Strongest Gamer: Let’s Play in Another World Volume 1
Title | Strongest Gamer: Let’s Play in Another World Volume 1 PDF eBook |
Author | Shinobu Yuki |
Publisher | J-Novel Club |
Pages | 234 |
Release | 2022-09-20 |
Genre | Young Adult Fiction |
ISBN | 1718303769 |
Talk about a grind! Aoi Kousaka is a gamer extraordinaire who’s a little down on his luck in the poorly balanced game called real life. When he finds a curious wanted ad for a “facilities management” position seeking people proficient in games, he jumps at the chance to carve out a niche for himself. Little does he know he’ll be carving out a whole lot more than that when he suddenly winds up at the bottom of a ravine—in a game world! Can Aoi navigate the mechanics and challenges of this strange new place with all the finesse of a master gamer? You bet he can!
Strongest Gamer: Let’s Play in Another World Volume 2
Title | Strongest Gamer: Let’s Play in Another World Volume 2 PDF eBook |
Author | Shinobu Yuki |
Publisher | J-Novel Club |
Pages | 224 |
Release | 2022-09-20 |
Genre | Young Adult Fiction |
ISBN | 1718303785 |
Aoi faces his toughest task yet—a performance review like no other. He has to transform his starter-area ravine into a proper end-game labyrinth, and he’s on a deadline. He’s only got six months to do the job! In order to get Labyrinth #288 into shape in time, he’ll have to figure out a way to draw in intruders and then successfully repel them. There’s no way he can lure enough human adventurers into the treacherous domain, so he resorts to a less conventional plan—baiting Daemon hunters with a boss babe that’s too tempting to refuse!
The Boardgamer Volume 1
Title | The Boardgamer Volume 1 PDF eBook |
Author | Bruce A. Monnin |
Publisher | Past Into Print Publishing |
Pages | 152 |
Release | |
Genre | Games & Activities |
ISBN |
The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. In these issues, the articles include: De-Randomizing The Circus - CIRCUS MAXIMUS Setup Revisions The Winning Candidate - A Brief Overview and Strategy Tips For CANDIDATE AREA News - Welcome Home! Admirals Raeder and Doenitz Would’ve Been Proud - Axis Play In WAR AT SEA Random Play In 1830 - A Quick Variation With Random Events by Brad Martin Quick Reference Cards For UP FRONT Rules Clarifications For WAR AT SEA Coverage of Avaloncon 1995 Let’s Talk About Assassin - Tips For Better Play Nailbiters - One Gamers Opinion AREA News - What Happened? Panzer Leader Avaloncon Scenarios - From The 1994 and 1995 Tournaments Avaloncon 1995 - A First Timer’s Experience History Of The World Series Replay - One Player’s View of a GEnie PBEM Game History Of The World Series Replay - The Red Point of View History Of The World Series Replay - The Black Point of View AREA News - For The Minority ASL AREA News - Excerpts From The ASL News, Electronic Edition Revised Rules - Combining Panzerblitz and Panzer Leader Revised Panzerblitz and Panzer Leader Rules - Questions and Answers The British Dilemma - A 1776 Scenario Race To Bastogne - A Battle of the Bulge ‘81 Tournament Scenario Winning At Auction - General Tips On Strategy 1996 Midwest Open - Victory In The Pacific Tournament The Champion’s Perspective - The Victory In The Pacific Midwest Open Underwater Strategy - Use of U-Boats In War At Sea How To Win Multiplayer Play By E-Mail Games - Machiavelli As An Example My First Multiplayer Play By E-Mail Game - My Experience With Machiavelli A New Starship Troopers - A Preview ASL AREA News - Chits And Bits AREA News - AREA - One Year Later Fortress Europa Series Replay - Part 1 Fortress Europa Series Replay - Part 2 Play-By-Electronic-Mail - PBM The Quick And Modern Way Incidents On The Yukhnov Road - A Panzerblitz Narrative Commander’s Notebook - For Attack Sub ASL AREA News - The Electronic Edition, July 1996 Avaloncon Rules Verifications - March Madness, Gettysburg ‘88, Kremlin, History of the World Avaloncon Statistics - 1991 to 1995 Avaloncon 1996 - Early Reports AREA News - Success
Jonathan Little on Live No-Limit Cash Games, Volume 1
Title | Jonathan Little on Live No-Limit Cash Games, Volume 1 PDF eBook |
Author | Jonathan Little |
Publisher | D&B Publishing |
Pages | 203 |
Release | 2014-07-01 |
Genre | Games & Activities |
ISBN | 1909457256 |
What do you think about when you sit down to play live no-limit cash games? If it’s only your hand and how you should play it then you need to think again! There is much, much more to being a good live cash player than simply playing your hand “correctly”. You need to develop a whole host of other skills. Jonathan Little, a top-ranking professional poker player, will teach you these skills. Jonathan has justifiably gained a reputation as one of the best instructors the game has ever seen. He has an almost unique ability to explain difficult poker concepts in simple terms. Jonathan thoroughly examines the difficult topic of how to modify your play on all post-flop streets based on: The pre-flop action: limped, raised and re-raised pots have different dynamicsBeing in position or out of positionWhether you are the aggressorWhether you have a strong made hand, a drawing hand or a bluff Jonathan analyzes the numerous different player types and explains how to adjust your game to play well against each of them. In Live No-Limit Cash Games Jonathan also discusses key “non-poker” concepts including:: Bankroll managementGame selectionSpotting and concealing tellsEmotional control
Continuum Encyclopedia of Popular Music of the World, Volume 1
Title | Continuum Encyclopedia of Popular Music of the World, Volume 1 PDF eBook |
Author | John Shepherd |
Publisher | A&C Black |
Pages | 833 |
Release | 2003-03-06 |
Genre | Social Science |
ISBN | 184714473X |
The Bloomsbury Encyclopedia of Popular Music Volume 1 provides an overview of media, industry, and technology and its relationship to popular music. In 500 entries by 130 contributors from around the world, the volume explores the topic in two parts: Part I: Social and Cultural Dimensions, covers the social phenomena of relevance to the practice of popular music and Part II: The Industry, covers all aspects of the popular music industry, such as copyright, instrumental manufacture, management and marketing, record corporations, studios, companies, and labels. Entries include bibliographies, discographies and filmographies, and an extensive index is provided.
Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond
Title | Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond PDF eBook |
Author | Karen Schrier |
Publisher | Lulu.com |
Pages | 584 |
Release | 2019-11-14 |
Genre | Education |
ISBN | 0359984010 |
Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.
The New Video Game Idea Book
Title | The New Video Game Idea Book PDF eBook |
Author | Adam Jeremy Capps |
Publisher | Adam Jeremy Capps |
Pages | 150 |
Release | 2021-07-25 |
Genre | Computers |
ISBN |
The New Video Game Idea Book is a book that gives game makers ideas for a great new video game. It does so by giving the game maker new and old ideas to work with. It also goes over the philosophy of what makes a good video game, helps the game maker's imagination, shows them their options, and goes over the best methods for making a new video game. This is a helpful public domain book for making good video games.