Librarian's Guide to Games and Gamers

Librarian's Guide to Games and Gamers
Title Librarian's Guide to Games and Gamers PDF eBook
Author Michelle Goodridge
Publisher Bloomsbury Publishing USA
Pages 262
Release 2021-11-15
Genre Language Arts & Disciplines
ISBN 1440867321

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Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Super Mario Maker

Super Mario Maker
Title Super Mario Maker PDF eBook
Author Ryan Tran
Publisher Createspace Independent Publishing Platform
Pages 136
Release 2016-08-11
Genre
ISBN 9781535446426

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Ever wanted to create one-screen puzzles in Super Mario Maker, but didn't know where to start or what to do? Those days are over. With the help of Super Mario Maker: The Ultimate One-Screen Puzzle Guide, you'll be creating these difficult to design puzzle levels like a pro! Discover complex puzzle mechanics, amazing one-screen puzzle creators, and more! This book has you covered with one-screen puzzle designing

Super Mario Encyclopedia: The Official Guide to the First 30 Years

Super Mario Encyclopedia: The Official Guide to the First 30 Years
Title Super Mario Encyclopedia: The Official Guide to the First 30 Years PDF eBook
Author Nintendo
Publisher Dark Horse Comics
Pages 260
Release 2018-10-23
Genre Games & Activities
ISBN 1506708978

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Power Up! Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years is jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros. to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. This tome also contains an interview with producer Takashi Tezuka, tips to help you find every coin, star, sun, and mushroom--even explanations of glitches! With information on enemies, items, obstacles, and worlds from over thirty years of Mario, Super Mario Bros. Encyclopedia is the definitive resource for everything Super Mario!

Gamifying the Music Classroom

Gamifying the Music Classroom
Title Gamifying the Music Classroom PDF eBook
Author Andrew J. Lesser
Publisher Oxford University Press
Pages 201
Release 2024-09-24
Genre Music
ISBN 019769666X

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Gamifying the Music Classroom: Digital Tools for Practical Application spotlights the application of digital game-based learning tools to enhance a General Music curriculum with a focus on grades K-8. Digital games, often referred to as video games, have the potential to act as effective educational resources in the teaching of musical concepts and skills. In this book, author Andrew J. Lesser, Ed.D., provides an introduction to how digital games can be used in educational contexts for in-service and pre-service school music teachers and shows how to successfully use them to create, perform, respond to, and connect musical content in a way that is engaging and relevant for students. The book features specific examples of over 40 digital games in the form of lesson plan outlines that are connected to educational objectives and National Core Arts Standards and that are designed to be implemented in multiple classroom technology environments. The games are organized into individual lesson templates which include learning objectives, detailed game descriptions, procedures for multiple classroom environments, differentiated instruction, assessments, and extensions. Supplemental tutorial videos of each game are available on the companion website. Gamifying the Music Classroom showcases digital game-based learning technology as a valuable tool not only to produce new and innovative ways to teach music, but to create meaningful experiences for all students.

The Big Book of Super Mario

The Big Book of Super Mario
Title The Big Book of Super Mario PDF eBook
Author Triumph Books
Publisher Triumph Books
Pages 324
Release 2022-10-04
Genre Games & Activities
ISBN 1637272375

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A comprehensive, colorful look at everything to know and love about Super Mario, with character profiles, gameplay tips, and little-known triviaFor over 35 years, gamers young and old have gone on fantastic adventures with Mario, Luigi, Peach, Yoshi, and friends. The Big Book of Super Mario is a colorful celebration of that rich history from the 1980s to today!This deluxe guide also features exclusive content and strategy on recent Nintendo Switch games like Super Mario Odyssey and Super Mario Maker 2, plus an in-depth look at the new Super Mario 3D World + Bowser's Fury. With dozens of full-color game images, this journey into the Mushroom Kingdom is a must-have for all Mario fans.

Super Mario Maker 2 User Guide

Super Mario Maker 2 User Guide
Title Super Mario Maker 2 User Guide PDF eBook
Author Sam O Collins
Publisher
Pages 72
Release 2019-08-09
Genre
ISBN 9781089387213

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Super Mario Maker 2 gives players the tools to make their own levels using power ups, blocks, and enemies from Super Mario history, while also introducing ever before seen things like the Koopa Troopa Car and Twister. It also gives you the option to share your levels via Nintendo Switch Online; as well as play, rate, and download levels made by players all over the world. This game indeed offers near endless possibilities for creating the Mario courses of your dreams. However, the sheer amount of options in Nintendo's excellent new level-creating game can be overwhelming and there are plenty of hidden creation tools that the game doesn't explicitly call out. Whether you're looking to make your first courses or want to take your level-making skills to new heights, we have put together 280 ESSENTIAL tips for creating cool stuff in Super Mario Maker 2. Get this guide now and become a Pro in super mario maker 2.

The Mathematical-Function Computation Handbook

The Mathematical-Function Computation Handbook
Title The Mathematical-Function Computation Handbook PDF eBook
Author Nelson H.F. Beebe
Publisher Springer
Pages 1145
Release 2017-08-20
Genre Computers
ISBN 3319641107

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This highly comprehensive handbook provides a substantial advance in the computation of elementary and special functions of mathematics, extending the function coverage of major programming languages well beyond their international standards, including full support for decimal floating-point arithmetic. Written with clarity and focusing on the C language, the work pays extensive attention to little-understood aspects of floating-point and integer arithmetic, and to software portability, as well as to important historical architectures. It extends support to a future 256-bit, floating-point format offering 70 decimal digits of precision. Select Topics and Features: references an exceptionally useful, author-maintained MathCW website, containing source code for the book’s software, compiled libraries for numerous systems, pre-built C compilers, and other related materials; offers a unique approach to covering mathematical-function computation using decimal arithmetic; provides extremely versatile appendices for interfaces to numerous other languages: Ada, C#, C++, Fortran, Java, and Pascal; presupposes only basic familiarity with computer programming in a common language, as well as early level algebra; supplies a library that readily adapts for existing scripting languages, with minimal effort; supports both binary and decimal arithmetic, in up to 10 different floating-point formats; covers a significant portion (with highly accurate implementations) of the U.S National Institute of Standards and Technology’s 10-year project to codify mathematical functions. This highly practical text/reference is an invaluable tool for advanced undergraduates, recording many lessons of the intermingled history of computer hardw are and software, numerical algorithms, and mathematics. In addition, professional numerical analysts and others will find the handbook of real interest and utility because it builds on research by the mathematical software community over the last four decades.