Sudoku Mixed Grids Deluxe - Easy to Extreme - Volume 42 - 476 Puzzles

Sudoku Mixed Grids Deluxe - Easy to Extreme - Volume 42 - 476 Puzzles
Title Sudoku Mixed Grids Deluxe - Easy to Extreme - Volume 42 - 476 Puzzles PDF eBook
Author Nick Snels
Publisher PuzzleBooks.net
Pages 293
Release 2014-09-28
Genre Games & Activities
ISBN 1502545985

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When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Become a master in solving different sizes of Sudoku. You get the perfect mix of different sizes of Sudoku to keep you entertained for weeks. After solving all the puzzle in this book, you will be a Sudoku Pro. You start with easy Sudoku puzzle, which keep getting bigger and bigger and you gradually build your way up to extremely difficult Sudoku puzzle. Once you pick up this book, you won't be able to put it back down. You have been warned! Only 1 large print puzzle per page, with lots of white space for scribbling. Sudoku Mixed Grids Deluxe - Easy to Extreme is a collection of 476 puzzle: 22 easy Sudoku puzzle per grid size (9x9, 10x10, 12x12, 15x15, 16x16), totaling 110 easy puzzle 22 medium Sudoku puzzle per grid size (9x9, 10x10, 12x12, 15x15, 16x16), totaling 110 medium puzzle 22 hard Sudoku puzzle per grid size (9x9, 10x10, 12x12, 15x15, 16x16), totaling 110 hard puzzle 22 extreme Sudoku puzzle per grid size (9x9, 10x10, 12x12, 15x15, 16x16), totaling 110 extreme puzzle 36 extra logic puzzle The goal of Sudoku is to fill in the empty cells, one number in each, so that each column, row, and region contains each number exactly once. I guarantee that every logic puzzle in this Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku is also known as Number Place, Nanpure, Su Doku. Quite often Sudoku is misspelled as Suduko, Soduko, Sodoku, Sudoko, Suduku or Soduku.

Artificial Intelligence and Games

Artificial Intelligence and Games
Title Artificial Intelligence and Games PDF eBook
Author Georgios N. Yannakakis
Publisher Springer
Pages 350
Release 2018-02-17
Genre Computers
ISBN 3319635190

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Level Up!

Level Up!
Title Level Up! PDF eBook
Author Scott Rogers
Publisher John Wiley & Sons
Pages 515
Release 2010-09-29
Genre Computers
ISBN 0470970928

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Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Hybrid Learning and Continuing Education

Hybrid Learning and Continuing Education
Title Hybrid Learning and Continuing Education PDF eBook
Author Simon K.S. Cheung
Publisher Springer
Pages 424
Release 2013-08-13
Genre Education
ISBN 3642397506

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This book constitutes the refereed proceedings of the 6th International Conference on Hybrid Learning, ICHL 2013, held in Toronto, ON, Canada, in August 2013. The 35 papers presented in this volume were carefully reviewed and selected from numerous submissions. The selected articles broadly cover topics on hybrid learning and continuing education, including computer supported collaborative learning, experiences in hybrid learning, pedagogical and psychological issues, e-learning and mobile learning, open education resources and open online courses, and issues in hybrid learning and continuing education.

Data Management, Analytics and Innovation

Data Management, Analytics and Innovation
Title Data Management, Analytics and Innovation PDF eBook
Author Neha Sharma
Publisher Springer Nature
Pages 727
Release 2019-10-24
Genre Technology & Engineering
ISBN 9813299495

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This book presents the latest findings in the areas of data management and smart computing, big data management, artificial intelligence and data analytics, along with advances in network technologies. It addresses state-of-the-art topics and discusses challenges and solutions for future development. Gathering original, unpublished contributions by scientists from around the globe, the book is mainly intended for a professional audience of researchers and practitioners in academia and industry.

Brain Games Large Print Word Searchs

Brain Games Large Print Word Searchs
Title Brain Games Large Print Word Searchs PDF eBook
Author Brain Games
Publisher
Pages 192
Release 2018-10-15
Genre
ISBN 9781640304604

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This book features 84 word search puzzles that will keep your brain fit and strong! Give your eyes a rest while still enjoying your mental workout with each word search spread over two pages and printed in readable type. Puzzle topics include world geography, entertainment, famous people, sports, and more! 192 pages

Players Making Decisions

Players Making Decisions
Title Players Making Decisions PDF eBook
Author Zack Hiwiller
Publisher New Riders
Pages 646
Release 2015-12-09
Genre Computers
ISBN 013439464X

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Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it