WebGL, Java Applet, ActionScript, jQuery, WordPress, SEO and many more) PDF eBook
Author Chong Lip Phang
Publisher Chong Lip Phang
Pages 473
Release 2015-01-23
Genre Computers
ISBN 9671317510

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This fixed-layout eBook teaches all essential web technologies from A to Z. Skillfully written, extremely succinct, with a lot of tables, diagrams, examples and screen output, it touches the latest experimental technology in action. Covering some hardly documented 'tricks' beyond the basics, this book guarantees to transform an Internet newcomer to an accomplished web developer. For every web developer, it is a handy must-have. As we know, various web technologies are interconnected and it is impossible to fully master one technology without knowing another. Traditionally, a serious web developer needs to rely on several books or sources when coding a website. This book represents an all-in-one solution. It presents to you a holistic view of all essential web technologies. It means spending less money and time in learning more. The topics include HTML, CSS, JavaScript, PHP, AJAX, SQL, XML, XPath, XSD, XQuery, XSLT, SVG, Canvas, WebGL, Java Applet, Flash ActionScript, Red5, Firebase, WebRTC, htaccess, mod rewrite, jQuery, cURL, WordPress, SEO etc. (This eBook should be read using a fixed-layout-compatible (epub3) reader such as the Gitden Reader in Android.)

Learning HTML5 Game Programming

Learning HTML5 Game Programming
Title Learning HTML5 Game Programming PDF eBook
Author James L. Williams
Publisher Addison-Wesley Professional
Pages 253
Release 2012
Genre Computers
ISBN 0321767365

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Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.

SVG

SVG
Title SVG PDF eBook
Author Oswald Campesato
Publisher Mercury Learning and Information
Pages 319
Release 2016-09-15
Genre Computers
ISBN 1944534695

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As part of the Pocket Primer series, this book provides an overview of the major aspects and the source code to use SVG. This Pocket Primer is primarily for self-directed learners who want to learn SVG and it serves as a starting point for deeper exploration of its programming. Features: • Includes companion files with all of the source code and images from the book • Contains material devoted to SVG gradients and filters, graphics, animation, etc., use with CSS3, D3, Angular2, and covers SVG application programming interfaces and other toolkits • Provides a solid introduction to SVG via complete code samples and images Companion Files: • Source code samples • All images from the text (including 4-color)

Programming 3D Applications with HTML5 and WebGL

Programming 3D Applications with HTML5 and WebGL
Title Programming 3D Applications with HTML5 and WebGL PDF eBook
Author Tony Parisi
Publisher "O'Reilly Media, Inc."
Pages 403
Release 2014-02-13
Genre Computers
ISBN 1449363954

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Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers

HTML5 Hacks

HTML5 Hacks
Title HTML5 Hacks PDF eBook
Author Jesse Cravens
Publisher "O'Reilly Media, Inc."
Pages 505
Release 2012-11-15
Genre Computers
ISBN 144933508X

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With 90 detailed hacks, expert web developers Jesse Cravens and Jeff Burtoft demonstrate intriguing uses of HTML5-related technologies. Each recipe provides a clear explanation, screenshots, and complete code examples for specifications that include Canvas, SVG, CSS3, multimedia, data storage, web workers, WebSockets, and geolocation. You’ll also find hacks for HTML5 markup elements and attributes that will give you a solid foundation for creative recipes that follow. The last chapter walks you through everything you need to know to get your HTML5 app off the ground, from Node.js to deploying your server to the cloud. Here are just a few of the hacks you’ll find in this book: Make iOS-style card flips with CSS transforms and transitions Replace the background of your video with the Canvas tag Use Canvas to create high-res Retina Display-ready media Make elements on your page user-customizable with editable content Cache media resources locally with the filesystem API Reverse-geocode the location of your web app user Process image data with pixel manipulation in a dedicated web worker Push notifications to the browser with Server-Sent Events

The Image-Interface

The Image-Interface
Title The Image-Interface PDF eBook
Author Everardo Reyes-Garcia
Publisher John Wiley & Sons
Pages 288
Release 2017-11-29
Genre Computers
ISBN 1786300621

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Digital practices are shaped by graphical representations that appear on the computer screen, which is the principal surface for designing, visualizing, and interacting with digital information. Before any digital image or graphical interface is rendered on the screen there is a series of layers that affect its visual properties. To discover such processes it is necessary to investigate software applications, graphical user interfaces, programming languages and code, algorithms, data structures, and data types in their relationship with graphical outcomes and design possibilities. This book studies interfaces as images and images as interfaces. It offers a comprehensible framework to study graphical representations of visual information. It explores the relationship between visual information and its graphical supports, taking into account contributions from fields of visual computing. Graphical supports are considered as material but also as formal aspects underlying the representation of digital images on the digital screen.