SuperCollider for the Creative Musician

SuperCollider for the Creative Musician
Title SuperCollider for the Creative Musician PDF eBook
Author Eli Fieldsteel
Publisher Oxford University Press
Pages 345
Release 2024
Genre Computer composition (Music)
ISBN 019761700X

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SuperCollider for the Creative Musician is a comprehensive tutorial and reference guide for students, composers, and practitioners seeking a structured tour through this open-source software program for sound synthesis and algorithmic composition. The book begins with platform-specific fundamentals, explores creative techniques, and guides the reader through the nuances of assembling, navigating, and performing large-scale projects. Key topics include synthesis, sampling, sequencing, signal processing, external control, and graphical user interface design. Written with both beginners and intermediate practitioners in mind, this book is an invaluable resource for sound creators whose background falls anywhere on the spectrum between musician and computer programmer.

The SuperCollider Book

The SuperCollider Book
Title The SuperCollider Book PDF eBook
Author Scott Wilson
Publisher
Pages 0
Release 2025
Genre Music
ISBN 9780262382717

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"This is the second edition of the essential reference and guidebook for SuperCollider, a powerful, flexible, open-source, cross-platform audio programming language"--

Mapping and Visualization with SuperCollider

Mapping and Visualization with SuperCollider
Title Mapping and Visualization with SuperCollider PDF eBook
Author Marinos Koutsomichalis
Publisher Packt Publishing Ltd
Pages 321
Release 2013-11-25
Genre Computers
ISBN 1783289686

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This book is a standard guide with numerous code examples of practical applications. It will help you advance your skills in creating sophisticated visualizations while working with audio-visual systems.This book is ideal for digital artists and sound artists who are familiar with SuperCollider and who wish to expand their technical and practical knowledge of mapping and visualization. It is assumed that you already have some experience with the SuperCollider programming language and are familiar with the fundamental audio synthesis techniques.

Steal this Sound

Steal this Sound
Title Steal this Sound PDF eBook
Author Mitchell Sigman
Publisher Hal Leonard Corporation
Pages 156
Release 2011
Genre Music
ISBN 1423492811

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A single-volume guide to recreating 100 top-selected synthesizer sounds from hit songs provides illustrated two-page spreads that list details about how the sound was originally created on professional-grade synthesizers and how to create the same sounds today using modern plug-ins and readily available software instruments. Original.

Programming for Musicians and Digital Artists

Programming for Musicians and Digital Artists
Title Programming for Musicians and Digital Artists PDF eBook
Author Spencer Salazar
Publisher Simon and Schuster
Pages 344
Release 2014-12-23
Genre Computers
ISBN 1638353204

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Summary Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About this Book A digital musician must manipulate sound precisely. ChucK is an audio-centric programming language that provides precise control over time, audio computation, and user interface elements like track pads and joysticks. Because it uses the vocabulary of sound, ChucK is easy to learn even for artists with little or no exposure to computer programming. Programming for Musicians and Digital Artists offers a complete introduction to music programming. In it, you'll learn the basics of digital sound manipulation while you learn to program using ChucK. Example-by-example, you'll create meaningful digital compositions and "instruments" that respond to program logic, scores, gestures, and other systems connected via MIDI or the network. You'll also experience how ChucK enables the on-the-fly musical improvisation practiced by communities of "live music coders" around the world. Written for readers familiar with the vocabulary of sound and music. No experience with computer programming is required. What's Inside Learn ChucK and digital music creation side-by-side Invent new sounds, instruments, and modes of performance Written by the creators of the ChucK language About the Authors Perry Cook, Ajay Kapur, Spencer Salazar, and Ge Wang are pioneers in the area of teaching and programming digital music. Ge is the creator and chief architect of the ChucK language. Table of Contents Introduction: ChucK programming for artistsPART 1 INTRODUCTION TO PROGRAMMING IN CHUCK Basics: sound, waves, and ChucK programming Libraries: ChucK's built-in tools Arrays: arranging and accessing your compositional data Sound files and sound manipulation Functions: making your own tools PART 2 NOW IT GETS REALLY INTERESTING! Unit generators: ChucK objects for sound synthesis and processing Synthesis ToolKit instruments Multithreading and concurrency: running many programs at once Objects and classes: making your own ChucK power tools Events: signaling between shreds and syncing to the outside world Integrating with other systems via MIDI, OSC, serial, and more

Introduction to SuperCollider

Introduction to SuperCollider
Title Introduction to SuperCollider PDF eBook
Author Andrea Valle
Publisher Logos Verlag Berlin GmbH
Pages 374
Release 2016-07-15
Genre Computers
ISBN 3832540172

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Originally developed by James McCartney in 1996 and now an open source project, SuperCollider is a software package for the synthesis and control of audio in real time. Currently, it represents the state of the art in the field of audio programming: there is no other software available that is equally powerful, efficient or flexible. Yet, SuperCollider is often approached with suspicion or awe by novices, but why? One of the main reasons is the use of a textual user interface. Furthermore, like most software packages that deal with audio, SuperCollider prerequisites a series of skills, ranging from expertise in analog/digital signal processing, to musical composition, to computer science. However, as the beginner overcomes these initial obstacles and understands the powerful flexibility of SuperCollider, what once were seen as weaknesses become its strengths. SuperCollider's features also mean versatility in advanced software applications, generality in terms of computer modelling, and expressivity in terms of symbolic representations. This book aims at providing a brief overview of, and an introduction to, the SuperCollider programming environment. It also intends to informally present, by employing SuperCollider, a series of key notions relevant to what is broadly referred to as computer music. Andrea Valle is a researcher/aggregate professor in film, photography and television at the University of Turin-DAMS, and is active as a musician and composer. He has been a SuperCollider user since 2005.

The Theory and Technique of Electronic Music

The Theory and Technique of Electronic Music
Title The Theory and Technique of Electronic Music PDF eBook
Author Miller Puckette
Publisher World Scientific
Pages 346
Release 2007
Genre Music
ISBN 9812700773

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Develops both the theory and the practice of synthesizing musical sounds using computers. This work contains chapters that starts with a theoretical description of one technique or problem area and ends with a series of working examples, covering a range of applications. It is also suitable for computer music researchers.