Stereoscopic Displays and Virtual Reality Systems
Title | Stereoscopic Displays and Virtual Reality Systems PDF eBook |
Author | |
Publisher | |
Pages | 692 |
Release | 2005 |
Genre | Three-dimensional display systems |
ISBN |
Stereoscopic Displays and Virtual Reality Systems XI
Title | Stereoscopic Displays and Virtual Reality Systems XI PDF eBook |
Author | |
Publisher | |
Pages | 526 |
Release | 2004 |
Genre | Three-dimensional display systems |
ISBN |
Stereoscopic Displays and Virtual Reality Systems XI
Title | Stereoscopic Displays and Virtual Reality Systems XI PDF eBook |
Author | Andrew James Woods |
Publisher | Society of Photo Optical |
Pages | 526 |
Release | 2004 |
Genre | Science |
ISBN | 9780819451941 |
Proceedings of SPIE present the original research papers presented at SPIE conferences and other high-quality conferences in the broad-ranging fields of optics and photonics. These books provide prompt access to the latest innovations in research and technology in their respective fields. Proceedings of SPIE are among the most cited references in patent literature.
Proceedings of the 9th International Conference on Computer Recognition Systems CORES 2015
Title | Proceedings of the 9th International Conference on Computer Recognition Systems CORES 2015 PDF eBook |
Author | Robert Burduk |
Publisher | Springer |
Pages | 827 |
Release | 2016-03-05 |
Genre | Computers |
ISBN | 3319262270 |
The computer recognition systems are nowadays one of the most promising directions in artificial intelligence. This book is the most comprehensive study of this field. It contains a collection of 79 carefully selected articles contributed by experts of pattern recognition. It reports on current research with respect to both methodology and applications. In particular, it includes the following sections: Features, learning, and classifiers Biometrics Data Stream Classification and Big Data Analytics Image processing and computer vision Medical applications Applications RGB-D perception: recent developments and applications This book is a great reference tool for scientists who deal with the problems of designing computer pattern recognition systems. Its target readers can be the as well researchers as students of computer science, artificial intelligence or robotics.
Interactive Displays
Title | Interactive Displays PDF eBook |
Author | Achintya K. Bhowmik |
Publisher | John Wiley & Sons |
Pages | 441 |
Release | 2014-07-07 |
Genre | Technology & Engineering |
ISBN | 111870620X |
How we interface and interact with computing, communications and entertainment devices is going through revolutionary changes, with natural user inputs based on touch, voice, and vision replacing or augmenting the use of traditional interfaces based on the keyboard, mouse, joysticks, etc. As a result, displays are morphing from one-way interface devices that merely show visual content to two-way interaction devices that provide more engaging and immersive experiences. This book provides an in-depth coverage of the technologies, applications, and trends in the rapidly emerging field of interactive displays enabled by natural human-interfaces. Key features: Provides a definitive reference reading on all the touch technologies used in interactive displays, including their advantages, limitations, and future trends. Covers the fundamentals and applications of speech input, processing and recognition techniques enabling voice-based interactions. Offers a detailed review of the emerging vision-based sensing technologies, and user interactions using gestures of hands, body, face, and eye gazes. Discusses multi-modal natural user interface schemes which intuitively combine touch, voice, and vision for life-like interactions. Examines the requirements and technology status towards realizing “true” 3D immersive and interactive displays.
3DTV
Title | 3DTV PDF eBook |
Author | Anil Fernando |
Publisher | John Wiley & Sons |
Pages | 228 |
Release | 2013-10-14 |
Genre | Technology & Engineering |
ISBN | 1119997321 |
A novel and timely primer to the 3DTV system chain from capture to display This book examines all aspects of the 3DTV chain, from capture to display. It helps the reader learn about the key issues for 3DTV technology. It also provides with a systems level appreciation of 3DTV systems, and an understanding of the fundamental principles behind each part of the chain. At the end of each chapter, the author provides resources where readers can learn more about the technology covered (e.g. more focused text books, key journal papers, and key standards contributions). Provides a fundamental and systematic introduction and description of 3DTV key techniques, which build up the whole 3DTV system from capture to consumer viewing at the home. Addresses the quick moving field of 3D displays which is attracting increasing interest from industry and academia. Concepts in the book will be illustrated using diagrams and example images of processed 3D content. The 3D content will be presented as 2D images in the book. Authors to host website providing pointers to more information on the web, freely available tools which would enable readers to experiment with coding video, simulate its transmission over networks, play it back in 3D, and measure the quality and links to important news and developments in the field.
Image and Geometry Processing for 3-D Cinematography
Title | Image and Geometry Processing for 3-D Cinematography PDF eBook |
Author | Rémi Ronfard |
Publisher | Springer Science & Business Media |
Pages | 307 |
Release | 2010-06-29 |
Genre | Mathematics |
ISBN | 3642123929 |
papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.